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console.lisp
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console.lisp
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;;; console.lisp --- core operations for XE2
;; Copyright (C) 2006, 2007, 2008, 2009, 2010 David O'Toole
;; Author: David O'Toole <dto@gnu.org> <dto1138@gmail.com>
;; Keywords: multimedia, games
;; This file is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 3, or (at your option)
;; any later version.
;; This file is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with this program; see the file COPYING. If not, write to
;; the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
;; Boston, MA 02110-1301, USA.
;;; Commentary:
;; The "console" is the library which provides all XE2 system
;; services. Primitive operations such as setting the resolution,
;; displaying bitmaps, drawing lines, playing sounds, file access, and
;; keyboard/mouse input are handled here.
;; Currently it uses the cross-platform SDL library (via
;; LISPBUILDER-SDL) as its device driver, and wraps the library for
;; use by the rest of XE2.
;; http://lispbuilder.sourceforge.net/
(in-package :xe2)
;;; Platform detection
(defvar *windows* nil)
(defvar *linux* nil)
(defvar *osx* nil)
;;; Counting timesteps
(defparameter *timesteps* 0)
;;; Keyboard state
(defun keyboard-id (key)
"Look up the SDL symbol corresponding to the XE2 symbol KEY. See keys.lisp."
(let* ((entry (find key *key-identifiers* :key #'first))
(entry2 (find (second entry) *sdl-key-identifiers* :key #'second)))
(first entry2)))
(defun keyboard-mod (mod)
"Look up the SDL symbol corresponding to the XE2 symbol MOD. See keys.lisp."
(let* ((entry (find mod *key-modifiers* :key #'first))
(entry2 (find (second entry) *sdl-key-modifiers* :key #'second)))
(first entry2)))
(defun keyboard-held-p (key)
"Returns the duration in seconds that the key has been depressed over a number of game loops."
(sdl:key-held-p (keyboard-id key)))
(defun keyboard-pressed-p (key)
"Returns t if the key has just been depressed in the current game loop."
(sdl:key-pressed-p (keyboard-id key)))
(defun keyboard-released-p (key)
"Returns t if the key has just been released in the current game loop."
(sdl:key-released-p (keyboard-id key)))
(defun keyboard-time-in-current-state (key)
"Returns the duration in seconds that key is either pressed or depressed."
(sdl:key-time-in-current-state (keyboard-id key)))
(defun keyboard-time-in-previous-state (key)
"Returns the duration in seconds that key was in its previous state either pressed or depressed."
(sdl:key-time-in-previous-state (keyboard-id key)))
(defun keyboard-down-p (key)
"Returns t if the key is depressed."
(sdl:key-down-p (keyboard-id key)))
(defun keyboard-modifier-down-p (mod)
"Returns t if the modifier key is depressed."
(sdl:mod-down-p (keyboard-mod mod)))
;; see also keys.lisp
(defun keyboard-keys-down ()
"Returns a list of the keys that are depressed."
(labels ((translate (key)
(let ((entry (find key *sdl-key-identifiers* :key #'first)))
(let ((entry2 (find (second entry) *key-identifiers* :key #'second)))
(first entry2)))))
(mapcar #'translate (sdl:keys-down-p))))
(defun keyboard-modifiers ()
"Returns a list of the modifier keys that are depressed."
(labels ((translate (mod)
(let ((entry (find mod *sdl-key-modifiers* :key #'first)))
(let ((entry2 (find (second entry) *key-modifiers* :key #'second)))
(first entry2)))))
(mapcar #'translate (sdl:mods-down-p))))
;; Processing once per timestep
(defvar *keys* nil "List of keywords of currently pressed keys.")
(defvar *mods* nil "List of keywords of currently pressed modifiers.")
(defvar *keyboard-timestep-number* 0)
(defun get-keys ()
(if (/= *keyboard-timestep-number* *timesteps*)
(setf *keys* (keyboard-keys-down)
*mods* (keyboard-modifiers)
*keyboard-timestep-number* *timesteps*)
(setf *keys* nil *mods* nil))
(values *keys* *mods*))
;;; Message logging
(defparameter *message-logging* nil)
(defun message (format-string &rest args)
"Print a log message to the standard output. The FORMAT-STRING and
remaining arguments are passed to `format'.
