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Android library that provides Engines to easily communicate with external APIs and Commands to carry out application operations.
There are 2 parts to this library:
Engines are a simple way to communicate with an external API for your Android app. For example, if your app ships with a Rails API that you synchronize data with, this is the way to go!
- Create an Abstract Engine for your app. Extend the 4 methods for your engine. You'll want to have a seperate abstract engine for each separate base domain you access i.e. different engines for facebook.com and yourapp.com/api.
Here's what your app's base engine should look like:
public abstract class MyAppNameEngine extends Engine {
private final static String BASE_URL = "https://myrestapi.herokuapp.com/";
@Override
final protected String getBaseURL() {
return BASE_URL;
}
@Override
final protected void setAuthValues() {
Session session = ModelAccessor.getSessionDetails(); // where ever you saved your session tokens
if (session != null) {
getClient().addHeader("x-authentication-token", session.token); // set headers and client options here
}
}
@Override
final protected void authenticate(boolean force) {
if (isAuthenticating()) return;
beginAuthenticating();
Session session = ModelAccessor.getSessionDetails();
Log.d("Engine.authenticate()", "Authentication required");
if (force || session == null || (session.expires_at != null && session.expires_at.before(new Date()))) {
PostSessionCommand command = new PostSessionCommand(new CommandCompletionHandler() {
@Override
public void onComplete(CommandResult result) {
if (result.commandSuccessful()) {
setAuthValues();
finishAuthenticating();
resumePendingQueueOperations();
}
}
});
CommandRunner.runCommand(command);
}
}
@Override
final protected boolean checkAuthStatus() {
synchronized(this) {
if (!authenticationRequired()) return true;
Session session = ModelAccessor.getSessionDetails();
return (!isAuthenticating() &&
session != null &&
session.expires_at != null &&
session.expires_at.after(new Date()));
}
}
}
- Extend your app's engine to use for API calls.
public class SessionEngine extends MyAppNameEngine {
@Override
protected boolean authenticationRequired() {
return false;
}
public void registerSession(String facebookId, String facebookToken, AsyncHttpResponseHandler responseHandler) {
RequestParams params = new RequestParams();
params.put("user_id", facebookId);
params.put("password", facebookToken);
callService(HTTP_POST, "login", params, responseHandler); // calls POST on base_url/login
}
}
Commands is not a new concept. This is similar to commands in other Java libraries or Silverlight. A Command is basically an operation your app carries out. This may be "logging in to server", or "create a new item", or "save a file to system". Having a seperation between the operations an app has and the activities that call it gives you many benefits.
- Your code stays clean
- Good separation between controllers and business logic
- Single command can be accessed from anywhere in the app.
-
Extend the Command class Override the execute() method. Call finish() when you're done and return a CommandResult.
-
Calling a Command
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