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[core] Update changelog
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alexshalamov committed Feb 16, 2020
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We used some shared SegmentVectors, e.g. for drawing raster or background tiles. In longer running maps, this lead to resource accumulation. By storing the SegmentVectors and the contained gfx::DrawScope objects, we ensure that resources get released when the associated render objects vanish.

- [core] Fix sprite sheet merging in Style::Impl::onSpriteLoaded ([#16211](https://github.com/mapbox/mapbox-gl-native/pull/16211))

If we get a new sprite sheet from the server, we need to merge current sprite sheet with a new one, while overwriting duplicates and keeping old unique images in a style.

### 🏁 Performance improvements

- [core] Loading images to style optimization ([#16187](https://github.com/mapbox/mapbox-gl-native/pull/16187))
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