When the variable `*message-logging*' is nil, this output is
disabled."
(when *message-logging*
(apply #'format t format-string args)
(fresh-line)))
;;; Sequence numbers
(defvar *sequence-number* 0)
(defun genseq (&optional (x 0))
"Generate an all-purpose sequence number."
(+ x (incf *sequence-number*)))
;;; Hooks
(defun add-hook (hook func)
"Hooks are special variables whose names are of the form
`*foo-hook*' and whose values are lists of functions taking no
arguments. The functions of a given hook are all invoked (in list
order) whenever the hook is run with `run-hook'.
This function arranges for FUNC to be invoked whenever HOOK is triggered with
`run-hook'. The function should have no arguments."
(pushnew func (symbol-value hook)))
(defun remove-hook (hook func)
"Stop calling FUNC whenever HOOK is triggered."
(setf (symbol-value hook)
(delete func (symbol-value hook))))
(defun run-hook (hook)
"Call all the functions in HOOK, in list order."
(dolist (func (symbol-value hook))
(funcall func)))
;;; Vector utility macro
(defmacro do-cells ((var expr) &body body)
"Execute the forms in BODY with VAR bound successively to the
elements of the vector produced by evaluating EXPR."
(let ((counter (gensym))
(vector (gensym)))
`(progn
(let* ((,var nil)
(,vector (progn ,expr)))
(when (vectorp ,vector)
(let ((,counter (fill-pointer ,vector)))
(decf ,counter)
(loop while (>= ,counter 0)
do (setf ,var (aref ,vector ,counter))
(progn (decf ,counter)
(when ,var ,@body)))))))))
;;; The active widgets list
(defvar *active-widgets* nil "List of active widget objects.
These widgets receive input events and are rendered to the screen by
the console. See also `send-event-to-widgets'.
Do not set this variable directly from a module; instead, call
`install-widgets'.")
(defun show-widgets ()
"Draw the active widgets to the screen."
(dolist (widget *active-widgets*)
(with-field-values (image x y visible) widget
(when (and image visible)
[render widget]
(sdl:draw-surface-at-* image x y)))))
(defvar *module-widgets* nil "List of widget objects in the current module.")
(defun install-widgets (&rest widgets)
"User-level function for setting the active widget set. Note that
XE2 may override the current widget set at any time for system menus
and the like."
(setf *module-widgets* widgets)
(setf *active-widgets* widgets))
;; TODO why does this crash:
;; (show-widgets))
(defun install-widget (widget)
(unless (find widget *module-widgets*)
(setf *module-widgets* (append *module-widgets* (list widget))))
(unless (find widget *active-widgets*)
(setf *active-widgets* (append *active-widgets* (list widget))))
(show-widgets))
(defun uninstall-widget (widget)
(setf *module-widgets* (delete widget *module-widgets* :test #'eq))
(setf *active-widgets* (delete widget *active-widgets* :test #'eq))
(show-widgets))
;;; "Classic" key repeat
(defun enable-classic-key-repeat (delay interval)
;; (let ((delay-milliseconds (truncate (* delay (/ 1000.0 *frame-rate*))))
;; (interval-milliseconds (truncate (* interval (/ 1000.0 *frame-rate*)))))
(sdl:enable-key-repeat delay interval))
(defun disable-classic-key-repeat ()
(sdl:disable-key-repeat))
;;; "Held Keys" key repeat emulation
(defvar *key-table* (make-hash-table :test 'equal))
(defvar *held-keys* nil)
(defun enable-held-keys (&rest args)
"Enable key repeat on every frame when held. Arguments are ignored
for backward-compatibility."
(when args
(message "Warning. DELAY and INTERVAL arguments to XE2:ENABLE-HELD-KEYS are deprecated and ignored."))
(setf *key-table* (make-hash-table :test 'equal))
(setf *held-keys* t))
(defun disable-held-keys ()
"Disable key repeat."
