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fix: access modifiers
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matijakljajic committed Aug 25, 2024
1 parent 2569e16 commit 383fdfa
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Showing 12 changed files with 23 additions and 26 deletions.
2 changes: 1 addition & 1 deletion Tux Racer Go/Assets/Scripts/Camera/CameraController.cs
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Expand Up @@ -4,7 +4,7 @@

public class CameraController : MonoBehaviour
{
[SerializeField] Transform player;
[SerializeField] private Transform player;
[Space]
[SerializeField] private float positionSmoothing;
[SerializeField] private float rotationSmoothing;
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2 changes: 0 additions & 2 deletions Tux Racer Go/Assets/Scripts/Chunk/ChunkDestructor.cs
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Expand Up @@ -7,13 +7,11 @@ public class ChunkDestructor : MonoBehaviour

private void OnTriggerEnter(Collider other)
{

if (other.gameObject.CompareTag("Chunk Destruction"))
{
Destroy(gameObject);
Debug.Log("Object Destroyed!");
}

}

}
10 changes: 5 additions & 5 deletions Tux Racer Go/Assets/Scripts/Chunk/ChunkGenerator.cs
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Expand Up @@ -10,11 +10,11 @@
public class ChunkGenerator : MonoBehaviour
{

[SerializeField] public List<GameObject> starterChunks;
[SerializeField] public List<GameObject> entranceChunks;
[SerializeField] public List<GameObject> blankyBiomeChunks;
[SerializeField] public List<GameObject> forestBiomeChunks;
[SerializeField] public List<GameObject> icicleBiomeChunks;
[SerializeField] private List<GameObject> starterChunks;
[SerializeField] private List<GameObject> entranceChunks;
[SerializeField] private List<GameObject> blankyBiomeChunks;
[SerializeField] private List<GameObject> forestBiomeChunks;
[SerializeField] private List<GameObject> icicleBiomeChunks;

private int biomeType;
private int biomeChunkCount;
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2 changes: 1 addition & 1 deletion Tux Racer Go/Assets/Scripts/Player/FollowTargetOnZAxis.cs
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Expand Up @@ -4,7 +4,7 @@

public class FollowTargetOnZAxis : MonoBehaviour
{
[SerializeField] Transform target;
[SerializeField] private Transform target;

void FixedUpdate()
{
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4 changes: 2 additions & 2 deletions Tux Racer Go/Assets/Scripts/Player/HittableCollision.cs
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Expand Up @@ -4,8 +4,8 @@

public class HittableCollision : MonoBehaviour
{
[SerializeField] public Canvas canvasToHide;
[SerializeField] public Canvas canvasToShow;
[SerializeField] private Canvas canvasToHide;
[SerializeField] private Canvas canvasToShow;

private AudioManager audioManager;

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4 changes: 2 additions & 2 deletions Tux Racer Go/Assets/Scripts/Player/RotationConstrainer.cs
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Expand Up @@ -7,8 +7,8 @@
/// </summary>
public class RotationConstrainer : MonoBehaviour
{
[SerializeField] public float minXRotation;
[SerializeField] public float maxXRotation;
[SerializeField] private float minXRotation;
[SerializeField] private float maxXRotation;

void LateUpdate()
{
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Expand Up @@ -4,8 +4,8 @@

public class SetInteractiveShaderEffects : MonoBehaviour
{
[SerializeField] RenderTexture rt;
[SerializeField] Transform target;
[SerializeField] private RenderTexture rt;
[SerializeField] private Transform target;

void Awake()
{
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2 changes: 1 addition & 1 deletion Tux Racer Go/Assets/Scripts/UI/Counter.cs
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Expand Up @@ -5,7 +5,7 @@

public class Counter : MonoBehaviour
{
[SerializeField] public GameManager gameManager;
[SerializeField] private GameManager gameManager;
[SerializeField] private string prefix;

void Update()
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4 changes: 2 additions & 2 deletions Tux Racer Go/Assets/Scripts/UI/GameOver.cs
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Expand Up @@ -5,8 +5,8 @@

public class GameOver : MonoBehaviour
{
[SerializeField] public GameManager gameManager;
[SerializeField] public AudioManager audioManager;
[SerializeField] private GameManager gameManager;
[SerializeField] private AudioManager audioManager;

private void OnEnable()
{
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11 changes: 5 additions & 6 deletions Tux Racer Go/Assets/Scripts/UI/Gauge.cs
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Expand Up @@ -6,14 +6,13 @@

public class Gauge : MonoBehaviour
{
[SerializeField] Rigidbody rb;
[SerializeField] TuxController tux;
[SerializeField] private Rigidbody rb;
[SerializeField] private TuxController tux;

[SerializeField] Text text;
[SerializeField] Image speedGauge;
[SerializeField] Image jumpGauge;
[SerializeField] private Text text;
[SerializeField] private Image speedGauge;
[SerializeField] private Image jumpGauge;

// Update is called once per frame
void Update()
{
int speedVal = (int) Mathf.Round(rb.velocity.magnitude / 2);
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2 changes: 1 addition & 1 deletion Tux Racer Go/Assets/Scripts/UI/Timer.cs
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Expand Up @@ -6,7 +6,7 @@
public class Timer : MonoBehaviour
{

[SerializeField] public GameManager gameManager;
[SerializeField] private GameManager gameManager;
[SerializeField] private string prefix;

private void Update()
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2 changes: 1 addition & 1 deletion Tux Racer Go/ProjectSettings/ProjectSettings.asset
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Expand Up @@ -136,7 +136,7 @@ PlayerSettings:
vulkanEnableLateAcquireNextImage: 0
vulkanEnableCommandBufferRecycling: 1
loadStoreDebugModeEnabled: 0
bundleVersion: 0.1
bundleVersion: 0.1.1
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
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