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README
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README
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This README is a quick overview of the XE2 project and the repository.
If you are NOT compiling from source, see BINARY-README.
Description: XE2 is a reusable cross-platform roguelike game engine
written in Common Lisp.
Requirements: Common Lisp (SBCL recommended) http://www.sbcl.org
LISPBUILDER-SDL http://lispbuilder.sourceforge.net/
SDL http://www.libsdl.org/
for game development only:
GNU Emacs http://www.gnu.org/software/emacs
Status: Pre-alpha, about 85% ported to CL.
Files overview:
README This file.
COPYING GNU General Public License text.
CREDITS People I would like to thank.
INSTALL Installation instructions.
pak.el GNU Emacs support for editing PAK files.
console.lisp Fundamental operations and SDL details.
cells.lisp Core roguelike game objects and rules.
developers-guide.org API Documentation for writing XE2 modules
worlds.lisp Active playable 2.5-D maps full of objects.
browser.lisp General purpose object interactor widget.
math.lisp Math support for geometry, terrain, lighting, etc.
path.lisp A-star pathfinding support.
rgb.lisp Standard X11 color data.
xe2.asd System definition.
xe2.lisp Package definition.
standard/ Standard resources common to all XE2 games.
vm0/ Example game module entitled "Void Mission Zero"
vm0/MEDIA-COPYING Licensing information for the images and sounds for the game
widgets.lisp Common GUI code and basic widgets (prompt, formatter)
todo.org Org-mode TODO list