Fix another setTimeout memory leak #5951
Merged
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Follow on to #5943, fixes #5123.
In the prior PR, I missed the fact that because the keys in
this._cacheTimers
are keys from unwrapped tile IDs, one call to_setCacheInvalidationTimer
might overwrite the value from a prior call. This guards against that, and does so for the_timers
map as well for good measure.