0.0.9
Pre-release
Pre-release
- Team Comtress 2 now supports the assets and item schema from the latest build of Team Fortress 2, except for the isotope particle effect, quests and the HUD.
- This means that you will need to make a new folder, and follow the new installation instructions if you have already installed Team Comtress 2.
- Most balance changes are now implemented through item schema changes.
- Fixed replication and prediction issues in the bullet code
- Fixed Degreaser not applying its holster bonus if it hadn't been deployed for 0.5 seconds (instead of its actual deploy time of 0.3)
- Fixed cosmetic lighting being inconsistent (based on Cosmetic Lighting Fix)
- Implemented the Jungle Inferno Panic Attack
- Implemented the Jungle Inferno Neon Annihilator weapon class
- Added a weapon class for the Dragon's Fury. Currently uses a basic projectile.
- Fixed incorrect limits for
cl_cmdinterval
andcl_updateinterval
in a variety of places - Fixed incorrect
cl_cmdinterval
description - Fixed net graph using
cl_cmdinterval
incorrectly - Further fixed ping calculations on scoreboard
- Implemented Mannpower changes from Jungle Inferno (because they were easy to do)
- Implemented m_bUniformTriggerBloat from Jungle Inferno
- Skip trying to load DX6, DX7, and DX8 shader DLLs
- Fixed a build error