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Update CHANGELOG.md and version.json
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mchorse committed Feb 7, 2021
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92 changes: 53 additions & 39 deletions CHANGELOG.md
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## Version 2.2.1

This patch update adds a couple of neat features and fixes.

**Compatible** with McLib `2.2.1`, Metamorph `1.2.5` and Aperture `1.5.2`. It doesn't mean that future versions of Metamorph and Aperture would be incompatible, but older versions are most likely incompatible.

* Added `body_yaw` and `roll` properties to `/record clean` and `/record process` commands
* Added support for nested animated morphs for morph action's animation duration marker
* Added **Update scene after saving** option (suggested by gewenzsko)
* Added **Item scale** and **Cape** options for model limbs
* Added new default `cape` model
* Fix crash with playback button GUI (reported by 1Deni)
* Fix record button not working in the standalone player recording editor (reported by gewenzsko)

## Version 2.2

This huge update features lots of new cool features like first person player playback, easier animation of body parts and sequencers and lots of quality of life features and tweaks, and bug fixes.
Expand All @@ -11,8 +25,8 @@ This huge update features lots of new cool features like first person player pla
* Added **use target** option to BB gun, to be able to use particle morph inside of BB gun's default and firing morphs (suggested by Centryfuga)
* Added **save texture** (suggested by edgyhumanzombieninja) and **copy path** buttons to texture manager panel
* Added `/modelblock` command which allows to edit model blocks (suggested by Crazy)
* `/modelblock morph <x> <y> <z> [morph_nbt]` changes morph of the model block at XYZ
* `/modelblock property <x> <y> <z> <property:enabled> <value>` changes a property of the model block at XYZ
* `/modelblock morph <x> <y> <z> [morph_nbt]` changes morph of the model block at XYZ
* `/modelblock property <x> <y> <z> <property:enabled> <value>` changes a property of the model block at XYZ
* Added **Cached structure rendering** mod option
* Added animation preview into sequencer's morph editor (suggested by MaiZhi)
* Added a feature to set colorful name tags for actors (suggested by Mopolo)
Expand Down Expand Up @@ -103,15 +117,15 @@ This update is focused on simplifying some aspects of recording actors, and edit
* Added `/record calculate_body_yaw` subcommand that allows to calculate the `body_yaw` property for old player recordings
* Added **Set duration** option to sequencer morph, which allows to overwrite the duration of the animated morph with sequence's duration (suggested by Chunk7)
* Added options to **Recording** category:
* Added **Playback body yaw** option to Actor category which allows to disable recorded playback of body's horizontal rotation (it's enabled by default)
* Added **Better preview** option to toggle **better preview** (it's enabled by default)
* Added **Playback body yaw** option to Actor category which allows to disable recorded playback of body's horizontal rotation (it's enabled by default)
* Added **Better preview** option to toggle **better preview** (it's enabled by default)
* Added **Snowstorm** option category with one option to enabled particle depth sorting
* Added **Audio** option category with new options:
* Audio bars visible — whether preview waveform audio bars should be visible
* Waveform density — how many pixels per second for waveform
* Audio bar width — how wide is a single audio bar (in `0..1` percentage)
* Audio bar height — how high is a single audio bar (in pixels)
* Show audio bar's filename — whether filename of a played audio should be shown
* Audio bars visible — whether preview waveform audio bars should be visible
* Waveform density — how many pixels per second for waveform
* Audio bar width — how wide is a single audio bar (in `0..1` percentage)
* Audio bar height — how high is a single audio bar (in pixels)
* Show audio bar's filename — whether filename of a played audio should be shown
* Added **Reset on playback** option to **Model block** category which allows resetting model blocks upon playback of the scene (suggested by Herr Bergmann)
* Added a simpler skin loading mechanism that allows to drop any Minecraft player skins into `minecraft/config/blockbuster/skins/`, and they will be transferred into correct folder, depending on the format of the skin (`1:1` skins, like `64x64`, will go to `fred/skins`, while `2:1` skins, like `64x32`, will to go `steve/skins`, HD skins supported as well, inspired by Chunk7's suggestion)
* Added animated and sequencer morph indicators to display to morph action block in the player recording editor
Expand Down Expand Up @@ -179,11 +193,11 @@ This huge update adds a couple of awesome major feature, but mostly focuses on G
<a href="https://youtu.be/JghXifbHi-k"><img src="https://img.youtube.com/vi/JghXifbHi-k/0.jpg"></a>

