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0.3.0

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@mastercoms mastercoms released this 22 Oct 11:42

Team Fortress 2 changes

  • Restored threading functionality in client leaf system prerender
  • Optimized client leaf system bounds calculation caching and added threading
  • Restored threading functionality in client shadow manager
  • Restored threading functionality in view renderables
  • Restored threading functionality for bone setup
  • Reduced thread contention in bone setup
  • Restored queued functionality for post processing

Team Comtress 2 fixes

  • Fixed video settings not applying on first apply
  • Re-enabled threaded rendering spin wait
  • Removed equally distributed parallel process jobs, as it does not scale well
  • Fixed a few memory leaks related to texture streaming