Custom Playables and Markers for Unity Timeline from multiple sources Unite Talks etc. These are from a range of sources, asset store, github, google drive links. I think they're all kind of "Official" Unity releases in so mucha s they're written by Unity employees. I've gathered them together here because only the DefaultPlayables is easily accessed the rest are hidden around the ecosystem. A couple of these are from 2017, so quite old and some of the solutions are now obsolete in 2019.4+ with markers and signals.
Please send pull requests if you discover worthwhile additions.
A Terrible Kingdom
- https://github.com/UnityTechnologies/ATerribleKingdom
- https://www.youtube.com/watch?v=nn3SnfNNEmk
DefaultPlayables
TimelineMarker Customisation
- https://github.com/Unity-Technologies/TimelineMarkerCustomization
- https://blogs.unity3d.com/2019/06/25/how-to-create-custom-timeline-markers/
Unite Europe 2017 - Andy Touch & Mike Wuetherick
- https://drive.google.com/file/d/0B1ToZGrZLWKcZi1BWVlqM1dBN00/view
- https://www.youtube.com/watch?v=Jy91PQtQeOY
Keijiro's funky playables
- https://github.com/keijiro/TimelineParticleControl
- https://github.com/keijiro/ProceduralMotionTrack
- https://github.com/keijiro/MidiAnimationTrack
Unity material switch
- https://docs.unity3d.com/Packages/com.unity.material-switch@latest
- https://github.com/Unity-Technologies/com.unity.material-switch
Layered tracks
- From this Unity Forum post code-samples-for-how-to-use-ilayerable
- See the Readme
LipSync Timeline
- This is my reimplementation of Rhubarb timeline, for texture switching and morph shape blending, I know its a little rough around the edges, but is functinal and can handle building a timeline from a Rhubarb XML output
- https://github.com/gilescoope/rhubarb-timeline