* Added `snowstorm` morph which allows to create custom particle effects based on Bedrock particle JSON specification (sponsored feature by Spark Squared)
* Added particle effect editor in dashboard GUI
* Added particle effect editor in dashboard GUI
* Added `/scene <play|toggle|stop|loop> <name> [flag]` command to work with scenes
* Added new config options:
* Added utility blocks option which adds barrier, structure and command blocks to Blockbuster creative tabs when it's enabled
* Added disable riding option which disables riding on actors, by default actors are ridable (suggested by Stealth)
* Added utility blocks option which adds barrier, structure and command blocks to Blockbuster creative tabs when it's enabled
* Added disable riding option which disables riding on actors, by default actors are ridable (suggested by Stealth)
* Added new camera editor to scene (or director block) synchronization by using "Edit camera" button in scene/director block GUI
* Added `interact_entity` action to player recording system (suggested by Lucatim)
* Added "Vanish delay" BB gun option
Expand All @@ -198,29 +212,29 @@ This huge update adds a couple of awesome major feature, but mostly focuses on G
* Changed layout of items in Blockbuster's creative tab
* Changed playback of GIF textures based on entity's tick counter (suggested by Jetpack Rescue)
* Improved GUI screens:
* Added previews to `sequencer` morph editor GUI (suggested by Jetpack Rescue)
* Added previews of held gun item and projectile transformations in BB gun GUI
* Added keybinds to camera editor to toggle visibility of player recording timeline (Ctrl + E) and player recording list (Ctrl + L)
* Added copy, paste and cut (suggested by Lucatim) buttons to player recording editor GUI
* Added Ctrl + M keybind to player recording editor GUI to add morph action
* Added replay sorting to scenes/director block GUI (suggested by Lucatim)
* Added alt + mouse wheel to horizontally zoom in/out and shift + mouse wheel to vertically scroll
* Changed layout of model block panel GUI
* Changed layout of BB gun GUI
* Changed layout of `particle` morph GUI
* Changed layout of `blockbuster.*` custom model morph GUI
* Changed layout of `image` morph GUI
* Changed layout of actor configuration item GUI
* Changed "Pick morph" buttons everywhere to "Pick | Edit" for faster morph access
* Fixed model blocks not being selected in quick access list menu
* Added previews to `sequencer` morph editor GUI (suggested by Jetpack Rescue)
* Added previews of held gun item and projectile transformations in BB gun GUI
* Added keybinds to camera editor to toggle visibility of player recording timeline (Ctrl + E) and player recording list (Ctrl + L)
* Added copy, paste and cut (suggested by Lucatim) buttons to player recording editor GUI
* Added Ctrl + M keybind to player recording editor GUI to add morph action
* Added replay sorting to scenes/director block GUI (suggested by Lucatim)
* Added alt + mouse wheel to horizontally zoom in/out and shift + mouse wheel to vertically scroll
* Changed layout of model block panel GUI
* Changed layout of BB gun GUI
* Changed layout of `particle` morph GUI
* Changed layout of `blockbuster.*` custom model morph GUI
* Changed layout of `image` morph GUI
* Changed layout of actor configuration item GUI
* Changed "Pick morph" buttons everywhere to "Pick | Edit" for faster morph access
* Fixed model blocks not being selected in quick access list menu
* Improved `image` morph:
* Added color filtering property (including opacity)
* Added animations (similar to animated poses)
* Added resize crop option (which enables fitting the cropped region into 1 block space)
* Added UV coordinate shift options
* Added UV rotation option
* Added pose (translate, scale and rotate)
* Removed scale option (backward compatible though)
* Added color filtering property (including opacity)
* Added animations (similar to animated poses)
* Added resize crop option (which enables fitting the cropped region into 1 block space)
* Added UV coordinate shift options
* Added UV rotation option
* Added pose (translate, scale and rotate)
* Removed scale option (backward compatible though)
* Improved drastically model loading and reloading
* Fixed crash with image morphs on the server side (reported by ItsKylos)
* Fixed `/director` command working only in overworld dimension (reported by AceGaming)
Expand Down Expand Up @@ -1041,7 +1055,7 @@ how many times you want.
imported/exported and played
* Added camera fixtures. Camera fixture is the definition of how camera should
behave. Following fixtures were added:
* Idle fixture – static camera shot
* Idle fixture – static camera shot
* Path fixture – linear-interpolated camera path way
* Follow fixture – camera follows given entity from specified angle
(specified angle is determined when the fixture is being added)
Expand All @@ -1052,10 +1066,10 @@ how many times you want.
* Added `camera` command which allows players to manage profiles and fixtures
* Added camera profile rendering
* Added camera key bindings for:
* Removing last fixture
* Adding idle, look or follow fixture to current camera profile
* Toggle camera profile rendering
* Start or stop camera profile
* Removing last fixture
* Adding idle, look or follow fixture to current camera profile
* Toggle camera profile rendering
* Start or stop camera profile
* Added lava and water support to place block action
* Added playback button GUI and lores
* Fixed actor's rotation when he is spawned with `/action play` command
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5 changes: 3 additions & 2 deletions version.json
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{
"homepage": "https://curseforge.com/minecraft/mc-mods/blockbuster/",
"1.12.2": {
"2.2.1": "This patch update adds a couple of neat features and fixes.",
"2.2": "This huge update features lots of new cool features like first person player playback, easier animation of body parts and sequencers and lots of quality of life features and tweaks, and bug fixes.",
"2.1.1": "This small patch update features texture coordinates preview in the model editor, a bug fix for extruded models and updated the tutorial link to the new version of tutorial series.",
"2.1": "This update is focused on simplifying some aspects of recording actors, and editing the player recordings. This update features a game changer feature called in-game audio synchronization. Director blocks' functionality was removed.",
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"1.4.10": "Patch 1.4.10 adds few nice misc. features (model block and OBJ loading without JSON model) which generally should improve UX a bit and simplify decorating set with Blockbuster models/Metamorph morphs, and lay down a foundation for future new features (which involves removing old useless code)."
},
"promos": {
"1.12.2-latest": "2.2",
"1.12.2-recommended": "2.2",
"1.12.2-latest": "2.2.1",
"1.12.2-recommended": "2.2.1",
"1.11.2-latest": "1.6.6",
"1.11.2-recommended": "1.6.6",
"1.10.2-latest": "1.6.6",
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