GDXEngine is a Java cross-platform game engine for Windows, Linux, macOS, Android and iOS.
It is based on the LibGDX game framework and serves as the core to GDXStudio.
- Built ontop of LibGDX
- Full game-loop implementation
Stage
classes for levels/maps/rooms- Supports both composite and simple entities
- Gradle build integration
- Asset database
- Fast
Math
utility class (rewritten in C++) - 3D/2D particle system
- 2D and 3D collision systems
- Tiered graphics/CPU optimizations
- RaspberryPi support
We love open-source and we care about sharing improvements, thus we licensed GDXEngine under the Apache License 2.0. It means that you can use it both in commercial and non-commercial projects free of charge!