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Initial batch of notes on faster joins (#14677)
Co-authored-by: Olivier Wilkinson (reivilibre) <oliverw@matrix.org> Co-authored-by: Shay <hillerys@element.io>
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Describe the ideas and the internal machinery behind faster joins. |
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# How do faster joins work? | ||
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This is a work-in-progress set of notes with two goals: | ||
- act as a reference, explaining how Synapse implements faster joins; and | ||
- record the rationale behind our choices. | ||
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See also [MSC3902](https://github.com/matrix-org/matrix-spec-proposals/pull/3902). | ||
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The key idea is described by [MSC706](https://github.com/matrix-org/matrix-spec-proposals/pull/3902). This allows servers to | ||
request a lightweight response to the federation `/send_join` endpoint. | ||
This is called a **faster join**, also known as a **partial join**. In these | ||
notes we'll usually use the word "partial" as it matches the database schema. | ||
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## Overview: processing events in a partially-joined room | ||
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The response to a partial join consists of | ||
- the requested join event `J`, | ||
- a list of the servers in the room (according to the state before `J`), | ||
- a subset of the state of the room before `J`, | ||
- the full auth chain of that state subset. | ||
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Synapse marks the room as partially joined by adding a row to the database table | ||
`partial_state_rooms`. It also marks the join event `J` as "partially stated", | ||
meaning that we have neither received nor computed the full state before/after | ||
`J`. This is done by adding a row to `partial_state_events`. | ||
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<details><summary>DB schema</summary> | ||
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``` | ||
matrix=> \d partial_state_events | ||
Table "matrix.partial_state_events" | ||
Column │ Type │ Collation │ Nullable │ Default | ||
══════════╪══════╪═══════════╪══════════╪═════════ | ||
room_id │ text │ │ not null │ | ||
event_id │ text │ │ not null │ | ||
matrix=> \d partial_state_rooms | ||
Table "matrix.partial_state_rooms" | ||
Column │ Type │ Collation │ Nullable │ Default | ||
════════════════════════╪════════╪═══════════╪══════════╪═════════ | ||
room_id │ text │ │ not null │ | ||
device_lists_stream_id │ bigint │ │ not null │ 0 | ||
join_event_id │ text │ │ │ | ||
joined_via │ text │ │ │ | ||
matrix=> \d partial_state_rooms_servers | ||
Table "matrix.partial_state_rooms_servers" | ||
Column │ Type │ Collation │ Nullable │ Default | ||
═════════════╪══════╪═══════════╪══════════╪═════════ | ||
room_id │ text │ │ not null │ | ||
server_name │ text │ │ not null │ | ||
``` | ||
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Indices, foreign-keys and check constraints are omitted for brevity. | ||
</details> | ||
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While partially joined to a room, Synapse receives events `E` from remote | ||
homeservers as normal, and can create events at the request of its local users. | ||
However, we run into trouble when we enforce the [checks on an event]. | ||
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> 1. Is a valid event, otherwise it is dropped. For an event to be valid, it | ||
must contain a room_id, and it must comply with the event format of that | ||
> room version. | ||
> 2. Passes signature checks, otherwise it is dropped. | ||
> 3. Passes hash checks, otherwise it is redacted before being processed further. | ||
> 4. Passes authorization rules based on the event’s auth events, otherwise it | ||
> is rejected. | ||
> 5. **Passes authorization rules based on the state before the event, otherwise | ||
> it is rejected.** | ||
> 6. **Passes authorization rules based on the current state of the room, | ||
> otherwise it is “soft failed”.** | ||
[checks on an event]: https://spec.matrix.org/v1.5/server-server-api/#checks-performed-on-receipt-of-a-pdu | ||
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We can enforce checks 1--4 without any problems. | ||
But we cannot enforce checks 5 or 6 with complete certainty, since Synapse does | ||
not know the full state before `E`, nor that of the room. | ||
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### Partial state | ||
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Instead, we make a best-effort approximation. | ||
While the room is considered partially joined, Synapse tracks the "partial | ||
state" before events. | ||
This works in a similar way as regular state: | ||
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- The partial state before `J` is that given to us by the partial join response. | ||
- The partial state before an event `E` is the resolution of the partial states | ||
after each of `E`'s `prev_event`s. | ||
- If `E` is rejected or a message event, the partial state after `E` is the | ||
partial state before `E`. | ||
- Otherwise, the partial state after `E` is the partial state before `E`, plus | ||
`E` itself. | ||
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More concisely, partial state propagates just like full state; the only | ||
difference is that we "seed" it with an incomplete initial state. | ||
Synapse records that we have only calculated partial state for this event with | ||
a row in `partial_state_events`. | ||
