Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Scrape All Timers #216

Open
mgeitz opened this issue Jun 22, 2023 · 0 comments
Open

Scrape All Timers #216

mgeitz opened this issue Jun 22, 2023 · 0 comments
Labels

Comments

@mgeitz
Copy link
Owner

mgeitz commented Jun 22, 2023

Move save and load timer stuff in to their own functions, way over due.

For each timer file in .eqa/data/timers/ add any non-expired timer for characters not in config/character.json to the active timer session

In gist, this adds all timers to the active session except for timers belonging to your offline characters.

This means the timer files containing the saves will have a strange balance in that the most recent character played will carry all other player spell timers, mob timers, misc timers on save.

Each character change/load will read and re-write every timer file.

Useful for:

  • Buffing your party and swapping to another lower level character to join them
  • Swapping to another character after a camp clear you intend to hold
  • Probably other stuff
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
Development

No branches or pull requests

1 participant