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Android benchmark frame time #3886

Android benchmark frame time

Android benchmark frame time #3886

Workflow file for this run

name: ios-ci
on:
workflow_dispatch:
inputs:
release:
required: false
type: boolean
description: Makes a release with version platform/ios/VERSION
push:
branches:
- main
tags:
- 'ios-*'
pull_request:
branches:
- '*'
jobs:
pre_job:
runs-on: ubuntu-latest
outputs:
should_skip: ${{ github.event_name != 'workflow_dispatch' && steps.changed-files-yaml.outputs.ios_any_changed != 'true' }}
steps:
- uses: actions/checkout@v4
- name: Get all iOS files that have changed
if: github.event_name != 'workflow_dispatch'
id: changed-files-yaml
uses: tj-actions/changed-files@v40
with:
files_yaml_from_source_file: .github/changed-files.yml
- name: Run step if test file(s) change
if: steps.changed-files-yaml.outputs.ios_any_changed == 'true'
run: |
echo "One or more iOS file(s) has changed."
echo "List of changes: ${{ steps.changed-files-yaml.outputs.ios_all_changed_files }}"
ios-build:
needs: pre_job
if: needs.pre_job.outputs.should_skip != 'true'
strategy:
fail-fast: false
matrix:
renderer: [legacy, drawable, metal]
runs-on: [self-hosted, macOS, ARM64]
concurrency:
# cancel jobs on PRs only
group: ${{ github.workflow }}-${{ github.ref }}-${{ matrix.renderer }}
cancel-in-progress: ${{ github.ref != 'refs/heads/main' }}
env:
BUILDTYPE: Debug
HOMEBREW_NO_AUTO_UPDATE: 1
HOMEBREW_NO_INSTALL_CLEANUP: 1
defaults:
run:
working-directory: platform/ios
shell: bash
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 0
- name: Cache node modules
uses: actions/cache@v3
env:
cache-name: cache-node-modules
with:
path: /user/local/lib/node_modules
key: ${{ runner.os }}-build-${{ env.cache-name }}-${{ hashFiles('**/package-lock.json') }}
restore-keys: |
${{ runner.os }}-build-${{ env.cache-name }}-
${{ runner.os }}-build-
${{ runner.os }}-
- name: Cache Bazel
uses: actions/cache@v3
with:
key: ${{ runner.os }}-bazel-${{ hashFiles('.bazelversion', '.bazelrc', 'WORKSPACE', 'WORKSPACE.bazel', 'MODULE.bazel') }}
restore-keys: |
${{ runner.os }}-bazel-
path: ~/.cache/bazel
- uses: actions/setup-node@v4
with:
node-version: 18
- name: npm install
run: npm ci --ignore-scripts
- run: cp bazel/example_config.bzl bazel/config.bzl
- name: Check debug symbols
run: bazel run //platform:check-public-symbols --//:renderer=${{ matrix.renderer }}
- name: Lint plist files
run: bazel run //platform/ios:lint-plists --//:renderer=${{ matrix.renderer }}
- name: Running iOS tests
if: matrix.renderer != 'metal'
run: bazel test //platform/ios/test:ios_test --test_output=errors --//:renderer=${{ matrix.renderer }}
- name: Running iOS UI tests
run: bazel test //platform/ios/iosapp-UITests:uitest --test_output=errors --//:renderer=${{ matrix.renderer }}
# render test
- name: Build RenderTest .ipa and .xctest for AWS Device Farm
if: matrix.renderer == 'legacy'
run: |
set -e
bazel run //platform/ios:xcodeproj
build_dir="$(mktemp -d)"
xcodebuild build-for-testing -scheme RenderTest -project MapLibre.xcodeproj -derivedDataPath "$build_dir"
