██▒ █▓ ▄▄▄ ██▓ ██░ ██ ▄▄▄ ██▓ ██▓ ▄▄▄
▓██░ █▒▒████▄ ▓██▒ ▓██░ ██▒▒████▄ ▓██▒ ▓██▒ ▒████▄
▓██ █▒░▒██ ▀█▄ ▒██░ ▒██▀▀██░▒██ ▀█▄ ▒██░ ▒██░ ▒██ ▀█▄
▒██ █░░░██▄▄▄▄██ ▒██░ ░▓█ ░██ ░██▄▄▄▄██ ▒██░ ▒██░ ░██▄▄▄▄██
▒▀█░ ▓█ ▓██▒░██████▒░▓█▒░██▓ ▓█ ▓██▒░██████▒░██████▒▓█ ▓██▒
░ ▐░ ▒▒ ▓▒█░░ ▒░▓ ░ ▒ ░░▒░▒ ▒▒ ▓▒█░░ ▒░▓ ░░ ▒░▓ ░▒▒ ▓▒█░
░ ░░ ▒ ▒▒ ░░ ░ ▒ ░ ▒ ░▒░ ░ ▒ ▒▒ ░░ ░ ▒ ░░ ░ ▒ ░ ▒ ▒▒ ░
░░ ░ ▒ ░ ░ ░ ░░ ░ ░ ▒ ░ ░ ░ ░ ░ ▒
░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░
░
Valhalla is an open source routing engine and accompanying libraries for use with OpenStreetMap data. Valhalla also includes tools like time+distance matrix computation, isochrones, elevation sampling, map matching and tour optimization (Travelling Salesman).
Linux/MacOs | Windows | MinGW64 | Code Coverage |
---|---|---|---|
Valhalla, and all of the projects under the Valhalla organization, use the MIT License. Avatar/logo by Jordan
There are several key features that we hope can differentiate the Valhalla project from other routing and network analysis engines. They are:
- Open source software, on open source data with a very liberal license. Should allow for transparency in development, encourage contribution and community input, and foster use in other projects.
- Tiled hierarchical data structure. Should allow users to have a small memory footprint on memory constrained devices, enable offline routing, provide a means for regional extracts and partial updates.
- Dynamic, runtime costing of edges and vertices within the graph via a plugin architecture. Should allow for customization and alternate route generation.
- C++ based API. Should allow for cross compilation of the various pieces to enable routing on offline portable devices.
- A plugin based narrative and manoeuvre generation architecture. Should allow for generation that is customized either to the administrative area or to the target locale.
- Multi-modal and time-based routes. Should allow for mixing auto, pedestrian, bike and public transportation in the same route or setting a time by which one must arrive at a location.
The Valhalla organization is comprised of several library modules each responsible for a different function. The layout of the various modules is as follows:
- Midgard - Basic geographic and geometric algorithms for use in the various other projects.
- Baldr - The base data structures for accessing and caching tiled route data.
- Sif - Library used in costing of graph nodes and edges. This can be used as input to
loki
andthor
. - Skadi - Library and service for accessing elevation data. This can be used as input to
mjolnir
or as a standalone service. - Mjolnir - Tools for turning open data into Valhalla graph tiles.
- Loki - Library used to search graph tiles and correlate input locations to an entity within a tile. This correlated entity (edge or vertex) can be used as input to
thor
. - Meili - Library used to for map-matching.
- Thor - Library used to generate a path through the graph tile hierarchy. This path and attribution along the path can be used as input to
odin
. - Odin - Library used to generate manoeuvres and narrative based on a path. This set of directions information can be used as input to
tyr
. - Tyr - Service used to handle http requests for a route communicating with all of the other valhalla APIs. The service will format output from
odin
and support json (and eventually protocol buffer) output. - Tools - A set command line tools that exercise bits of functionality from the library components above and provide the basis for quality testing and performance benchmarking.
- Demos - A set of demos which allows interacting with the service and APIs.
Documentation is stored in the docs/
folder in this GitHub repository. It can be viewed at valhalla.readthedocs.io.
NOTICE: Since we moved to cmake build systems we haven't updated our debian packaging scripts. Because of that the packages in the PPA are very very old. Once we get time to correct this we'll remove this notice but until then we recommend building from source or using docker.
If you are running Ubuntu (trusty or xenial) Valhalla can be installed quickly and easily via PPA. Try the following:
# grab all of the valhalla software from ppa
sudo add-apt-repository -y ppa:valhalla-core/valhalla
sudo apt-get update
sudo apt-get install -y valhalla-bin
Valhalla uses CMake as build system. When compiling with gcc (GNU Compiler Collection), version 5 or newer is supported.
