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Move conflict messaged to Debug Logging
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Conflicts when attempting to update Kubernetes resources is expected and
will happen frequently in Agones.

Currently they are reported as errors, and (a) produce a lot of noise,
and (b) are reported as errors, which can often be seen as potential
issues by end users, as well as red-herring reasons for actual issues.

We may want to wait until googleforgames#1220 is complete before merging.

Will help with issues also raised in googleforgames#1218.
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markmandel committed Dec 13, 2019
1 parent 1e43f12 commit dc57487
Showing 1 changed file with 8 additions and 1 deletion.
9 changes: 8 additions & 1 deletion pkg/util/workerqueue/workerqueue.go
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,7 @@ import (
"agones.dev/agones/pkg/util/runtime"
"github.com/pkg/errors"
"github.com/sirupsen/logrus"
k8serror "k8s.io/apimachinery/pkg/api/errors"
"k8s.io/apimachinery/pkg/util/wait"
"k8s.io/client-go/tools/cache"
"k8s.io/client-go/util/workqueue"
Expand Down Expand Up @@ -150,8 +151,14 @@ func (wq *WorkerQueue) processNextWorkItem() bool {
}

if err := wq.SyncHandler(key); err != nil {
// Conflicts are expected, so only show them in debug operations.
if k8serror.IsConflict(err) {
wq.logger.Debug(err)
} else {
runtime.HandleError(wq.logger.WithField(wq.keyName, obj), err)
}

// we don't forget here, because we want this to be retried via the queue
runtime.HandleError(wq.logger.WithField(wq.keyName, obj), err)
wq.queue.AddRateLimited(obj)
return true
}
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