It was our project for Game Design course consists a few game design systems.
The Demo video can be find Here.
The goal is escaping from clock hands and survive as long as you can. There is 2 kinds of resources: Gem, Energy. And, Game is over when you run out of energy.
- Energy: It will be used for moving (Arrows) and jumping (Space). Each unit of movement consume 0.5 energy. jumps consume energies releative to their combo; First jump consume one energy, second one use 2 energies and so on.
- Gem: Collect them during escaping from clock hands.
- You can slow down clock hands for 7 seconds by using 3 gems. (Left Shift)
- You can increase your energy by 12 consuming 4 gems. (C Key)
- You can speed up gems' spawn rate for 3 times faster for 7 seconds using 5 gems. (Left Control)
Team: Mobin Vahdati, Hojat Sargolzehi, Homa Habashi, Negin Shadman