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added pbr tiling example
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manuelkoester committed Jun 27, 2021
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10 changes: 10 additions & 0 deletions README.md
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[![Twitter](https://img.shields.io/badge/Twitter-@ShadesOfOrange__-00acee?logo=twitter&logoColor=white)](https://twitter.com/ShadesOfOrange_)
[![Website](https://img.shields.io/badge/Website-shadesoforange.de-FF4713?logo=Houdini&logoColor=white)](https://shadesoforange.de)
[![Blog Post](https://img.shields.io/badge/Blog_Post-shadesoforange.de-FF4713?logo=Houdini&logoColor=white)](https://shadesoforange.de/texture-synthesis-houdini/)
[![texture-synthesis](https://img.shields.io/badge/Github-texture--synthesis-0e1120?logo=github&logoColor=white)](https://github.com/EmbarkStudios/texture-synthesis)

Houdini / PDG plugin for EmbarkStudios' [texture-synthesis](https://github.com/EmbarkStudios/texture-synthesis).

Blog Post that goes into more depth can be found on my [website](https://shadesoforange.de/texture-synthesis-houdini/).

![](docs/texture-synthesis_examples.png)


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![](docs/pighead.gif)
![](docs/pighead_settings.png)


### **texture-synthesis_tile_pbr.hip**
You can also easily tile PBR textures. It makes the diffuse map tileable and uses the transformations of the diffuse map to apply them to all other maps.

![](docs/tile_pbr.gif)
![](docs/tile_pbr_pdg_process.gif)
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2 changes: 2 additions & 0 deletions hip/input/bark_brown_02 - Texture Haven.url
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[InternetShortcut]
URL=https://texturehaven.com/tex/?c=wood&t=bark_brown_02
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