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Just got approval from product. Thanks for the little bit of extra joy :-)
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/* | ||
Copyright 2020 The Matrix.org Foundation C.I.C. | ||
Copyright 2021 Josias Allestad | ||
Licensed under the Apache License, Version 2.0 (the "License"); | ||
you may not use this file except in compliance with the License. | ||
You may obtain a copy of the License at | ||
http://www.apache.org/licenses/LICENSE-2.0 | ||
Unless required by applicable law or agreed to in writing, software | ||
distributed under the License is distributed on an "AS IS" BASIS, | ||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
See the License for the specific language governing permissions and | ||
limitations under the License. | ||
*/ | ||
import ICanvasEffect from '../ICanvasEffect'; | ||
import { arrayFastClone } from "../../utils/arrays"; | ||
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export type RainfallOptions = { | ||
/** | ||
* The maximum number of raindrops to render at a given time | ||
*/ | ||
maxCount: number; | ||
/** | ||
* The speed of the raindrops | ||
*/ | ||
speed: number; | ||
}; | ||
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type Raindrop = { | ||
x: number; | ||
y: number; | ||
height: number; | ||
width: number; | ||
speed: number; | ||
}; | ||
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export const DefaultOptions: RainfallOptions = { | ||
maxCount: 600, | ||
speed: 12, | ||
}; | ||
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const KEY_FRAME_INTERVAL = 15; | ||
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export default class Rainfall implements ICanvasEffect { | ||
private readonly options: RainfallOptions; | ||
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constructor(options: { [key: string]: any }) { | ||
this.options = { ...DefaultOptions, ...options }; | ||
} | ||
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private context: CanvasRenderingContext2D | null = null; | ||
private particles: Array<Raindrop> = []; | ||
private lastAnimationTime: number; | ||
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public isRunning: boolean; | ||
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public start = async (canvas: HTMLCanvasElement, timeout = 3000) => { | ||
if (!canvas) { | ||
return; | ||
} | ||
this.context = canvas.getContext('2d'); | ||
this.particles = []; | ||
const count = this.options.maxCount; | ||
while (this.particles.length < count) { | ||
this.particles.push(this.resetParticle({} as Raindrop, canvas.width, canvas.height)); | ||
} | ||
this.isRunning = true; | ||
requestAnimationFrame(this.renderLoop); | ||
if (timeout) { | ||
window.setTimeout(this.stop, timeout); | ||
} | ||
}; | ||
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public stop = async () => { | ||
this.isRunning = false; | ||
}; | ||
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private resetParticle = (particle: Raindrop, width: number, height: number): Raindrop => { | ||
particle.x = Math.random() * width; | ||
particle.y = Math.random() * -height; | ||
particle.width = Math.random() * 1.5; | ||
particle.height = (particle.width * 15) + 4; | ||
particle.speed = (Math.random() * this.options.speed * 4/5) + this.options.speed; | ||
return particle; | ||
}; | ||
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private renderLoop = (): void => { | ||
if (!this.context || !this.context.canvas) { | ||
return; | ||
} | ||
if (this.particles.length === 0) { | ||
this.context.clearRect(0, 0, this.context.canvas.width, this.context.canvas.height); | ||
} else { | ||
const timeDelta = Date.now() - this.lastAnimationTime; | ||
if (timeDelta >= KEY_FRAME_INTERVAL || !this.lastAnimationTime) { | ||
// Clear the screen first | ||
this.context.clearRect(0, 0, this.context.canvas.width, this.context.canvas.height); | ||
this.lastAnimationTime = Date.now(); | ||
this.animateAndRenderRaindrops(); | ||
} | ||
requestAnimationFrame(this.renderLoop); | ||
} | ||
}; | ||
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private animateAndRenderRaindrops = (): void => { | ||
if (!this.context || !this.context.canvas) { | ||
return; | ||
} | ||
const height = this.context.canvas.height; | ||
for (const particle of arrayFastClone(this.particles)) { | ||
particle.y += particle.speed; | ||
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this.context.save(); | ||
this.context.beginPath(); | ||
this.context.rect(particle.x, particle.y, particle.width, particle.height); | ||
this.context.fillStyle = '#5dadec'; // light blue | ||
this.context.fill(); | ||
this.context.closePath(); | ||
this.context.restore(); | ||
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// Remove dead raindrops | ||
const maxBounds = height * 2; | ||
if (particle.y > (height + maxBounds)) { | ||
const idx = this.particles.indexOf(particle); | ||
this.particles.splice(idx, 1); | ||
} | ||
} | ||
}; | ||
} |
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