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While the room remains partially stated, check 5 on incoming events to that | ||
room becomes: | ||
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> 5. Passes authorization rules based on **the resolution between the partial | ||
> state before `E` and `E`'s auth events.** If the event fails to pass | ||
> authorization rules, it is rejected. | ||
Additionally, check 6 is deleted: no soft-failures are enforced. | ||
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While partially joined, the current partial state of the room is defined as the | ||
resolution across the partial states after all forward extremities in the room. | ||
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_Remark._ Events with partial state are _not_ considered | ||
[outliers](../room-dag-concepts.md#outliers). | ||
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### Approximation error | ||
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Using partial state means the auth checks can fail in a few different ways[^2]. | ||
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[^2]: Is this exhaustive? | ||
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- We may erroneously accept an incoming event in check 5 based on partial state | ||
when it would have been rejected based on full state, or vice versa. | ||
- This means that an event could erroneously be added to the current partial | ||
state of the room when it would not be present in the full state of the room, | ||
or vice versa. | ||
- Additionally, we may have skipped soft-failing an event that would have been | ||
soft-failed based on full state. | ||
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(Note that the discrepancies described in the last two bullets are user-visible.) | ||
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This means that we have to be very careful when we want to lookup pieces of room | ||
state in a partially-joined room. Our approximation of the state may be | ||
incorrect or missing. But we can make some educated guesses. If | ||
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- our partial state is likely to be correct, or | ||
- the consequences of our partial state being incorrect are minor, | ||
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then we proceed as normal, and let the resync process fix up any mistakes (see | ||
below). | ||
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When is our partial state likely to be correct? | ||
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- It's more accurate the closer we are to the partial join event. (So we should | ||
ideally complete the resync as soon as possible.) | ||
- Non-member events: we will have received them as part of the partial join | ||
response, if they were part of the room state at that point. We may | ||
incorrectly accept or reject updates to that state (at first because we lack | ||
remote membership information; later because of compounding errors), so these | ||
can become incorrect over time. | ||
- Local members' memberships: we are the only ones who can create join and | ||
knock events for our users. We can't be completely confident in the | ||
correctness of bans, invites and kicks from other homeservers, but the resync | ||
process should correct any mistakes. | ||
- Remote members' memberships: we did not receive these in the /send_join | ||
response, so we have essentially no idea if these are correct or not. | ||
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In short, we deem it acceptable to trust the partial state for non-membership | ||
and local membership events. For remote membership events, we wait for the | ||
resync to complete, at which point we have the full state of the room and can | ||
proceed as normal. | ||
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### Fixing the approximation with a resync | ||
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The partial-state approximation is only a temporary affair. In the background, | ||
synapse beings a "resync" process. This is a continuous loop, starting at the | ||
partial join event and proceeding downwards through the event graph. For each | ||
`E` seen in the room since partial join, Synapse will fetch | ||
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- the event ids in the state of the room before `E`, via | ||
[`/state_ids`](https://spec.matrix.org/v1.5/server-server-api/#get_matrixfederationv1state_idsroomid); | ||
- the event ids in the full auth chain of `E`, included in the `/state_ids` | ||
response; and | ||
- any events from the previous two bullets that Synapse hasn't persisted, via | ||
[`/state](https://spec.matrix.org/v1.5/server-server-api/#get_matrixfederationv1stateroomid). | ||
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This means Synapse has (or can compute) the full state before `E`, which allows | ||
Synapse to properly authorise or reject `E`. At this point ,the event | ||
is considered to have "full state" rather than "partial state". We record this | ||
by removing `E` from the `partial_state_events` table. | ||
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\[**TODO:** Does Synapse persist a new state group for the full state | ||
before `E`, or do we alter the (partial-)state group in-place? Are state groups | ||
ever marked as partially-stated? \] | ||
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This scheme means it is possible for us to have accepted and sent an event to | ||
clients, only to reject it during the resync. From a client's perspective, the | ||
effect is similar to a retroactive | ||
state change due to state resolution---i.e. a "state reset".[^3] | ||
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[^3]: Clients should refresh caches to detect such a change. Rumour has it that | ||
