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Implement first-stage of optimisations for the pixel color analysis; c…
…loses #29 This includes earlier optimisations that were not present (e.g. the color table as a dictionary) and reworks the way analysis is applied so that #33 can be implemented. Future tweaks will be benchmarked and sent in PRs
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using System; | ||
using System.Drawing; | ||
using System.Collections.Generic; | ||
using System.Drawing; | ||
using System.Windows.Forms; | ||
using System.Windows.Media.Media3D; | ||
using Rhino.Display; | ||
using Rhino.Geometry; | ||
using Grasshopper.Kernel; | ||
using System.Windows.Forms; | ||
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namespace SandWorm | ||
{ | ||
public static class Analysis | ||
{ | ||
public static class AnalysisManager | ||
{ | ||
/// <summary>Stories copies of each analysis option and intefaces their use with components.</summary> | ||
/// <summary>Stories copies of each analysis option and interfaces their use with components.</summary> | ||
public static List<MeshAnalysis> options; | ||
public static List<MeshAnalysis> enabledOptions; | ||
public static List<MeshAnalysisWithMeshGradient> enabledMeshVisualisationOptions; | ||
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static AnalysisManager() | ||
static AnalysisManager() // Note that the order of items here determines their menu order | ||
{ | ||
// Note their order in array determines their priority; i.e. which color 'wins' | ||
// Also needs to manually arrange the exclusive options together | ||
options = new List<Analysis.MeshAnalysis> { | ||
new Analysis.Water(), new Analysis.Contours(), | ||
new Analysis.None(), | ||
new Analysis.Elevation(), new Analysis.Slope(), new Analysis.Aspect(), | ||
options = new List<MeshAnalysis> | ||
{ | ||
new Water(), new Contours(), | ||
new None(), | ||
new Elevation(), new Slope(), new Aspect() | ||
}; | ||
// Default to showing elevation analysis | ||
options[3].IsEnabled = true; | ||
SetEnabledLookups(); | ||
} | ||
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private static void SetEnabledLookups() | ||
public static List<MeshAnalysis> GetEnabledAnalyses() => options.FindAll(x => x.IsEnabled); | ||
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public static MeshColorAnalysis GetEnabledMeshColoring() | ||
{ | ||
// Store the enabled analysis options to prevent recaclulating them during GetPixelColor() calls | ||
enabledOptions = options.FindAll(x => x.IsEnabled); | ||
enabledMeshVisualisationOptions = new List<MeshAnalysisWithMeshGradient>(); | ||
foreach (MeshAnalysis enabledOption in enabledOptions) // Store analysis types that can color pixels | ||
foreach (var enabledOption in GetEnabledAnalyses()) | ||
{ | ||
Type optionType = enabledOption.GetType(); | ||
bool optionTest = optionType.IsSubclassOf(typeof(MeshAnalysisWithMeshGradient)); | ||
if (enabledOption.GetType().IsSubclassOf(typeof(MeshAnalysisWithMeshGradient))) | ||
enabledMeshVisualisationOptions.Add(enabledOption as MeshAnalysisWithMeshGradient); | ||
var optionType = enabledOption.GetType(); | ||
var optionTest = optionType.IsSubclassOf(typeof(MeshColorAnalysis)); | ||
if (enabledOption.GetType().IsSubclassOf(typeof(MeshColorAnalysis))) | ||
return enabledOption as MeshColorAnalysis; | ||
} | ||
return null; // Shouldn't happen; a mesh color (even no color) is always set | ||
} | ||
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public static void SetEnabledOptions(ToolStripMenuItem selectedMenuItem) | ||
{ | ||
MeshAnalysis selectedOption = options.Find(x => x.MenuItem == selectedMenuItem); | ||
var selectedOption = options.Find(x => x.MenuItem == selectedMenuItem); | ||
