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refactor: commit experimentations folder for posterity
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Original file line number | Diff line number | Diff line change |
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import Foundation | ||
import IOKit.hid | ||
import Carbon.HIToolbox | ||
import CoreGraphics | ||
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class IOKitPrototype { | ||
static let manager = IOHIDManagerCreate(kCFAllocatorDefault, IOOptionBits(kIOHIDOptionsTypeNone)) | ||
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static func initialize() { | ||
IOHIDManagerSetDeviceMatching(manager, [ | ||
kIOHIDDeviceUsagePageKey: kHIDPage_GenericDesktop, | ||
kIOHIDDeviceUsageKey: kHIDUsage_GD_Keyboard | ||
] as CFDictionary) | ||
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IOHIDManagerRegisterInputValueCallback(manager, keyboardEventHandler, nil) | ||
IOHIDManagerScheduleWithRunLoop(manager, BackgroundWork.keyboardEventsThread.runLoop!, CFRunLoopMode.commonModes.rawValue) | ||
IOHIDManagerOpen(manager, IOOptionBits(kIOHIDOptionsTypeNone)) | ||
} | ||
} | ||
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func keyCodeToString(keyCode: UInt32) -> String? { | ||
guard let keyboardLayoutPtr = TISCopyCurrentKeyboardLayoutInputSource()?.takeRetainedValue() else { | ||
print("Could not retrieve keyboard layout data") | ||
return nil | ||
} | ||
guard let layoutDataPtr = TISGetInputSourceProperty(keyboardLayoutPtr, kTISPropertyUnicodeKeyLayoutData) else { | ||
print("Keyboard layout data is nil") | ||
return nil | ||
} | ||
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let layoutBytes = CFDataGetBytePtr(unsafeBitCast(layoutDataPtr, to: CFData.self)) | ||
let layoutPtr = unsafeBitCast(layoutBytes, to: UnsafePointer<UCKeyboardLayout>.self) | ||
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var chars: [UniChar] = Array(repeating: 0, count: 4) | ||
var actualLength: Int = 0 | ||
let modifierFlags = UInt32(0) // You can populate this based on event flags if available | ||
var deadKeyState: UInt32 = 0 | ||
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let osStatus = UCKeyTranslate( | ||
layoutPtr, | ||
UInt16(keyCode), // Adjust usage to match standard key mapping | ||
UInt16(kUCKeyActionDown), // Pressed key | ||
modifierFlags, | ||
UInt32(LMGetKbdType()), // Keyboard Type | ||
OptionBits(kUCKeyTranslateNoDeadKeysBit), | ||
&deadKeyState, | ||
chars.count, | ||
&actualLength, | ||
&chars | ||
) | ||
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if osStatus == noErr, actualLength > 0 { | ||
return String(utf16CodeUnits: chars, count: actualLength) | ||
} | ||
return nil | ||
} | ||
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func keyCodeToStringUsingCG(keyCode: UInt32) -> String? { | ||
// Create a CGEventSource to simulate the event | ||
// let eventSource = CGEventSource(stateID: .hidSystemState) | ||
// Create a keydown event for the specified keycode | ||
let keyDownEvent = CGEvent(keyboardEventSource: nil, virtualKey: CGKeyCode(keyCode), keyDown: true) | ||
// Create a buffer to store the Unicode string result | ||
var unicodeString = [UniChar](repeating: 0, count: 4) | ||
var actualLength: Int = 0 | ||
// Get the Unicode string corresponding to the key press | ||
keyDownEvent?.keyboardGetUnicodeString(maxStringLength: unicodeString.count, actualStringLength: &actualLength, unicodeString: &unicodeString) | ||
// Check if the call was successful and return the corresponding string | ||
if actualLength > 0 { | ||
return String(utf16CodeUnits: unicodeString, count: actualLength) | ||
} | ||
// If something went wrong, return nil | ||
print("Failed to get Unicode string for keycode \(keyCode)") | ||
return nil | ||
} | ||
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func keyboardEventHandler(_: UnsafeMutableRawPointer?, _: IOReturn, _: UnsafeMutableRawPointer?, event: IOHIDValue) { | ||
let element = IOHIDValueGetElement(event) | ||
if IOHIDElementGetUsagePage(element) != kHIDPage_KeyboardOrKeypad { | ||
return | ||
} | ||
let scancode = IOHIDElementGetUsage(element) | ||
if scancode < 4 || scancode > 231 { | ||
return | ||
} | ||
let pressed = IOHIDValueGetIntegerValue(event) == 1 | ||
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// TIS calls have to happen on the main thread | ||
// Apple docs: TextInputSources API is not thread safe. If you are a UI application, you must call TextInputSources API on the main thread | ||
DispatchQueue.main.sync { | ||
let inputSource = TISCopyCurrentKeyboardLayoutInputSource()?.takeRetainedValue() | ||
// print(inputSource) | ||
let inputSourceID = TISGetInputSourceProperty(inputSource, kTISPropertyInputSourceID)! | ||
let sourceId = unsafeBitCast(inputSourceID, to: CFString?.self) | ||
// print("Input Source ID: \(sourceId)") | ||
// print(scancode, keyCodeToString(keyCode: scancode)) | ||
// print(scancode, keyCodeToStringUsingCG(keyCode: scancode)) | ||
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// let keyCode = Int(scancode - 4) // Subtract 4 to align with key codes in `UCKeyTranslate` | ||
// if let keyString = keyCodeToString(keyCode: keyCode) { | ||
// let state = pressed ? "Pressed" : "Released" | ||
// print("Key '\(keyString)' \(state)") | ||
// } else { | ||
// let state = pressed ? "Pressed" : "Released" | ||
// print("Key Code \(keyCode) \(state)") | ||
// } | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,13 @@ | ||
| API | supports modifiers-only shortcuts | event propagation | works through Secure Input | can work from background thread | Requires Input Monitoring permission | | ||
|---|---|---|---|---|---| | ||
| `CGEvent.tapCreate` | **Yes** | **Can propagate or not** | No (modifiers work) | **Yes** | **No** | | ||
| `RegisterEventHotKey`/`InstallEventHandler` | No | Can't propagate; but not needed | **Yes** | No | **No** | | ||
| `NSEvent.addGlobalMonitorForEvents ` | **Yes** | Can't propagate | No (modifiers work) | No | **No** | | ||
| `CGSSetHotModifierWithExclusion` + `CGSSetHotKeyWithExclusion` | **Yes** | Can't propagate | **Yes** | No | **No** | | ||
| `IOHIDManagerRegisterInputValueCallback` | **Yes** | ? | No (modifiers work) | **Yes** | Yes | | ||
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Also to consider: | ||
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* macOS may send keyboard events disordered | ||
* macOS may not send some keyboard events (e.g. when under heavy load) | ||
* when macOS sends an event, other APIs may disagree (e.g. receiving a keyDown event for `shift`. Calling `NSEvent.modifierFlags` can return that `shift` is down, or that it's not down. It's data-racy. |