sliding sync will fix this. | ||
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When all events since the join `J` have been fully-stated, the room resync | ||
process is complete. We record this by removing the room from | ||
`partial_state_rooms`. | ||
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## Faster joins on workers | ||
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For the time being, the resync process happens on the master worker. | ||
A new replication stream `un_partial_stated_room` is added. Whenever a resync | ||
completes and a partial-state room becomes fully stated, a new message is sent | ||
into that stream containing the room ID. | ||
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## Notes on specific cases | ||
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> **NB.** The notes below are rough. Some of them are hidden under `<details>` | ||
disclosures because they have yet to be implemented in mainline Synapse. | ||
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### Creating events during a partial join | ||
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When sending out messages during a partial join, we assume our partial state is | ||
accurate and proceed as normal. For this to have any hope of succeeding at all, | ||
our partial state must contain an entry for each of the (type, state key) pairs | ||
[specified by the auth rules](https://spec.matrix.org/v1.3/rooms/v10/#authorization-rules): | ||
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- `m.room.create` | ||
- `m.room.join_rules` | ||
- `m.room.power_levels` | ||
- `m.room.third_party_invite` | ||
- `m.room.member` | ||
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The first four of these should be present in the state before `J` that is given | ||
to us in the partial join response; only membership events are omitted. In order | ||
for us to consider the user joined, we must have their membership event. That | ||
means the only possible omission is the target's membership in an invite, kick | ||
or ban. | ||
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The worst possibility is that we locally invite someone who is banned according to | ||
the full state, because we lack their ban in our current partial state. The rest | ||
of the federation---at least, those who are fully joined---should correctly | ||
enforce the [membership transition constraints]( | ||
https://spec.matrix.org/v1.3/client-server-api/#room-membership | ||
). So any the erroneous invite should be ignored by fully-joined | ||
homeservers and resolved by the resync for partially-joined homeservers. | ||
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In more generality, there are two problems we're worrying about here: | ||
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- We might create an event that is valid under our partial state, only to later | ||
find out that is actually invalid according to the full state. | ||
- Or: we might refuse to create an event that is invalid under our partial | ||
state, even though it would be perfectly valid under the full state. | ||
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However we expect such problems to be unlikely in practise, because | ||
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- We trust that the room has sensible power levels, e.g. that bad actors with | ||
high power levels are demoted before their ban. | ||
- We trust that the resident server provides us up-to-date power levels, join | ||
rules, etc. | ||
- State changes in rooms are relatively infrequent, and the resync period is | ||
relatively quick. | ||
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#### Sending out the event over federation | ||
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**TODO:** needs prose fleshing out. | ||
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Normally: send out in a fed txn to all HSes in the room. | ||
We only know that some HSes were in the room at some point. Wat do. | ||
Send it out to the list of servers from the first join. | ||
**TODO** what do we do here if we have full state? | ||
If the prev event was created by us, we can risk sending it to the wrong HS. (Motivation: privacy concern of the content. Not such a big deal for a public room or an encrypted room. But non-encrypted invite-only...) | ||
But don't want to send out sensitive data in other HS's events in this way. | ||
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Suppose we discover after resync that we shouldn't have sent out one our events (not a prev_event) to a target HS. Not much we can do. | ||
What about if we didn't send them an event but shouldn't've? | ||
E.g. what if someone joined from a new HS shortly after you did? We wouldn't talk to them. | ||
Could imagine sending out the "Missed" events after the resync but... painful to work out what they shuld have seen if they joined/left. | ||
Instead, just send them the latest event (if they're still in the room after resync) and let them backfill.(?) | ||
- Don't do this currently. | ||
- If anyone who has received our messages sends a message to a HS we missed, they can backfill our messages | ||
- Gap: rooms which are infrequently used and take a long time to resync. | ||
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### Joining after a partial join | ||
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**NB.** Not yet implemented. | ||
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<details> | ||
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**TODO:** needs prose fleshing out. Liase with Matthieu. Explain why /send_join | ||
(Rich was surprised we didn't just create it locally. Answer: to try and avoid | ||
