C64 remake of Compute! Goblin (by Dan Goff) using:
- Emulator: Vice
- IDE: CBM prg Studio
Game-play example
Original source from Compute! Magazine
Only digit chars are copied from ROM map (80 instead of 2048 bytes)
- Code identation
- Subroutines
- List Zones
- more readable code
- comment usage
- constant name
- loop indentation
- better performances
- better startup time
- enhanched graphics
- add colors to gamefield
- add graphic titles
- modified goblin sprite
- improved game experience
- allow more side steps
- penalities