if (selectedOption.IsExclusive) | ||
foreach (MeshAnalysis exclusiveOption in options.FindAll(x => x.IsExclusive)) | ||
exclusiveOption.IsEnabled = selectedOption == exclusiveOption; // Toggle selected item; untoggle other exclusive items | ||
foreach (var exclusiveOption in options.FindAll(x => x.IsExclusive)) | ||
exclusiveOption.IsEnabled = | ||
selectedOption == exclusiveOption; // Toggle selected item; untoggle other exclusive items | ||
else | ||
selectedOption.IsEnabled = !selectedOption.IsEnabled; // Simple toggle for independent items | ||
SetEnabledLookups(); | ||
} | ||
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public static void ComputeLookupTables(double sensorElevation, double waterLevel) | ||
public static void ComputeLookupTables(double sensorElevation) | ||
{ | ||
foreach (MeshAnalysisWithMeshGradient option in enabledMeshVisualisationOptions) | ||
option.ComputeLookupTableForAnalysis((int)sensorElevation, (int)waterLevel); | ||
} | ||
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public static Color GetPixelColor(int depthPoint) // Get color for pixel given enabled options | ||
{ | ||
foreach (Analysis.MeshAnalysisWithMeshGradient option in enabledMeshVisualisationOptions) | ||
{ | ||
Color? pixelColor = option.GetPixelColorForAnalysis(depthPoint); | ||
if (pixelColor.HasValue) | ||
return pixelColor.Value; | ||
} | ||
return Color.Transparent; // Fallback - shouldn't happen | ||
GetEnabledMeshColoring().ComputeLookupTableForAnalysis(sensorElevation); | ||
} | ||
} | ||
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public class VisualisationRangeWithColor | ||
public class VisualisationRangeWithColor | ||
{ | ||
/// <summary>Describes a numeric range (e.g. elevation/slope values) and color range to visualise it.</summary> | ||
/// <summary>Describes a numeric range (e.g. elevation or slope values) and color range to visualise it.</summary> | ||
public int ValueStart { get; set; } | ||
public int ValueEnd { get; set; } | ||
public ColorHSL ColorStart { get; set; } | ||
public ColorHSL ColorEnd { get; set; } | ||
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public ColorHSL InterpolateColor(double progress) // Progress is assumed to be a % value of 0.0 - 1.0 | ||
{ | ||
return new ColorHSL( | ||
ColorStart.H + ((ColorEnd.H - ColorStart.H) * progress), | ||
ColorStart.S + ((ColorEnd.S - ColorStart.S) * progress), | ||
ColorStart.L + ((ColorEnd.L - ColorStart.L) * progress) | ||
return new ColorHSL( | ||
ColorStart.H + (ColorEnd.H - ColorStart.H) * progress, | ||
ColorStart.S + (ColorEnd.S - ColorStart.S) * progress, | ||
ColorStart.L + (ColorEnd.L - ColorStart.L) * progress | ||
); | ||
} | ||
} | ||
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public abstract class MeshAnalysis | ||
public abstract class MeshAnalysis | ||
{ | ||
/// <summary>Inherited by all possible analysis options (even if not coloring the mesh).</summary> | ||
public string Name { get; } // Name used in the toggle menu | ||
public bool IsEnabled = false; // Whether to apply the analysis | ||
public bool IsExclusive { get; set; } // Whether the analysis can be applied independent of other options | ||
public ToolStripMenuItem MenuItem { get; set; } | ||
public Dictionary<int, Color> lookupTable; // Dictionary of integers that map to color values | ||
/// <summary>Some form of analysis that applies, or derives from, the mesh.</summary> | ||
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public bool IsEnabled; // Whether to apply the analysis | ||
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public MeshAnalysis(string menuName, bool exclusive) | ||
{ | ||
Name = menuName; | ||
IsExclusive = exclusive; | ||
} | ||
IsExclusive = exclusive; // Any analysis that applies to the mesh as a whole is mutually exclusive | ||
