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Maze Escape

Default Game

When you move, baba moves. Escape from maze before baba finds you.

A minimalistic console game combines recursive backtracker, A* pathfinding and fractal Brownian motion.

Default Controls

  • [w],[s],[a] and [d] for step up, down, left, right respectively
  • [k] forfeits round (generates new maze, restarts positions, baba gets a point)
  • [ctrl + c] exits game

Custom Game (CLI)

Create a custom game with command line arguments, for example

.\MazeEscape.exe w 64 h 16 o 16 nco1 1 nco2 2 nco3 1 nco4 2 nco5 1 pco 5

creates a game like this:

Custom Game

Command Line Arguments

Long Short Description Default
Width w Width of maze 64
Height h Height of maze 24
WallChar wch ASCII character of walls #
Holes o Number of holes in walls punched randomly after maze was generated with recursive backtracker 12
WallColor wco Color code of wall -1 (noise)
PlayerColor pco Color code of player 1 (blue)
PlayerChar pch ASCII character of player @
BabaColor bco Color code of baba 4 (red)
BabaChar bch ASCII character of baba B
KeyUp ku Keyboard key (char) to step up w
KeyDown kd Keyboard key (char) to step down s
KeyLeft kl Keyboard key (char) to step left a
KeyRight kr Keyboard key (char) to step right d
KeyForfeit kf Keyboard key (char) key to forgeit round k
NoiseColor1 nco1 1st color for noise* 8 (gray)
NoiseColor2 nco2 2nd color for noise* 2 (green)
NoiseColor3 nco3 3rd color for noise* 5 (purple)
NoiseColor4 nco4 4th color for noise* 6 (yellow)
NoiseColor5 nco5 5th color for noise* 3 (aqua)
NoiseScale nscl fBM noise scale* 0.0004
NoiseOctaves noct fBM noise octaves* 8
NoisePersistence nper fBM noise persistence* 32.0

*) only relevant when WallColor (wco) is set to -1 (noise)

Color Codes

Color Code
Noise -1*
Black 0
Blue 1
Green 2
Aqua 3
Red 4
Purple 5
Yellow 6
White 7
Gray 8
LightBlue 9
LightGreen 10
LightAqua 11
LightRed 12
LightPurple 13
LightYellow 14
BrightLight 15

*) -1 is only relevant for WallColor (wco) parameter

These are foreground color codes on default background, you can change background color too with numbers higher than 15. The formula is B * 16 + F where B is color code for background color and F is for foreground color. A few examples:

Foreground/Background Code
Black/Blue 16 (1 * 16 + 0)
Blue/Blue 17 (1 * 16 + 1)
Green/Blue 18 (1 * 16 + 2)
Black/Green 32 (2 * 16 + 0)
Black/Aqua 48 (3 * 16 + 0)
Black/Red 64 (4 * 16 + 0)
Blue/Red 65 (4 * 16 + 1)
Green/Red 66 (4 * 16 + 2)