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Update per mdn webgl recommendations #9474
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The reason why it was implemented this way is because of this excerpt from the
EXT_color_buffer_half_float
spec:So basically it says that the extension being enabled doesn't guarantee that writing to a half-float framebuffer will succeed. I don't know how often this situation happens in practice (maybe never?), but we should be aware of the risk of this PR breaking heatmaps for some users (where it won't fall back to low precision properly).
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I think that's a recommendation for the desktop GL extension
GL_EXT_color_buffer_half_float
which gets exposed a bit differently for the webgl one.For example, here are the thorough tests that chromium goes through before exposing it to the WebGL API, and does the completeness check. I have not seen similar suggestion in mdn or the webgl spec reference.
I tested this last friday on both a iphone 6 and mali-t760 (galaxy s3) which don't report supporting this extension, and fallback appropriately. I would be ok in leaving it as is, but with these concerns we could leave an assert probe and see whether it gets triggered until the beta completes?