(setf *held-keys* nil))
;; (sdl:disable-key-repeat))
(defun hold-event (event)
(when (null (gethash event *key-table*))
(setf (gethash event *key-table*) 0)))
(defun release-held-event (event)
(setf (gethash event *key-table*) -1))
(defun send-held-events ()
(unless (null *key-table*)
(maphash #'(lambda (event counter)
(dispatch-event event)
;; A counter value of -1 means that the key release
;; happened before the event had a chance to be sent.
;; These must be removed immediately after sending once.
(if (minusp counter)
(remhash event *key-table*)
;; Otherwise, keep counting how many frames the
;; key is held for.
(when (numberp (gethash event *key-table*))
(incf (gethash event *key-table*)))))
*key-table*)))
(defun break-events (event)
(labels ((break-it (event2 ignore)
(when (intersection event event2 :test 'equal)
(message "Breaking ~S due to match with ~S." event2 event)
(remhash event2 *key-table*))))
(maphash #'break-it *key-table*)))
;;; Physics timestep callback
(defvar *dt* 10)
(defvar *physics-function* nil)
(defun do-physics (&rest args)
(incf *timesteps*)
(when (functionp *physics-function*)
(apply *physics-function* args)))
;;; Event handling and widgets
(defun send-event-to-widgets (event)
"Keyboard, mouse, joystick, and timer events are represented as
event lists of the form:
: (STRING . MODIFIERS)
Where MODIFIERS is a list of symbols like :shift, :control, :alt,
:timer, :system, :mouse, and so on.
The default event handler attempts to deliver a keypress to one of
the widgets in `*active-widgets*'. See widgets.lisp and the docstrings
below for more information.
This function attempts to deliver EVENT to each of the *active-widgets*
one at a time (in list order) until one of them is found to have a
matching keybinding, in which case the keybinding's corresponding
function is triggered. If none of the widgets have a matching
keybinding, nothing happens, and this function returns nil."
(some #'(lambda (widget)
[handle-key widget event])
*active-widgets*))
(defvar *event-handler-function* #'send-event-to-widgets
"Function to be called with keypress events. This function should
accept an event list of the form
(STRING . MODIFIERS)
where STRING is a string representing the key, and MODIFIERS is a list
of key modifier symbols like :shift, :control, :alt, and so on.
The modifier list is sorted; thus, events can be compared for
equality with `equal' and used as hashtable keys.
The default event handler is `send-event-to-widgets', which see. An
XE2 game can use the widget framework to do its drawing and event
handling, or override `*event-handler-function*' and do something
else.")
(defun normalize-event (event)
"Convert EVENT to a normal form suitable for `equal' comparisons."
(setf (rest event)
(sort (remove-duplicates (delete nil (rest event)))
#'string< :key #'symbol-name))
event)
(defun dispatch-event (event)
"Send EVENT to the handler function."
(if *event-handler-function*
(progn (message "TRANSLATED EVENT: ~A" event)
(funcall *event-handler-function* event))
(error "No event handler registered.")))
(defun hit-widgets (x y &optional (widgets *active-widgets*))
"Hit test the WIDGETS to find the clicked widget."
(some #'(lambda (widget)
[hit widget x y])
(reverse widgets)))
;;; Translating SDL key events into XE2 event lists
(defparameter *other-modifier-symbols* '(:button-down :button-up :axis))
(defun make-key-modifier-symbol (sdl-mod)
"Translate from the SDL key modifier symbol SDL-MOD to our own
key event symbols."
