This project shows an example of how the Sega Mega CD can be used to create a Raycast game with PCM MOD playback. The engine is based upon LCDWolf3D and uses an optimised implementation of FantomBitmap.
- Fantom Bitmap 512 colour
- MOD music playback support
- Programming : Chilly Willy
- Additional Code for Cosmetics (Hood / Gun / Updated Textures): Matt B (Matteusbeus)
- Base Docker Code : Victor Luchits
- Additional Docker Code for compatibility : Matt B (Matteusbeus)
- Graphics : FreeDoom
- MOD music : Mindf*ck/Mentasm sourced via ModArchive
- Testing : Barone
- Programming : Oerg886
- Programming : Jeremy Burns
https://github.com/jaburns/lcd-wolf3d
https://github.com/viciious/d32xr/tree/master/.devcontainer
http://gendev.spritesmind.net/forum/viewtopic.php?f=22&t=1166
http://gendev.spritesmind.net/forum/viewtopic.php?p=16003#p16003
https://modarchive.org/index.php?request=view_by_moduleid&query=109599#texts
All original code is available under the MIT license.