A Golang boilerplate template, based on Vertical Slice Architecture and CQRS pattern with using Echo, Gorm, Zap, Viper, MediatR for CQRS and sarulabs/di for Dependency Injection.
You can use this project as a template to build your Backend project in the Go language on top of this project.
- ✅ Using
Vertical Slice Architecture
as a high level architecture - ✅ Using
Data Centric Architecture
based on CRUD - ✅ Using
CQRS Pattern
andMediator Pattern
on top of mehdihadeli/Go-MediatR library - ✅ Using
Dependency Injection
andInversion of Control
on top of sarulabs/di library - ✅ Using
RESTFul api
with Echo framework andOpen-Api
using swagger with swaggo/swag library - ✅ Using go-playground/validator for validating input data in the REST and gRpc
- ✅ Using
Gorm
andSQLLite
for databases - ✅ Using
Zap
for Logging - ✅ Using
Viper
for configuration management
- ✔️
labstack/echo
- High performance, minimalist Go web framework - ✔️
uber-go/zap
- Blazing fast, structured, leveled logging in Go. - ✔️
emperror/errors
- Drop-in replacement for the standard library errors package and github.com/pkg/errors - ✔️
stretchr/testify
- A toolkit with common assertions and mocks that plays nicely with the standard library - ✔️
mehdihadeli/go-mediatr
- Mediator pattern implementation in Golang and helpful in creating CQRS based applications. - ✔️
swaggo/swag
- Automatically generate RESTful API documentation with Swagger 2.0 for Go. - ✔️
go-gorm/gorm
- The fantastic ORM library for Golang, aims to be developer friendly - ✔️
go-playground/validator
- Go Struct and Field validation, including Cross Field, Cross Struct, Map, Slice and Array diving - ✔️
sarulabs/di
- Dependency injection container in go (golang) - ✔️
spf13/viper
- Go configuration with fangs - ✔️
caarlos0/env
- A simple and zero-dependencies library to parse environment variables into structs. - ✔️
joho/godotenv
- A Go port of Ruby's dotenv library (Loads environment variables from .env files) - ✔️
mcuadros/go-defaults
- Go structures with default values using tags
projects structure is based on:
We can run this Go boilerplate project with following steps:
- Clone this project.
- Move to your workspace:
cd your-workspace
. - Clone this project into your workspace:
git clone https://github.com/mehdihadeli/go-vertical-slice-template
. - Move to the project root directory:
cd go-vertical-slice-template
. - Create a file
.env
similar to existing.env
file at the root directory for your environment variables. - Add application configurations based on enviroment (dev or production) in
config/config.development.json
orconfig.production.json
files. - Install
go
if not installed on your machine. - Run
go run cmd/app/main.go
. - Access API using http://localhost:9080.
# Run all tests
go test ./...
│ .env
│ .gitignore
│ go.mod
│ go.sum
│ golangci.yml
│ readme.md
├───cmd
│ └───app
│ main.go
│
├───config
│ config.development.json
│ config.go
│
├───docs
│ docs.go
│ swagger.json
│ swagger.yaml
│
└───internal
├───catalogs
│ ├───products
│ │ │ mapper.go
│ │ │
│ │ ├───contracts
│ │ │ │ endpoint.go
│ │ │ │ product_respository.go
│ │ │ │
│ │ │ └───params
│ │ │ product_route_params.go
│ │ │
│ │ ├───dtos
│ │ │ product_dto.go
│ │ │
│ │ ├───features
│ │ │ ├───creating_product
│ │ │ │ ├───commands
│ │ │ │ │ create_product.go
│ │ │ │ │ create_product_handler.go
│ │ │ │ │
│ │ │ │ ├───dtos
│ │ │ │ │ create_product_request_dto.go
│ │ │ │ │ create_product_response.go
│ │ │ │ │
│ │ │ │ ├───endpoints
│ │ │ │ │ create_product_endpoint.go
│ │ │ │ │
│ │ │ │ └───events
│ │ │ │ product_created.go
│ │ │ │ product_created_handler.go
│ │ │ │
│ │ │ └───getting_product_by_id
│ │ │ ├───dtos
│ │ │ │ get_product_by_id_request_dto.go
│ │ │ │ get_product_by_id_response.go
│ │ │ │
│ │ │ ├───endpoints
│ │ │ │ get_product_by_id_endpoint.go
│ │ │ │
│ │ │ └───queries
│ │ │ get_product_by_id.go
│ │ │ get_product_by_id_handler.go
│ │ │
│ │ ├───models
│ │ │ product.go
│ │ │
│ │ └───repository
│ │ inmemory_product_repository.go
│ │
│ └───shared
│ ├───app
│ │ ├───application
│ │ │ application.go
│ │ │ application_endpoints.go
│ │ │ application_mediatr.go