(if (or (member sdl-mod *joystick-button-symbols*)
(member sdl-mod *other-modifier-symbols*))
sdl-mod
(case sdl-mod
(:SDL-KEY-MOD-NONE nil)
(:SDL-KEY-MOD-LSHIFT :shift)
(:SDL-KEY-MOD-RSHIFT :shift)
(:SDL-KEY-MOD-LCTRL :control)
(:SDL-KEY-MOD-RCTRL :control)
(:SDL-KEY-MOD-LALT :alt)
(:SDL-KEY-MOD-RALT :alt)
(:SDL-KEY-MOD-LMETA :meta)
(:SDL-KEY-MOD-RMETA :meta)
;; for compatibility:
(:SDL-KEY-NONE nil)
(:SDL-KEY-LSHIFT :shift)
(:SDL-KEY-RSHIFT :shift)
(:SDL-KEY-LCTRL :control)
(:SDL-KEY-RCTRL :control)
(:SDL-KEY-LALT :alt)
(:SDL-KEY-RALT :alt)
(:SDL-KEY-LMETA :meta)
(:SDL-KEY-RMETA :meta)
;; fix for windows
(:SDL-KEY-MOD-NUM nil)
(:SDL-KEY-CAPS :caps-lock)
(:SDL-KEY-MOD-CAPS :caps-lock) ;; macintosh
(:SDL-KEY-MODE nil)
(:SDL-KEY-MOD-MODE :mode)
(:SDL-KEY-RESERVED nil)
)))
(defun make-key-string (sdl-key)
"Translate from :SDL-KEY-X to the string \"X\"."
(let ((prefix "SDL-KEY-"))
(subseq (symbol-name sdl-key)
(length prefix))))
(defun make-event (sdl-key sdl-mods)
"Create a normalized event out of the SDL data SDL-KEY and SDL-MODS.
The purpose of putting events in a normal form is to enable their use
as hash keys."
(message "SDL KEY AND MODS: ~A" (list sdl-key sdl-mods))
(normalize-event
(cons (if (eq sdl-key :joystick)
"JOYSTICK"
(if (eq sdl-key :axis)
"AXIS"
(make-key-string sdl-key)))
(mapcar #'make-key-modifier-symbol
(cond ((keywordp sdl-mods)
(list sdl-mods))
((listp sdl-mods)
sdl-mods)
;; catch apparent lispbuilder-sdl bug?
((eql 0 sdl-mods)
nil))))))
;;; Joystick support (gamepad probably required)
(defparameter *joystick-button-symbols*
'(:button-0 :button-1 :button-2 :button-3 :button-4 :button-5 :button-6 :button-7 :button-8 :button-9
:button-10 :button-11 :button-12 :button-13 :button-14 :button-15 :button-16 :button-17 :button-18 :button-19
:left :right :up :down :select :start))
(defparameter *generic-joystick-mapping*
'((0 . :button-0)
(1 . :button-1)
(2 . :button-2)
(3 . :button-3)
(4 . :button-4)
(5 . :button-5)
(6 . :button-6)
(7 . :button-7)
(8 . :button-8)
(9 . :button-9)
(10 . :button-10)
(11 . :button-11)
(12 . :button-12)
(13 . :button-13)
(14 . :button-14)
(15 . :button-15)
(16 . :button-16)
(17 . :button-17)
(18 . :button-18)
(19 . :button-19)
(20 . :button-20)))
(defvar *joystick-dead-zone* 2000)
(defvar *joystick-axis-mapping* '((0 :left :right)
(1 :up :down)))
(defun axis-value-to-direction (axis value)
(let ((entry (assoc axis *joystick-axis-mapping*)))
(if entry
(if (plusp value)
(second (cdr entry))
(when (minusp value)
(first (cdr entry)))))))
(defvar *joystick-axis-values* (make-array 100 :initial-element 0))
(defun do-joystick-axis-event (axis value state)
(dispatch-event (make-event :axis
(list (axis-value-to-direction axis value)
state))))
(defun update-joystick-axis (axis value)
(let ((state (if (< (abs value) *joystick-dead-zone*)
:button-up :button-down)))
(setf (aref *joystick-axis-values* axis) value)))
(defun poll-joystick-axis (axis)
(aref *joystick-axis-values* axis))
(defvar *joystick-mapping* *generic-joystick-mapping*)
(defun translate-joystick-button (button)
(cdr (assoc button *joystick-mapping*)))
(defun symbol-to-button (sym)
(let ((entry (some #'(lambda (entry)
(when (eq sym (cdr entry))
entry))
*joystick-mapping*)))
(when entry
(car entry))))
(defvar *joystick-device* nil)
(defvar *joystick-buttons* nil
"The nth element is non-nil when the nth button is pressed.")
