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GrapheinPure

GP is an experiment in first creating a rendering system that can output an OpenGL rendered scene to an image file.

The original code was an Objective C++ program from the Apple Mac-OpenGL mailing list.

After verifying it would work, I slowly converted it away from Objective C++ to plain old C++, and eventually even updated it to be a modern OpenGL 3.2 application.

Afterwards, the various components are abstracted away making the source code very nice. But the abstractions were not necessarily a good design.

My next task is to standardize how errors are reporting and make sure the components fit together. Ultimately I want to implement a scenegraph library for 2D rendering on this, and even extend it to other platforms.

Any thoughts are welcome with regards to design.

I intend to keep compatibility between GCC 4.6, Clang 3, and MSVC 2010. C++ 11 is a primary development target.

Required libraries: libpng, boost, glm.

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Offscreen rendering for OpenGL/Mac

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