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Setting the speed of an asciinema cast SVG? #36
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That is a great suggestion - currently this is not implemented but shouldn’t be to hard to change that. We would need to
Want to lend a hand? |
Hey @marionebl thanks for the straightforward explanation of how to implement this. I have little JS experience, but this seems like a good opportunity for me to learn if you're willing to review / help if I get stuck. Before I get started, would you mind adding a
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@dhimmel Thanks for the reminder, added it via fcedbdb.
I'm happy to help and unblock you during the process 👍 |
@dhimmel let me know if you need any help with this. I'm a javascript beginner as well but needed this feature today so I'm happy to contribute. |
I was looking forward to trying this out, but just haven't had the time and
it's been a few weeks... So I'd say go ahead and if you make the
enhancement that's great, but if not maybe I'll find time in the future.
Cheers
…On Sun, Oct 28, 2018, 2:57 AM Benjamin Lee ***@***.***> wrote:
@dhimmel <https://github.com/dhimmel> let me know if you need any help
with this. I'm a javascript beginner as well but needed this feature today
so I'm happy to contribute.
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@marionebl I tried your suggestions, but this ^ seems to only create animation from the first |
As a workaround, you can re-record the cast asciinema rec final -c "asciinema play recording --speed 2" And thereafter, use svg-term --in final --out final.svg |
We're using this utility to create animated SVGs of a terminal recording, as per manubot/manubot#63 and manubot/manubot#64.
Is it possible to change the speed (i.e. increase / decrease framerate) of the SVG export? I am looking for an equivalent of asciinema's
speed
parameter, e.g. https://asciinema.org/a/205085?speed=2.The text was updated successfully, but these errors were encountered: