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Visual Cockpit Alpha

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@mdovgialo mdovgialo released this 19 Nov 05:05
· 16 commits to master since this release

Changes:

Starting to build visual car cockpit

  • Right gamepad now vibrates at start a few times
  • Added visual wheel overlay (no hands yet), possibility to let go of the wheel (pretty neat heuristics I mights say - you can drive one handed or two handed - proximity autograb)
  • Layout editor mode (can be enabled in configureator) - when it's enabled right trigger moves the wheel to the position of the right controller, wheel size is determined by second controller position).
  • Wheel has inertia and centring force when not grabbed
  • Plan to add Dirt Rally telemetry for dynamic wheel re-centering speed (faster you go - faster it recenters).
  • Plan to add more car cockpit elements (lights, turn lights, honking, manual gearbox and handbrake) as interactable overlays.

Installing:

Install vjoy http://vjoystick.sourceforge.net/
Add 1 (first) virtual gamepad with 32 buttons and EVERY axis enabled using this:
http://vjoystick.sourceforge.net/site/index.php/utilities-218/vjoyconf

Download steam-vr-wheel.zip, unpack.
Run SteamVR
Run .bat file, of the mode you want to use, this will use first vjoy virtual gamepad.
Have FUN!

xchecksum, made an autohotkey script which turns on and turns off steam vr wheel when it detects DCS world, IL-2 or X-Plane running. The script should be easy to understand and adapt to your needs. https://gist.github.com/xhecksum/d1da8e1db5f927c79a6e5f58801f6691