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Rollup merge of rust-lang#97709 - compiler-errors:normalize-const-par…
…am-ty, r=oli-obk Normalize consts' tys when relating with `adt_const_params` Fixes rust-lang#97007
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Original file line number | Diff line number | Diff line change |
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// check-pass | ||
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#![feature(adt_const_params, generic_const_exprs)] | ||
#![allow(incomplete_features)] | ||
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mod lib { | ||
const N_ISLANDS: usize = 4; | ||
const N_BRIDGES: usize = 7; | ||
const BRIDGES: [(usize, usize); 7] = [(0, 1), (0, 1), (0, 2), (0, 3), (0, 3), (1, 2), (2, 3)]; | ||
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pub type Matrix = [[usize; N_ISLANDS]; N_ISLANDS]; | ||
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const EMPTY_MATRIX: Matrix = [[0; N_ISLANDS]; N_ISLANDS]; | ||
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const fn build(mut matrix: Matrix, (to, from): (usize, usize)) -> Matrix { | ||
matrix[to][from] += 1; | ||
matrix[from][to] += 1; | ||
matrix | ||
} | ||
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pub const fn walk(mut matrix: Matrix, from: usize, to: usize) -> Matrix { | ||
matrix[from][to] -= 1; | ||
matrix[to][from] -= 1; | ||
matrix | ||
} | ||
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const fn to_matrix(bridges: [(usize, usize); N_BRIDGES]) -> Matrix { | ||
let matrix = EMPTY_MATRIX; | ||
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let matrix = build(matrix, bridges[0]); | ||
let matrix = build(matrix, bridges[1]); | ||
let matrix = build(matrix, bridges[2]); | ||
let matrix = build(matrix, bridges[3]); | ||
let matrix = build(matrix, bridges[4]); | ||
let matrix = build(matrix, bridges[5]); | ||
let matrix = build(matrix, bridges[6]); | ||
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matrix | ||
} | ||
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const BRIDGE_MATRIX: [[usize; N_ISLANDS]; N_ISLANDS] = to_matrix(BRIDGES); | ||
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pub struct Walk<const CURRENT: usize, const REMAINING: Matrix> { | ||
_p: (), | ||
} | ||
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impl Walk<0, BRIDGE_MATRIX> { | ||
pub const fn new() -> Self { | ||
Self { _p: () } | ||
} | ||
} | ||
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impl<const CURRENT: usize, const REMAINING: Matrix> Walk<CURRENT, REMAINING> { | ||
pub fn proceed_to<const NEXT: usize>( | ||
self, | ||
) -> Walk<NEXT, { walk(REMAINING, CURRENT, NEXT) }> { | ||
Walk { _p: () } | ||
} | ||
} | ||
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pub struct Trophy { | ||
_p: (), | ||
} | ||
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impl<const CURRENT: usize> Walk<CURRENT, EMPTY_MATRIX> { | ||
pub fn collect_prize(self) -> Trophy { | ||
Trophy { _p: () } | ||
} | ||
} | ||
} | ||
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pub use lib::{Trophy, Walk}; | ||
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fn main() { | ||
// Example, taking the first step | ||
let _ = Walk::new().proceed_to::<1>(); | ||
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// Don't be so eager to collect the trophy | ||
// let trophy = Walk::new() | ||
// .proceed_to::<1>() | ||
// .proceed_to::<0>() | ||
// .collect_prize(); | ||
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// Can't just make a Trophy out of thin air, you must earn it | ||
// let trophy: Trophy = Trophy { _p: () }; | ||
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// Can you collect the Trophy? | ||
} |