} | ||
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/// <summary>Inherited by all possible analysis options (even if not coloring the mesh).</summary> | ||
public string Name { get; } // Name used in the toggle menu | ||
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public bool IsExclusive { get; set; } // Whether the analysis can be applied independent of other options | ||
public ToolStripMenuItem MenuItem { get; set; } | ||
} | ||
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public abstract class MeshGeometryAnalysis : MeshAnalysis | ||
{ | ||
/// <summary>A form of analysis that outputs geometry (i.e. contours) based on the mesh</summary> | ||
public MeshGeometryAnalysis(string menuName) : base(menuName, false) { } // Note: not mutually exclusive | ||
} | ||
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public abstract class MeshAnalysisWithMeshGradient: MeshAnalysis | ||
public abstract class MeshColorAnalysis : MeshAnalysis | ||
{ | ||
/// <summary>Inherited by analysis options that color the entire mesh (and are thus mutually exclusive).</summary> | ||
public abstract Color? GetPixelColorForAnalysis(int elevation); | ||
/// <summary>A form of analysis that colors the vertices of the entire mesh</summary> | ||
public Color[] lookupTable; // Dictionary of integers that map to color values | ||
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public MeshColorAnalysis(string menuName) : base(menuName, true) { } // Note: is mutually exclusive | ||
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public abstract int GetPixelIndexForAnalysis(Point3d vertex, params Point3d[] analysisPts); | ||
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public MeshAnalysisWithMeshGradient(string menuName, bool exclusive) : base(menuName, exclusive) { } | ||
public abstract void ComputeLookupTableForAnalysis(double sensorElevation); | ||
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public abstract void ComputeLookupTableForAnalysis(int sensorElevation, int waterLevel); | ||
public void ComputeLinearRanges(params VisualisationRangeWithColor[] lookUpRanges) | ||
{ | ||
int lookupTableMaximumSize = 0; | ||
foreach (VisualisationRangeWithColor range in lookUpRanges) | ||
{ | ||
lookupTableMaximumSize += range.ValueEnd - range.ValueStart; | ||
} | ||
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if (lookupTableMaximumSize == 0) | ||
return; // Can occur e.g. if the waterLevel is greater than the sensor height | ||
else | ||
lookupTable = new Dictionary<int, Color>(lookupTableMaximumSize); // Init dict with needed size | ||
var lookupTableMaximumSize = 1; | ||
foreach (var range in lookUpRanges) lookupTableMaximumSize += range.ValueEnd - range.ValueStart; | ||
lookupTable = new Color[lookupTableMaximumSize]; | ||
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// Populate dict values by interpolating colors within each of the lookup ranges | ||
foreach (VisualisationRangeWithColor range in lookUpRanges) | ||
{ | ||
for (int i = range.ValueStart; i < range.ValueEnd; i++) | ||
foreach (var range in lookUpRanges) | ||
for (var i = range.ValueStart; i < range.ValueEnd; i++) | ||
{ | ||
double progress = ((double)i - range.ValueStart) / (range.ValueEnd - range.ValueStart); | ||
var progress = ((double)i - range.ValueStart) / (range.ValueEnd - range.ValueStart); | ||
lookupTable[i] = range.InterpolateColor(progress); | ||
} | ||
} | ||
} | ||
} | ||
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public class None : MeshAnalysis | ||
{ | ||
public None() : base("No Visualisation", true) { } | ||
} | ||
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public class Water : MeshAnalysisWithMeshGradient | ||
public class None : MeshColorAnalysis | ||
{ | ||