To install on a Debian or Ubuntu system you need to install its dependencies with:
sudo add-apt-repository -y ppa:valhalla-core/valhalla
sudo apt-get update
sudo apt-get install -y cmake make libtool pkg-config g++ gcc curl unzip jq lcov protobuf-compiler vim-common locales libboost-all-dev libcurl4-openssl-dev zlib1g-dev liblz4-dev libprime-server-dev libprotobuf-dev prime-server-bin
#if you plan to compile with data building support, see below for more info
sudo apt-get install -y libgeos-dev libgeos++-dev libluajit-5.1-dev libspatialite-dev libsqlite3-dev wget sqlite3 spatialite-bin
source /etc/lsb-release
if [[ $(python -c "print(int($DISTRIB_RELEASE > 15))") > 0 ]]; then sudo apt-get install -y libsqlite3-mod-spatialite; fi
#if you plan to compile with python bindings, see below for more info
sudo apt-get install -y python-all-dev
To install on macOS, you need to install its dependencies with Homebrew:
# install dependencies (automake & czmq are required by prime_server)
brew install automake cmake libtool protobuf-c boost-python libspatialite pkg-config sqlite3 jq curl wget czmq lz4 spatialite-tools unzip luajit
curl -o- https://raw.githubusercontent.com/creationix/nvm/v0.33.11/install.sh | bash
# following packages are needed for running Linux compatible scripts
brew install bash coreutils binutils
# Update your PATH env variable to include /usr/local/opt/binutils/bin:/usr/local/opt/coreutils/libexec/gnubin
Now, clone the Valhalla repository
git clone --recurse-submodules https://github.com/valhalla/valhalla.git
Then, build prime_server
.
After getting the dependencies install it with:
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make -j$(nproc) # for macos, use: make -j$(sysctl -n hw.physicalcpu)
sudo make install
Important build options include:
Option | Behavior |
---|---|
-DENABLE_DATA_TOOLS (On /Off ) |
Build the data preprocessing tools |
-DENABLE_PYTHON_BINDINGS (On /Off ) |
Build the python bindings |
-DENABLE_SERVICES (On / Off ) |
Build the HTTP service |
-DBUILD_SHARED_LIBS (On / Off ) |
Build static or shared libraries |
-DENABLE_COMPILER_WARNINGS (ON / OFF ) |
Build with common compiler warnings (defaults to off) |
-DENABLE_WERROR (ON / OFF ) |
Treat compiler warnings as errors (defaults to off). Requires -DENABLE_COMPILER_WARNINGS=ON to take effect. |
-DENABLE_BENCHMARKS (ON / OFF ) |
Enable microbenchmarking (defaults to on). |
-DENABLE_SANITIZERS (ON / OFF ) |
Build with all the integrated sanitizers (defaults to off). |
-DENABLE_ADDRESS_SANITIZER (ON / OFF ) |
Build with address sanitizer (defaults to off). |
-DENABLE_UNDEFINED_SANITIZER (ON / OFF ) |
Build with undefined behavior sanitizer (defaults to off). |
For more build options run the interactive GUI:
cd build
cmake ..
ccmake ..
For more information on binaries, see Command Line Tools section below and the docs.
Support for Windows is not yet fully exploited. Building the Valhalla library works flawlessly, as well as the following application modules:
TOOLS
: utilities to query and benchmark various componentsDATA_TOOLS
: utilities to build input data and handle transitPYTHON_BINDINGS
: use all actions (route, isochrones, matrix etc) via the Valhalla Python library (needs a full Python distribution in thePATH
)
It's recommended to work with the following toolset:
- Visual Studio with C++ support
- Visual Studio Code (easier and lighter to handle)
- vcpkg to install packages
- CMake
- Install the following packages with
vcpkg
and your platform triplet (e.g.x64-windows
). Note, you can remove all packages afterzlib
in.\.vcpkg_deps.txt
if you don't want to buildTOOLS
&DATA_TOOLS
:
# Basic packages
git -C C:\path\to\vcpkg checkout f4bd6423
cd C:\path\to\project
C:\path\to\vcpkg.exe --triplet x64-windows install "@.vcpkg_deps.txt"
- Let CMake configure the build with the required modules enabled. Note, you have to manually link LuaJIT for some reason, e.g. the final command for
x64
could look like
"C:\Program Files\CMake\bin\cmake.EXE" --no-warn-unused-cli -DENABLE_TOOLS=ON -DENABLE_DATA_TOOLS=ON -DENABLE_PYTHON_BINDINGS=ON -DENABLE_HTTP=ON -DENABLE_CCACHE=OFF -DENABLE_SERVICES=OFF -DENABLE_BENCHMARKS=OFF -DENABLE_TESTS=OFF -DLUA_LIBRARIES=path\to\vcpkg\installed\x64-windows\lib\lua51.lib -DLUA_INCLUDE_DIR=path\to\vcpkg\installed\x64-windows\include\luajit -DVCPKG_TARGET_TRIPLET=x64-windows -DCMAKE_TOOLCHAIN_FILE=path\to\vcpkg\scripts\buildsystems\vcpkg.cmake -DCMAKE_EXPORT_COMPILE_COMMANDS:BOOL=TRUE -Hpath/to/project -Bpath/to/project/build -G "Visual Studio 16 2019" -T host=x64 -A x64
- Run the build for all targets.
cd C:\path\to\project
cmake -B build .
The following bash should be enough to make some routing data and start a server using it. (Note - if you would like to run an elevation lookup service with Valhalla follow the instructions here).
