Redot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.
Redot is a completely free and open source fork of Godot under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Redot's development is fully independent and truly community-driven, empowering users to help shape their engine to match their expectations.
Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining Godot) for several years as an in-house engine, used to publish several work-for-hire titles.
Redot was forked from Godot in September 2024, intending to improve upon Godot in order to fulfill its potential and contribute to the shared codebase of both through a more genuinely community-driven model than Godot.
Kaetram - 2D Pixel Cross-Platform MMORPG by Keros
Official binaries for the Redot editor and the export templates will be found on the Redot website once it's set up and on the GitHub page until then.
For the time being, see the official Godot docs for compilation instructions for every supported platform.
Redot is not only an engine but an ever-growing community of users and engine developers. Please visit our Discord server!
To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.
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The class reference is accessible from the Redot editor.