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Change meshing algorithm #2
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Adopt the method from this paper: A common layout of points in a DTM is a rectangular grid, where it is sufficient to specify the |
Partially implemented in the latest commit. Current meshing algorithm operates on a grid of quad pixels. XY spacing of individual pixels jitters due to Kinect's inaccuracy, which results in a non-orthogonal result. Should be fixed. |
Fixed unwanted jittering on the XY axis. Now, the meshing algorithm is much more robust. |
Initial work on dynamic pixel sizing as part of #2
Replace the current triangulation method:
Mesh.CreateFromTessellation
with
Mesh.Faces.AddFace
as suggested in this discussion thread
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