An experimental lip sync project built for KoiKatsu and AI Shoujou.
This plugin requires BepInEx and Harmony installed.
This plugin uses Oculus's OVR Lip Sync.
Grab the latest release from the Releases tab, and extract it into the folder Koikatsu is installed in. The folder structure should look like below after extraction:
koikatsu/
BepInEx/
core/
...
KKLipsync.dll <--
OVRLipSyncRef.dll <--
KoiKatu_Data/
...
Koikatu.exe
KoikatuVR.exe
OVRLipSync.dll <--
ai-shoujou/
BepInEx/
plugins/
AILipsync.dll <--
OVRLipSyncRef.dll <--
...
AI-Syoujyo.exe
OVRLipSync.dll <--
This plugin has no in-game UI. Simply install and see the difference.
- [AILipsync] ADDED overdrive factor config to make mouth motion larger
- ADDED config option to toggle lipsync (plugin can be turned off when encountering issues)
- FIXED mouth openness can't be preserved when editing multiple characters in Studio
- [AILipsync] ADDED support for AI Shoujou
- Refactored folder structure
- Fixed an issue where morphing coefficients were wrong
- Fixed stuttering in some cases
Initiali release.
MIT. The OVR Lip Sync code follow their own license (see OVRLipsync/Readme.md
).
Codename Seventeen