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Mesh shader geometry pipeline
Architecture
Architectural change of engine structure
Feature
New feature to the engine
Future release
Must have for some next release
#64
opened Jun 18, 2024 by
medranSolus
Add in debug mode possibility to switch display to intermediate buffers for fast viewing
Feature
New feature to the engine
#62
opened Jun 18, 2024 by
medranSolus
Split vertex attributes into separate columns
Optimization
Introduced new optimization to existing structures
#61
opened Jun 18, 2024 by
medranSolus
Add pipeline cache mechanism
Optimization
Introduced new optimization to existing structures
#60
opened Jun 18, 2024 by
medranSolus
Add support for physics computation
Feature
New feature to the engine
Future release
Must have for some next release
#58
opened Jun 18, 2024 by
medranSolus
Store quaternion instead of normal and tangent?
Optimization
Introduced new optimization to existing structures
#57
opened Jun 18, 2024 by
medranSolus
Add user scripts via plugins in WebAsm
Feature
New feature to the engine
#56
opened Jun 18, 2024 by
medranSolus
Align all upload data to 64B for faster upload
Optimization
Introduced new optimization to existing structures
#55
opened Jun 18, 2024 by
medranSolus
Consider not using exceptions and RTTI for code speedup, instead error codes
Architecture
Architectural change of engine structure
Optimization
Introduced new optimization to existing structures
#54
opened Jun 18, 2024 by
medranSolus
Clustered/forward rendering
Architecture
Architectural change of engine structure
Optimization
Introduced new optimization to existing structures
#53
opened Jun 18, 2024 by
medranSolus
Create material editor with nodes like Blender and Unreal Engine
Feature
New feature to the engine
#52
opened Jun 18, 2024 by
medranSolus
Improve current soft shadow mapping algorithm
Optimization
Introduced new optimization to existing structures
#51
opened Jun 18, 2024 by
medranSolus
Consider decoupling rendering meshes from material data
Architecture
Architectural change of engine structure
Optimization
Introduced new optimization to existing structures
#49
opened Jun 18, 2024 by
medranSolus
Improve parallax mapping
Optimization
Introduced new optimization to existing structures
#48
opened Jun 18, 2024 by
medranSolus
Native SRGB
Feature
New feature to the engine
Optimization
Introduced new optimization to existing structures
#46
opened Jun 18, 2024 by
medranSolus
Disable depth replacement when rendering transparent objects for better blending but leave depth test intact
Feature
New feature to the engine
Optimization
Introduced new optimization to existing structures
#45
opened Jun 18, 2024 by
medranSolus
Consider changing gauss filters to sinc filter functions
Optimization
Introduced new optimization to existing structures
#43
opened Jun 18, 2024 by
medranSolus
Add animation module based on morph targets and/or vertex skinning
Feature
New feature to the engine
#42
opened Jun 18, 2024 by
medranSolus
Add support for OpenGL
Architecture
Architectural change of engine structure
Feature
New feature to the engine
Future release
Must have for some next release
#40
opened Jun 18, 2024 by
medranSolus
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