(defvar *joystick-position* nil "Current position of the joystick, as a direction keyword.")
(defun reset-joystick ()
"Re-open the joystick device and re-initialize the state."
(setf *joystick-device* (sdl-cffi::sdl-joystick-open 0))
(setf *joystick-buttons* (make-array 100 :initial-element nil))
(setf *joystick-position* :here))
(defun update-joystick (button state)
"Update the table in `*joystick-buttons*' to reflect the STATE of
the BUTTON. STATE should be either 1 (on) or 0 (off)."
(setf (aref *joystick-buttons* button) (ecase state
(1 t)
(0 nil)))
(let ((sym (translate-joystick-button button)))
(labels ((pressed (sym)
(let ((b (symbol-to-button sym)))
(when (integerp b)
(aref *joystick-buttons* b)))))
(setf *joystick-position*
(or (cond ((and (pressed :up) (pressed :right))
:northeast)
((and (pressed :up) (pressed :left))
:northwest)
((and (pressed :down) (pressed :right))
:southeast)
((and (pressed :down) (pressed :left))
:southwest)
((pressed :up)
:north)
((pressed :down)
:south)
((pressed :right)
:east)
((pressed :left)
:west))
:here)))
(message "UPDATE-JOYSTICK: BUTTON(~S) STATE(~S)" button state)))
(defun poll-joystick-button (button)
"Return 1 if the button numbered BUTTON is pressed, otherwise 0."
(sdl-cffi::sdl-joystick-get-button *joystick-device* button))
(defun poll-all-buttons ()
(dolist (entry *joystick-mapping*)
(destructuring-bind (button . symbol) entry
(update-joystick button (poll-joystick-button button)))))
(defun generate-button-events ()
(let ((button 0) state sym)
(loop while (< button (length *joystick-buttons*))
do (setf state (aref *joystick-buttons* button))
(setf sym (translate-joystick-button button))
(when (and state sym)
(dispatch-event (make-event :joystick sym)))
(incf button))))
;;; The active world
(defvar *world* nil
"The current world object. Only one may be active at a time. See also
worlds.lisp. Cells are free to send messages to `*world*' at
any time, because it is always bound to the world containing the cell
at the time the cell method is run.")
(defun world ()
"Return the current world."
*world*)
;;; Auto-zooming images
(defvar *zoom-factor* 1
"When set to some integer greater than 1, all image resources are
scaled by that factor unless marked with the property :nozoom t.")
(defun is-zoomed-resource (resource)
"Return non-nil if the RESOURCE should be zoomed by `*zoom-factor*'."
(not (getf (resource-properties resource)
:nozoom)))
(defun zoom-image (image &optional (factor *zoom-factor*))
"Return a zoomed version of IMAGE, zoomed by FACTOR.
Allocates a new image."
(assert (integerp factor))
(lispbuilder-sdl-gfx:zoom-surface factor factor
:surface image
:smooth nil))
;;; Timing
(defvar *frame-rate* 30
"The intended frame rate of the game. Recommended value is 30.")
(defun set-frame-rate (&optional (rate *frame-rate*))
"Set the SDL frame rate for the game."
(message "Setting frame rate to ~S" rate)
(setf (sdl:frame-rate) rate))
(defvar *clock* 0 "Number of frames until next timer event.")
(defvar *timer-p* nil "Non-nil if timer events are actually being sent.")
(defun enable-timer ()
"Enable timer events. The next scheduled event will be the first sent."
(setf *timer-p* t))
(defun disable-timer ()
"Disable timer events."
(setf *timer-p* nil))
(defvar *timer-event* (list nil :timer)
"Since all timer events are identical, this is the only one we need.")
(defvar *timer-interval* 15
"Number of frames to wait before sending each timer event.
Set this to 0 to get a timer event every frame.
Don't set this yourself; use `set-timer-interval'.")
(defun set-timer-interval (interval)
"Set the number of frames to wait before sending each timer event.
Set it to 0 to get a timer event every frame."