render_test_app_dir="$(dirname "$(find "$build_dir" -name RenderTestApp.app)")"
cd "$render_test_app_dir"
mkdir Payload
mv RenderTestApp.app Payload
zip -r RenderTestApp.zip Payload
mv RenderTestApp.zip RenderTestApp.ipa
cd Payload/RenderTestApp.app/PlugIns
zip -r "$render_test_app_dir"/RenderTest.xctest.zip RenderTest.xctest
echo render_test_artifacts_dir="$render_test_app_dir" >> "$GITHUB_ENV"
- uses: actions/upload-artifact@v3
if: matrix.renderer == 'legacy'
with:
name: ios-render-test
retention-days: 3
if-no-files-found: error
path: |
${{ env.render_test_artifacts_dir }}/RenderTest.xctest.zip
${{ env.render_test_artifacts_dir }}/RenderTestApp.ipa
# C++ unit tests
- name: Build CppUnitTests .ipa and .xctest for AWS Device Farm
if: matrix.renderer == 'legacy'
run: |
set -e
bazel run //platform/ios:xcodeproj
build_dir="$(mktemp -d)"
xcodebuild build-for-testing -scheme CppUnitTests -project MapLibre.xcodeproj -derivedDataPath "$build_dir"
ios_cpp_test_app_dir="$(dirname "$(find "$build_dir" -name CppUnitTestsApp.app)")"
cd "$ios_cpp_test_app_dir"
mkdir Payload
mv CppUnitTestsApp.app Payload
zip -r CppUnitTestsApp.zip Payload
mv CppUnitTestsApp.zip CppUnitTestsApp.ipa
cd Payload/CppUnitTestsApp.app/PlugIns
zip -r "$ios_cpp_test_app_dir"/CppUnitTests.xctest.zip CppUnitTests.xctest
echo ios_cpp_test_artifacts_dir="$ios_cpp_test_app_dir" >> "$GITHUB_ENV"
- uses: actions/upload-artifact@v3
if: matrix.renderer == 'legacy'
with:
name: ios-cpp-unit-tests
retention-days: 3
if-no-files-found: error
path: |
${{ env.ios_cpp_test_artifacts_dir }}/CppUnitTests.xctest.zip
${{ env.ios_cpp_test_artifacts_dir }}/CppUnitTestsApp.ipa
# Make Metal XCFramework release
- name: Should make release?
if: ${{ github.ref == 'refs/heads/main' && matrix.renderer == 'metal' }}
run: echo make_release=true >> "$GITHUB_ENV"
- name: Build XCFramework
run: |
bazel build --compilation_mode=opt --//:renderer=${{ matrix.renderer }} --//:maplibre_platform=ios //platform/ios:MapLibre.dynamic
echo xcframework="$(bazel info execution_root)"/"$(bazel cquery --output=files --compilation_mode=opt --//:renderer=${{ matrix.renderer }} --//:maplibre_platform=ios //platform/ios:MapLibre.dynamic)" >> "$GITHUB_ENV"
- name: Get version (release)
if: env.make_release && github.event.inputs.release
run: echo version="$(cat VERSION)" >> "$GITHUB_ENV"
- name: Get version (pre-release)
if: env.make_release && !github.event.inputs.release
run: echo version="$(cat VERSION)"-pre${{ github.sha }} >> "$GITHUB_ENV"
- name: Create tag
if: env.make_release
run: |
git tag -a ios-v${{ env.version }} -m "Publish ios-v${{ env.version }}" ${{ github.sha }}
git push origin ios-v${{ env.version }}
- name: Release
if: env.make_release
uses: softprops/action-gh-release@v1
with:
name: ios-v${{ env.version }}
files: ${{ env.xcframework }}
tag_name: ios-v${{ env.version }}
prerelease: ${{ !github.event.inputs.release }}
ios-ci-result:
runs-on: ubuntu-latest
if: needs.pre_job.outputs.should_skip != 'true' && always()
needs:
- pre_job
- ios-build
steps:
- name: Mark result as failed
if: needs.ios-build.result != 'success'
run: exit 1