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For compilation * Included Makefile is made for Mac OS X - Windows(Microsoft Visual Studio) Requirement: OpenAL 1.1 SDK, SDL 1.2, GLEW 1.7.0 OepnAL (http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx -> OpenAL11CoreSDK) SDL (http://www.libsdl.org/download-1.2.php -> SDL-devel-1.2.14-VC8.zip) GLEW 1.7.0 (http://sourceforge.net/projects/glew/files/glew/1.7.0/) - Max OS X Requirement: SDL 1.2 - Key binds F1 - F10: Change Editing File F11: Toggle Edit Mode F12: Edit Post FX File Ctrl+S: Save Ctrl+O: Load Ctrl+Z: Undo Ctrl+Y: Redo Ctrl+C: Copy Ctrl+V: Paste Ctrl+X: Cut Ctrl+Home: Go to head Ctrl+End: Go to tail - Variables vec2 resolution float time vec2 mouse sampler2D optTex (load from option.bmp) sampler1D fft float lowFreq float midFreq float highFreq
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Live Coder is a realtime GLSL editor/viewer mainly for demosceners.
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