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Volume Rendering test with JOGL using Fragment shader vs Compute shader

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VolumeRendering

Inspired by https://github.com/RolandR/VolumeRayCasting, some tests using ray casting in Java.

All implementations are single-pass.

Tests:

  • ray casting onto surface of cube
  • ray casting onto fullscreen quad
    • using fragment shader
    • using compute shader

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Volume Rendering test with JOGL using Fragment shader vs Compute shader

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