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Merge GDExtension into a single implementation
Move all the gdextension logic intom the `common` directory so to share the same functionality across all vendors. For the editor, this enables a single `scons` build file and a single gdextension that can be loaded by the editor. For Android vendor platforms, we still maintains separate `cmake` build files which allows to omit / include platform specific dependencies via pre-processor directives in order to generate platform specific shared libraries, which are included in platform specific AAR binaries.
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Original file line number | Diff line number | Diff line change |
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@@ -1,4 +1,4 @@ | ||
# Godot 4+ specific ignores | ||
.godot/ | ||
/addons/godotopenxrvendors/*/.bin | ||
/addons/godotopenxrvendors/.bin | ||
/android/ |
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