(setf *timer-interval* interval))
;;; Screen dimensions
(defvar *resizable* nil)
(defparameter *resize-hook* nil)
(defvar *screen-width* 640 "The width (in pixels) of the game
window. Set this in the game startup file.")
(defun set-screen-width (width)
(setf *screen-width* width))
(defvar *screen-height* 480 "The height (in pixels) of the game
window. Set this in the game startup file.")
(defun set-screen-height (height)
(setf *screen-height* height))
;;; The main loop of XE2
(defvar *next-module* "standard")
(defvar *quitting* nil)
(defvar *fullscreen* nil "When non-nil, attempt to use fullscreen mode.")
(defvar *window-title* "XE2")
(defvar *window-position* :center
"Controls the position of the game window. Either a list of coordinates or the symbol :center.")
(defun run-main-loop ()
"Initialize the console, open a window, and play.
We want to process all inputs, update the game state, then update the
display."
(let ((fps (make-instance 'sdl:fps-mixed :dt *dt*)))
(cond (*fullscreen*
(sdl:window *screen-width* *screen-height*
:fps fps
:title-caption *window-title*
:flags sdl:SDL-FULLSCREEN
:position *window-position*))
(*resizable*
(sdl:window *screen-width* *screen-height*
:fps fps
:title-caption *window-title*
:flags sdl:SDL-RESIZABLE
:position *window-position*))
(t (sdl:window *screen-width* *screen-height*
:fps fps
:title-caption *window-title*
:position *window-position*)))
(set-frame-rate *frame-rate*)
(reset-joystick)
(sdl:clear-display sdl:*black*)
(show-widgets)
(sdl:update-display)
(run-hook '*initialization-hook*)
(let ((events-this-frame 0))
(sdl:with-events ()
(:quit-event () (prog1 t))
(:video-resize-event (:w w :h h)
(setf *screen-width* w
*screen-height* h)
(run-hook '*resize-hook*)
(sdl:window w h :fps fps :title-caption *window-title*
:flags sdl:SDL-RESIZABLE
:position *window-position*))
(:mouse-motion-event (:state state :x x :y y :x-rel x-rel :y-rel y-rel)
nil)
(:mouse-button-down-event (:button button :state state :x x :y y)
(let ((object (hit-widgets x y *active-widgets*)))
(cond ((null object)
(message ""))
((eq t object)
nil)
(t
;; deliver messages in a queued environment
(sdl:clear-display sdl:*black*)
(when *world*
(when (field-value :message-queue *world*)
(with-message-queue (field-value :message-queue *world*)
(case button
(1 (when (has-method :select object)
[select object]))
(3 (when (has-method :activate object)
[activate object]))))
[process-messages *world*]))))))
(:mouse-button-up-event (:button button :state state :x x :y y)
nil)
(:joy-button-down-event (:which which :button button :state state)
(when (assoc button *joystick-mapping*)
(update-joystick button state)
(dispatch-event (make-event :joystick
(list (translate-joystick-button button)
:button-down)))))
(:joy-button-up-event (:which which :button button :state state)
(when (assoc button *joystick-mapping*)
(update-joystick button state)
(dispatch-event (make-event :joystick
(list (translate-joystick-button button)
:button-up)))))
(:joy-axis-motion-event (:which which :axis axis :value value)
(update-joystick-axis axis value))
(:video-expose-event () (sdl:update-display))
(:key-down-event (:key key :mod-key mod)
(let ((event (make-event key mod)))
(if *held-keys*
(hold-event event)
(dispatch-event event))))
(:key-up-event (:key key :mod-key mod)
(when *held-keys*
(let* ((event (make-event key mod))
(entry (gethash event *key-table*)))
(if (numberp entry)
(if (plusp entry)
(progn (message "Removing entry ~A:~A" event entry)
(remhash event *key-table*))
(when (zerop entry)
;; This event hasn't yet been sent,
;; but the key release happened
;; now. Mark this entry as pending
;; deletion.
