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Fantom Bitmap 512 colour ray cast demo for the Sega Mega CD

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FantomBitmap 512 Colour Raycast Demo for the Sega Mega CD

Description

This project shows an example of how the Sega Mega CD can be used to create a Raycast game with PCM MOD playback. The engine is based upon LCDWolf3D and uses an optimised implementation of FantomBitmap.

Features

  • Fantom Bitmap 512 colour
  • MOD music playback support

"FantomBitmap 512 Colour Raycast Demo for the Sega Mega CD" Credits

  • Programming : Chilly Willy
  • Additional Code for Cosmetics (Hood / Gun / Updated Textures): Matt B (Matteusbeus)
  • Base Docker Code : Victor Luchits
  • Additional Docker Code for compatibility : Matt B (Matteusbeus)
  • Graphics : FreeDoom
  • MOD music : Mindf*ck/Mentasm sourced via ModArchive
  • Testing : Barone

"FantomBitmap" Credits

  • Programming : Oerg886

"LCDWolf3D" Credits

  • Programming : Jeremy Burns

Links

https://github.com/jaburns/lcd-wolf3d

https://github.com/viciious/d32xr/tree/master/.devcontainer

https://freedoom.github.io/

http://gendev.spritesmind.net/forum/viewtopic.php?f=22&t=1166

http://gendev.spritesmind.net/forum/viewtopic.php?p=16003#p16003

https://modarchive.org/index.php?request=view_by_moduleid&query=109599#texts

License

All original code is available under the MIT license.

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Fantom Bitmap 512 colour ray cast demo for the Sega Mega CD

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