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0.0.9

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@mastercoms mastercoms released this 20 Aug 21:36
2363825
  • Team Comtress 2 now supports the assets and item schema from the latest build of Team Fortress 2, except for the isotope particle effect, quests and the HUD.
    • This means that you will need to make a new folder, and follow the new installation instructions if you have already installed Team Comtress 2.
    • Most balance changes are now implemented through item schema changes.
  • Fixed replication and prediction issues in the bullet code
  • Fixed Degreaser not applying its holster bonus if it hadn't been deployed for 0.5 seconds (instead of its actual deploy time of 0.3)
  • Fixed cosmetic lighting being inconsistent (based on Cosmetic Lighting Fix)
  • Implemented the Jungle Inferno Panic Attack
  • Implemented the Jungle Inferno Neon Annihilator weapon class
  • Added a weapon class for the Dragon's Fury. Currently uses a basic projectile.
  • Fixed incorrect limits for cl_cmdinterval and cl_updateinterval in a variety of places
  • Fixed incorrect cl_cmdinterval description
  • Fixed net graph using cl_cmdinterval incorrectly
  • Further fixed ping calculations on scoreboard
  • Implemented Mannpower changes from Jungle Inferno (because they were easy to do)
  • Implemented m_bUniformTriggerBloat from Jungle Inferno
  • Skip trying to load DX6, DX7, and DX8 shader DLLs
  • Fixed a build error