(release-held-event event)))
(break-events event)))))
(:idle ()
(if *timer-p*
(if (zerop *clock*)
(progn
(sdl:clear-display sdl:*black*)
;; send held events
(when *held-keys*
(send-held-events))
;; send timer event
(dispatch-event *timer-event*)
;; send any joystick button events
;; (poll-all-buttons)
;; (generate-button-events)
;; update display
(show-widgets)
(sdl:update-display)
(setf *clock* *timer-interval*))
(decf *clock*))
;; clean this up. these two cases aren't that different.
(progn
(sdl:with-timestep ()
(do-physics))
(sdl:clear-display sdl:*black*)
(when *held-keys* (send-held-events)) ;; TODO move this to do-physics?
(show-widgets)
(sdl:update-display))))))))
;;; The .xe2rc user init file
(defparameter *user-init-file-name* ".xe2rc")
(defvar *initialization-hook* nil
"This hook is run after the XE2 console is initialized.
Set timer parameters and other settings here.")
(defun load-user-init-file ()
(let ((file (merge-pathnames (make-pathname :name *user-init-file-name*)
(user-homedir-pathname))))
(when (probe-file file)
(load (merge-pathnames (make-pathname :name *user-init-file-name*)
(user-homedir-pathname))))))
(defparameter *user-keyboard-layout* :qwerty)
(defparameter *use-sound* t "Non-nil (the default) is to use sound. Nil disables sound.")
;;; PAK resource interchange files
(defparameter *pak-file-extension* ".pak"
"PAK is a simple Lisp data interchange file format readable and
writable by both Emacs Lisp and Common Lisp. A PAK file can contain
one or more data resources. A 'resource' is an image, sound, text,
font, lisp program, or other data whose interpretation is up to the
client.
A PAK resource can be either self-contained, or point to an
external file for its data.
A 'resource record' defines a resource. A resource record is a
structure with the following elements:
:NAME A string; the name of the resource.
The colon character : is reserved and used to specify
resource transformations; see below.
:TYPE A keyword symbol identifying the data type.
Corresponding handlers are the responsibility of the client.
See also `*resource-handlers*' and `load-resource'.
The special type :pak is used to load the pak file
specified in :FILE, from (optionally) another module
whose name is given in :DATA.
The special type :alias is used to provide multiple names
for a resource. The :DATA field contains the name of the
target resource. This name can specify resource
transformations, see below.
:PROPERTIES Property list with extra data; for example :copyright,
:license, :author.
The special property :AUTOLOAD, when non-nil causes
the resource to be loaded automatically upon startup
(the default is to load resources on demand.)
:FILE Name of file to load data from, if any.
Relative to directory of PAK file.
:DATA Lisp data encoding the resource itself, if any.
In memory, these will be represented by resource structs (see below).
On disk, it's Lisp data printed as text. This text will compress very
well.
The string '()' is a valid .PAK file; it contains no resources.")
(defstruct resource
name type properties file data object modified-p)
;; The extra `object' field is not saved in .PAK files; it is used to
;; store driver-dependent loaded resources (i.e. SDL image surface
;; objects and so on). This is used in the resource table.
;; The modified-p field is likewise not stored.
(defun resource-to-plist (res)
"Convert the resource record RES into a property list.
This prepares it for printing as part of a PAK file."
(list :name (resource-name res)
:type (resource-type res)
:properties (resource-properties res)
:file (resource-file res)
:data (resource-data res)
:object nil))
;; First we need routines to read and write raw s-expressions to and
;; from text files.
(defconstant *keyword-package* (find-package :keyword))
(defun write-sexp-to-file (filename sexp)
(message "Writing data to file ~S" filename)
(with-open-file (file filename :direction :output
:if-exists :overwrite
:if-does-not-exist :create)
(let ((*package* *keyword-package*))
(format file "~S" sexp)))
(message "Writing data to file ~S... Done." filename))
(defun read-sexp-from-file (filename)
(message "Reading data from ~A..." filename)
(with-open-file (file filename :direction :input)
(prog1 (read file)
(message "Reading data from ~A... Done." filename))))
;; Now tie it all together with routines that read and write
;; collections of records into PAK files.
(defun write-pak (filename resources)
"Write the RESOURCES to the PAK file FILENAME."
