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clean: shader clean up and remove client code from the framework #444

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merged 6 commits into from
Mar 1, 2023

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@BenDol BenDol commented Mar 1, 2023

Description

Shader clean up and remove client code from the framework.

client code:
MAX_Z - we now assign DrawPoool its own max depth definition.
Position - we now assign the shader position to a variable in the MapView rather than the shader itself.

We also make the ShaderProgram accessible in lua for more complex shader tasks later.

client code:
MAX_Z - we now assign it to its own max depth definition.
Position - we now assign the shader position to a variable in the MapView rather than the shader itself.

We also make the ShaderProgram accessible in lua for more complex shader tasks later.
@mehah mehah merged commit 5a0bba3 into mehah:main Mar 1, 2023
dudantas added a commit that referenced this pull request Nov 17, 2023
Autoversioning tag:
#MINOR
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2 participants