│ │ │ application_migration.go
│ │ │
│ │ └───application_builder
│ │ application_builder.go
│ │ application_builder_dependencies.go
│ │
│ └───behaviours
│ request_logger_behaviour.go
│
└───pkg
├───config
│ │ config_helper.go
│ │ dependency.go
│ │
│ └───environemnt
│ environment.go
│
├───constants
│ constants.go
│
├───database
│ │ db.go
│ │ dependency.go
│ │
│ └───options
│ gorm_options.go
│
└───reflection
└───type_mappper
type_mapper.go
type_mapper_test.go
unsafe_types.go
In this project I used vertical slice architecture or Restructuring to a Vertical Slice Architecture also I used feature folder structure in this project.
- We treat each request as a distinct use case or slice, encapsulating and grouping all concerns from front-end to back.
- When We adding or changing a feature in an application in n-tire architecture, we are typically touching many different "layers" in an application. we are changing the user interface, adding fields to models, modifying validation, and so on. Instead of coupling across a layer, we couple vertically along a slice and each change affects only one slice.
- We
Minimize coupling
between slices
, andmaximize coupling
in a slice
. - With this approach, each of our vertical slices can decide for itself how to best fulfill the request. New features only add code, we're not changing shared code and worrying about side effects. For implementing vertical slice architecture using cqrs pattern is a good match.
Also here I used CQRS for decompose my features to very small parts that makes our application:
- maximize performance, scalability and simplicity.
- adding new feature to this mechanism is very easy without any breaking change in other part of our codes. New features only add code, we're not changing shared code and worrying about side effects.
- easy to maintain and any changes only affect on one command or query (or a slice) and avoid any breaking changes on other parts
- it gives us better separation of concerns and cross cutting concern (with help of MediatR behavior pipelines) in our code instead of a big service class for doing a lot of things.
With using CQRS, our code will be more aligned with SOLID principles, especially with:
- Single Responsibility rule - because logic responsible for a given operation is enclosed in its own type.
- Open-Closed rule - because to add new operation you don’t need to edit any of the existing types, instead you need to add a new file with a new type representing that operation.
Here instead of some Technical Splitting for example a folder or layer for our services
, controllers
and data models
which increase dependencies between our technical splitting and also jump between layers or folders, We cut each business functionality into some vertical slices, and inner each of these slices we have Technical Folders Structure specific to that feature (command, handlers, infrastructure, repository, controllers, data models, ...).
Usually, when we work on a given functionality we need some technical things for example:
- API endpoint (Controller)
- Request Input (Dto)
- Request Output (Dto)
- Some class to handle Request, For example Command and Command Handler or Query and Query Handler
- Data Model
Now we could all of these things beside each other and it decrease jumping and dependencies between some layers or folders.
Keeping such a split works great with CQRS. It segregates our operations and slices the application code vertically instead of horizontally. In Our CQRS pattern each command/query handler is a separate slice. This is where you can reduce coupling between layers. Each handler can be a separated code unit, even copy/pasted. Thanks to that, we can tune down the specific method to not follow general conventions (e.g. use custom SQL query or even different storage). In a traditional layered architecture, when we change the core generic mechanism in one layer, it can impact all methods.
For live reloading in dev mode I use air library. for guid about using this tools you can read this article.
For running app in live reload mode
, inner type bellow command after installing air:
air