a join which then gets rejected after resync.) | ||
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We don't know for sure that any join we create would be accepted. | ||
E.g. the joined user might have been banned; the join rules might have changed in a way that we didn't realise... some way in which the partial state was mistaken. | ||
Instead, do another partial make-join/send-join handshake to confirm that the join works. | ||
- Probably going to get a bunch of duplicate state events and auth events.... but the point of partial joins is that these should be small. Many are already persisted = good. | ||
- What if the second send_join response includes a different list of reisdent HSes? Could ignore it. | ||
- Could even have a special flag that says "just make me a join", i.e. don't bother giving me state or servers in room. Deffo want the auth chain tho. | ||
- SQ: wrt device lists it's a lot safer to ignore it!!!!! | ||
- What if the state at the second join is inconsistent with what we have? Ignore it? | ||
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</details> | ||
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### Leaving (and kicks and bans) after a partial join | ||
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**NB.** Not yet implemented. | ||
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<details> | ||
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When you're fully joined to a room, to have `U` leave a room their homeserver | ||
needs to | ||
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- create a new leave event for `U` which will be accepted by other homeservers, | ||
and | ||
- send that event `U` out to the homeservers in the federation. | ||
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When is a leave event accepted? See | ||
[v10 auth rules](https://spec.matrix.org/v1.5/rooms/v10/#authorization-rules): | ||
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> 4. If type is m.room.member: [...] | ||
> | ||
> 5. If membership is leave: | ||
> | ||
> 1. If the sender matches state_key, allow if and only if that user’s current membership state is invite, join, or knock. | ||
> 2. [...] | ||
I think this means that (well-formed!) self-leaves are governed entirely by | ||
4.5.1. This means that if we correctly calculate state which says that `U` is | ||
invited, joined or knocked and include it in the leave's auth events, our event | ||
is accepted by checks 4 and 5 on incoming events. | ||
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> 4. Passes authorization rules based on the event’s auth events, otherwise | ||
> it is rejected. | ||
> 5. Passes authorization rules based on the state before the event, otherwise | ||
> it is rejected. | ||
The only way to fail check 6 is if the receiving server's current state of the | ||
room says that `U` is banned, has left, or has no membership event. But this is | ||
fine: the receiving server already thinks that `U` isn't in the room. | ||
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> 6. Passes authorization rules based on the current state of the room, | ||
> otherwise it is “soft failed”. | ||
For the second point (publishing the leave event), the best thing we can do is | ||
to is publish to all HSes we know to be currently in the room. If they miss that | ||
event, they might send us traffic in the room that we don't care about. This is | ||
a problem with leaving after a "full" join; we don't seek to fix this with | ||
partial joins. | ||
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(With that said: there's nothing machine-readable in the /send response. I don't | ||
think we can deduce "destination has left the room" from a failure to /send an | ||
event into that room?) | ||
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#### Can we still do this during a partial join? | ||
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We can create leave events and can choose what gets included in our auth events, | ||
so we can be sure that we pass check 4 on incoming events. For check 5, we might | ||
have an incorrect view of the state before an event. | ||
The only way we might erroneously think a leave is valid is if | ||
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- the partial state before the leave has `U` joined, invited or knocked, but | ||
- the full state before the leave has `U` banned, left or not present, | ||
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in which case the leave doesn't make anything worse: other HSes already consider | ||
us as not in the room, and will continue to do so after seeing the leave. | ||
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The remaining obstacle is then: can we safely broadcast the leave event? We may | ||
miss servers or incorrectly think that a server is in the room. Or the | ||
destination server may be offline and miss the transaction containing our leave | ||
event.This should self-heal when they see an event whose `prev_events` descends | ||
from our leave. | ||
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Another option we considered was to use federation `/send_leave` to ask a | ||
fully-joined server to send out the event on our behalf. But that introduces | ||
complexity without much benefit. Besides, as Rich put it, | ||
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> sending out leaves is pretty best-effort currently | ||
so this is probably good enough as-is. | ||
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#### Cleanup after the last leave | ||
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**TODO**: what cleanup is necessary? Is it all just nice-to-have to save unused | ||
work? | ||
</details> |