public Water() : base("Show Water Level", false) { } | ||
public None() : base("No Visualisation") { } | ||
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public override Color? GetPixelColorForAnalysis(int elevation) | ||
public override int GetPixelIndexForAnalysis(Point3d vertex, params Point3d[] analysisPts) | ||
{ | ||
if (lookupTable.ContainsKey(elevation)) | ||
return lookupTable[elevation]; // If the elevation is within the water level | ||
else | ||
return null; | ||
return 0; // Should never be called (see below) | ||
} | ||
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public override void ComputeLookupTableForAnalysis(int sensorElevation, int waterLevel) | ||
public override void ComputeLookupTableForAnalysis(double sensorElevation) | ||
{ | ||
VisualisationRangeWithColor waterRange = new VisualisationRangeWithColor | ||
{ | ||
// From the sensor's perspective water is between specified level and max height (i.e. upside down) | ||
ValueStart = sensorElevation - waterLevel, | ||
ValueEnd = sensorElevation, | ||
ColorStart = new ColorHSL(0.55, 0.85, 0.25), | ||
ColorEnd = new ColorHSL(0.61, 0.65, 0.65) | ||
}; | ||
ComputeLinearRanges(new VisualisationRangeWithColor[] { waterRange }); | ||
lookupTable = new Color[0]; // Empty color table allows pixel loop to skip lookup | ||
} | ||
} | ||
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public class Elevation : MeshAnalysisWithMeshGradient | ||
public class Elevation : MeshColorAnalysis | ||
{ | ||
public Elevation() : base("Visualise Elevation", true) { } | ||
public Elevation() : base("Visualise Elevation") { } | ||
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public override Color? GetPixelColorForAnalysis(int elevation) | ||
public override int GetPixelIndexForAnalysis(Point3d vertex, params Point3d[] analysisPts) | ||
{ | ||
if (lookupTable.ContainsKey(elevation)) | ||
return lookupTable[elevation]; | ||
else | ||
return null; | ||
return (int)vertex.Z; | ||
} | ||
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public override void ComputeLookupTableForAnalysis(int sensorElevation, int waterLevel) | ||
public override void ComputeLookupTableForAnalysis(double sensorElevation) | ||
{ | ||
VisualisationRangeWithColor elevationRange = new VisualisationRangeWithColor | ||
var normalElevationRange = new VisualisationRangeWithColor | ||
{ | ||
ValueStart = sensorElevation - 750, // TODO: don't assume maximum value here | ||
ValueEnd = sensorElevation, | ||
ColorStart = new ColorHSL(0.00, 0.25, 0.05), | ||
ColorEnd = new ColorHSL(0.50, 0.85, 0.75) | ||
}; | ||
ComputeLinearRanges(new VisualisationRangeWithColor[] { elevationRange }); | ||
ValueStart = 0, | ||
ValueEnd = (int)sensorElevation - 201, | ||
ColorStart = new ColorHSL(0.20, 0.35, 0.02), | ||
ColorEnd = new ColorHSL(0.50, 0.85, 0.85) | ||
}; // A clear gradient for pixels inside the expected normal model height | ||
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var extraElevationRange = new VisualisationRangeWithColor | ||
{ | ||
ValueStart = (int)sensorElevation - 200, | ||
ValueEnd = (int)sensorElevation + 1, | ||
ColorStart = new ColorHSL(1.00, 0.85, 0.76), | ||
ColorEnd = new ColorHSL(0.50, 0.85, 0.99) | ||
}; // A fallback gradiend for those outside (TODO: set sensible colors here) | ||
ComputeLinearRanges(normalElevationRange, extraElevationRange); | ||
} | ||
} | ||
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class Slope : MeshAnalysisWithMeshGradient | ||
{ | ||
public Slope() : base("Visualise Slope", true) { } | ||
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public override Color? GetPixelColorForAnalysis(int slopeValue) | ||
{ | ||
return Color.Red; // TODO: implement slope analysis | ||
private class Slope : MeshColorAnalysis | ||
{ | ||
