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@Arisotura Arisotura released this 06 Sep 07:47
  • merge in experimental DSi support
  • 2D: delay palette lookup for sprites
  • 2D: some attempts at fixing mosaic
  • CP15: only update PU regions when actually needed
  • 2D: fix sprite Y-flip
  • 3D/GL: fix transparency bugs
  • add warning against hacked firmwares
  • fix libpcap bug (i404788)
  • better file handling code (Nadia)
  • GBA slot and solar sensor support (rzumer)
  • add support for AR cheat codes
  • fix handling of ROMs with encrypted secure area
  • 3D: change clipping to be closer to hardware
  • 3D: implement DISP_1DOT_DEPTH
  • 3D: more accurate viewport transform
  • build fixes (Nadia)
  • add JIT recompiler (RSDuck)
  • new Qt UI
  • SPU: only start channels when they can actually run
  • 2D: allow writes to DISPCNT/masterbright/capture/dispFIFO regardless of POWCNT
  • SPU: don't process channels with len<4
  • 3D/GL: cleaner polygon generation code
  • 3D/GL: add attempt at reducing warping on quads/etc
  • 3D: add missing variables to savestates
  • wifi: avoid potential out-of-bounds writes with invalid RX buffer setups
  • 3D/GL: fix issues with framebuffer handling
  • make MAC randomization optional
  • make software renderer the default
  • add basic DLDI