#download some data and make tiles out of it
#NOTE: you can feed multiple extracts into pbfgraphbuilder
wget http://download.geofabrik.de/europe/switzerland-latest.osm.pbf http://download.geofabrik.de/europe/liechtenstein-latest.osm.pbf
#get the config and setup
mkdir -p valhalla_tiles
valhalla_build_config --mjolnir-tile-dir ${PWD}/valhalla_tiles --mjolnir-tile-extract ${PWD}/valhalla_tiles.tar --mjolnir-timezone ${PWD}/valhalla_tiles/timezones.sqlite --mjolnir-admin ${PWD}/valhalla_tiles/admins.sqlite > valhalla.json
#build routing tiles
#TODO: run valhalla_build_admins?
valhalla_build_tiles -c valhalla.json switzerland-latest.osm.pbf liechtenstein-latest.osm.pbf
#tar it up for running the server
find valhalla_tiles | sort -n | tar cf valhalla_tiles.tar --no-recursion -T -
#grab the demos repo and open up the point and click routing sample
git clone --depth=1 --recurse-submodules --single-branch --branch=gh-pages https://github.com/valhalla/demos.git
firefox demos/routing/index-internal.html &
#NOTE: set the environment pulldown to 'localhost' to point it at your own server
#start up the server
valhalla_service valhalla.json 1
#curl it directly if you like:
curl http://localhost:8002/route --data '{"locations":[{"lat":47.365109,"lon":8.546824,"type":"break","city":"Zürich","state":"Altstadt"},{"lat":47.108878,"lon":8.394801,"type":"break","city":"6037 Root","state":"Untere Waldstrasse"}],"costing":"auto","directions_options":{"units":"miles"}}' | jq '.'
#HAVE FUN!
We welcome contributions to valhalla. If you would like to report an issue, or even better fix an existing one, please use the valhalla issue tracker on GitHub.
If you would like to make an improvement to the code, please be aware that all valhalla projects are written mostly in C++11. We use clang-format
v7.0 to format the code. We welcome contributions as pull requests to the repository and highly recommend that your pull request include a test to validate the addition/change of functionality.
Note that our CI system checks that code formatting is consistent, and the build will fail if formatting rules aren't followed. Please run ./scripts/format.sh
over your code before committing, to auto-format it in the projects preferred style. To spare yourself (and the CIs) pure format
commits, you can register it as a pre-commit hook so it lints your changes in-place (and will fail if files were changed, so you'll need to stage and commit again):
cat ./scripts/format.sh > .git/hooks/pre-commit && tail -n +7 scripts/error_on_dirty.sh >> .git/hooks/pre-commit
chmod +x .git/hooks/pre-commit
Also note that we run some clang-tidy
linting over the code as well (see .clang-tidy
for the list of rules enforced). You can run ./scripts/clang-tidy-only-diff.sh
over the code before committing to ensure you haven't added any of the common problems we check for (Note: ./scripts/clang-tidy-only-diff.sh
requires the exitence of a compile_commands.json
database. You can generate this file by running cmake .. -DCMAKE_EXPORT_COMPILE_COMMANDS=On ... && make
.
scripts/clang-tidy-only-diff.sh
is run in CI and will fail the build if it detects any issues.
Additionally, a check with ASan is run in CI. We recommend testing with ASan and debug symbols locally prior to commiting, with the -DENABLE_ADDRESS_SANITIZER=ON -DCMAKE_BUILD_TYPE=Debug
flags during cmake configuration. As long as leak sanitizer (which is a part of address sanitizer) is not currently supported across different platforms it is disabled in the CI. You can disable it locally with the environment variable ASAN_OPTIONS=detect_leaks=0
.
We highly encourage running and updating the tests to make sure no regressions have been made. We use the Automake test suite to run our tests by simply making the check
target:
make check
To run an individual test, make run-<test name>
from the build directory or ./test/<testname>
You may check some notes on unit tests
Coverage reports are automatically generated using codecov for each pull request, but you can also build them locally by passing -DENABLE_COVERAGE=On
and running make coverage
.
Valhalla includes several microbenchmarks which you can build and run using:
make benchmarks
make run-benchmarks
They are enabled by the -DENABLE_BENCHMARKS=On
CMake flag and are currently only available for
Linux and MacOS.
If you can't (e.g. Windows Server) or don't want to have the full-fledged HTTP API running, you can have the (almost) exact same behavior with the 'valhalla_service' executable in so-called "one-shot" mode. It's simple, just pass the config file, the action (route, isochrone, matrix etc) and the stringified JSON request (or alternatively a file containing the request to circumvent shell command length issues):
valhalla_service valhalla.json isochrone '{"locations":[{"lat":42.552448,"lon":1.564865}],"costing":"auto","contours":[{"time":10,"color":"ff0000"}], "show_locations":true}
# Alternatively you can pass a file with the same contents
valhalla_service valhalla.json isochrone isochrone_request.txt
It's important to note that all Valhalla logs for one-shot mode are piped to stderr
while the actual JSON response will be in stdout
. To completely silence the logs, pass type: ""
to midgard.logging
in the config file.