(write-sexp-to-file filename (mapcar #'resource-to-plist resources)))
(defun read-pak (filename)
"Return a list of resources from the PAK file FILENAME."
(mapcar #'(lambda (plist)
(apply #'make-resource plist))
(read-sexp-from-file filename)))
;;; Resources and modules
(defvar *resource-table* nil
"A hash table mapping resource names to resource records. All loaded
resources go in this one hash table.
The `resource table' maps resource names to their corresponding
records. `Indexing' a resource means that its resource record is
added to the resource table. `Loading' a resource means that any
associated driver-dependent object (SDL image surface, audio buffer
object, etc) is created. This value is stored into the OBJECT field
of the resource record upon loading; see `load-resource'.
The loading operation may be driver-dependent, so each resource
type (i.e. :image, :text, :sound) is handled by its own plugin
function (see `*resource-handlers*').
`Finding' a resource means looking up its record in the resource
table, and loading the resource if it hasn't been loaded already.
A lookup failure results in an error. See `find-resource'.
A `module' is a directory full of resource files. The name of the
module is the name of the directory. Each module must contain a
file called {module-name}.pak, which should contain an index of
all the module's resources. Multiple modules may be loaded at one
time. In addition the special resource .startup will be loaded;
if this is type :lisp, the startup code for your game can go in
that external lisp file.")
(defun initialize-resource-table ()
"Create a new empty resource table."
(setf *resource-table* (make-hash-table :test 'equal)))
(defun index-resource (resource)
"Add the RESOURCE's record to the resource table.
If a record with that name already exists, it is replaced. However,
if the resource is an :alias, just the string name of the target
resource is stored; see also `find-resource'."
(let ((val (if (eq :alias (resource-type resource))
(resource-data resource)
resource)))
(setf (gethash (resource-name resource)
*resource-table*)
val)))
(defvar *executable* nil)
(defvar *module-directories*
(list (if *executable*
(make-pathname :directory (pathname-directory (car #+sbcl sb-ext:*posix-argv*
#+clozure ccl:*command-line-argument-list*)))
(make-pathname :directory
(pathname-directory
(make-pathname
:host (pathname-host #.(or *compile-file-truename*
*load-truename*))
:device (pathname-device #.(or *compile-file-truename*
*load-truename*))
:directory (pathname-directory #.(or *compile-file-truename*
*load-truename*)))))))
"List of directories where XE2 will search for modules.
Directories are searched in list order.")
;; (load-time-value
;; (or #.*compile-file-truename* *load-truename*))))
(defun find-module-path (module-name)
"Search the `*module-directories*' path for a directory with the
name MODULE-NAME. Returns the pathname if found, otherwise nil."
(let ((dirs *module-directories*))
(message "Probing directories ~S..." dirs)
(or
(loop
for dir in dirs for path
= (probe-file (make-pathname :directory
(append (pathname-directory
dir) (list module-name))
:defaults dir))
when path return path)
(error "Cannot find module ~s in paths ~S.
You must set the variable XE2:*MODULE-DIRECTORIES* in the configuration file ~~/.xe2rc
Please see the included file BINARY-README for instructions."
module-name dirs))))
(defun find-module-file (module-name file)
"Make a pathname for FILE within the module MODULE-NAME."
(merge-pathnames file (find-module-path module-name)))
(defun directory-is-module-p (dir)
"Test whether a PAK index file exists in a directory."
(let ((index-filename (concatenate 'string
(file-namestring dir)
*pak-file-extension*)))
(probe-file (make-pathname :name index-filename
:directory (if (stringp dir)
dir
(namestring dir))))))
(defun find-modules-in-directory (dir)
"Search DIR for modules and return a list of their names."
(let ((dirnames (mapcar #'(lambda (s)
(subseq s 0 (1- (length s))))
(mapcar #'namestring
(directory (concatenate 'string (namestring dir) "/*/"))))))
(remove-if-not #'directory-is-module-p dirnames)))
(defun find-all-modules ()
(mapcar #'file-namestring
(mapcan #'find-modules-in-directory *module-directories*)))
(defvar *pending-autoload-resources* '())