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Enable dynamic lights by default.
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masterfeizz committed Sep 14, 2019
1 parent 608782c commit 8590409
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion engine/client/vid_common.c
Original file line number Diff line number Diff line change
Expand Up @@ -868,7 +868,7 @@ void GL_InitCommands( void )
r_detailtextures = Cvar_Get( "r_detailtextures", "0", CVAR_ARCHIVE, "enable detail textures support, use \"2\" for auto-generate mapname_detail.txt" );
r_lockpvs = Cvar_Get( "r_lockpvs", "0", CVAR_CHEAT, "lockpvs area at current point (pvs test)" );
r_lockcull = Cvar_Get( "r_lockcull", "0", CVAR_CHEAT, "lock frustrum area at current point (cull test)" );
r_dynamic = Cvar_Get( "r_dynamic", "0", CVAR_ARCHIVE, "allow dynamic lighting (dlights, lightstyles)" );
r_dynamic = Cvar_Get( "r_dynamic", "1", CVAR_ARCHIVE, "allow dynamic lighting (dlights, lightstyles)" );
r_lightmap = Cvar_Get( "r_lightmap", "0", CVAR_CHEAT, "lightmap debugging tool" );
r_fastsky = Cvar_Get( "r_fastsky", "1", CVAR_ARCHIVE, "enable algorhytm fo fast sky rendering (for old machines)" );
r_drawentities = Cvar_Get( "r_drawentities", "1", CVAR_CHEAT|CVAR_ARCHIVE, "render entities" );
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