public Slope() : base("Visualise Slope") { } | ||
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public override int GetPixelIndexForAnalysis(Point3d vertex, params Point3d[] neighbours) | ||
{ | ||
return 22; // TODO: benchmark different methods for passing pixels before enabling a real calculation | ||
// Loop over the neighbouring pixels; calculate slopes relative to vertex | ||
//double slopeSum = 0; | ||
//for (int i = 0; i < neighbours.Length; i++) | ||
//{ | ||
// double rise = vertex.Z - neighbours[i].Z; | ||
// double run = Math.Sqrt(Math.Pow(vertex.X - neighbours[i].X, 2) + Math.Pow(vertex.Y - neighbours[i].Y, 2)); | ||
// slopeSum += rise / run; | ||
//} | ||
//double slopeAverage = Math.Abs(slopeSum / neighbours.Length); | ||
//double slopeAsPercent = slopeAverage * 100; // Array is keyed as 0 - 100 | ||
//return (int)slopeAsPercent; // Cast to int as its cross-referenced to the lookup | ||
} | ||
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public override void ComputeLookupTableForAnalysis(int sensorElevation, int waterLevel) | ||
public override void ComputeLookupTableForAnalysis(double sensorElevation) | ||
{ | ||
VisualisationRangeWithColor slopeRange = new VisualisationRangeWithColor | ||
var slopeRange = new VisualisationRangeWithColor | ||
{ | ||
ValueStart = 0, | ||
ValueEnd = 90, | ||
ValueStart = 0, | ||
ValueEnd = 100, | ||
ColorStart = new ColorHSL(1.0, 1.0, 1.0), // White | ||
ColorEnd = new ColorHSL(1.0, 1.0, 0.3) // Dark Red | ||
}; | ||
ComputeLinearRanges(new VisualisationRangeWithColor[] { slopeRange }); | ||
ComputeLinearRanges(slopeRange); | ||
} | ||
} | ||
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class Aspect : MeshAnalysisWithMeshGradient | ||
private class Aspect : MeshColorAnalysis | ||
{ | ||
public Aspect() : base("Visualise Aspect", true) { } | ||
public Aspect() : base("Visualise Aspect") { } | ||
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public override Color? GetPixelColorForAnalysis(int aspectValue) | ||
public override int GetPixelIndexForAnalysis(Point3d vertex, params Point3d[] analysisPts) | ||
{ | ||
return Color.Yellow; // TODO: implement aspect analysis | ||
return 44; | ||
} | ||
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public override void ComputeLookupTableForAnalysis(int sensorElevation, int waterLevel) | ||
public override void ComputeLookupTableForAnalysis(double sensorElevation) | ||
{ | ||
VisualisationRangeWithColor rightAspect = new VisualisationRangeWithColor | ||
var rightAspect = new VisualisationRangeWithColor | ||
{ | ||
ValueStart = 0, | ||
ValueStart = 0, | ||
ValueEnd = 180, | ||
ColorStart = new ColorHSL(1.0, 1.0, 1.0), // White | ||
ColorEnd = new ColorHSL(1.0, 1.0, 0.3) // Dark Red | ||
}; | ||
VisualisationRangeWithColor leftAspect = new VisualisationRangeWithColor | ||
var leftAspect = new VisualisationRangeWithColor | ||
{ | ||
ValueStart = 180, // For the other side of the aspect we loop back to the 0 value | ||
ValueEnd = 359, | ||
ColorStart = new ColorHSL(1.0, 1.0, 0.3), // Dark Red | ||
ColorEnd = new ColorHSL(1.0, 1.0, 1.0) // White | ||
}; | ||
ComputeLinearRanges(new VisualisationRangeWithColor[] { rightAspect, leftAspect }); | ||
ComputeLinearRanges(rightAspect, leftAspect); | ||
} | ||
} | ||
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public class Contours : MeshAnalysis | ||
public class Contours : MeshGeometryAnalysis | ||
{ | ||
public Contours() : base("Show Contour Lines", false) { } | ||
public Contours() : base("Show Contour Lines") { } | ||
} | ||
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public class Water : MeshGeometryAnalysis | ||
{ | ||
public Water() : base("Show Water Level") { } | ||
} | ||
} | ||
} | ||
} |
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