Add UpdateSubresource and MemcpySubresource overloads taking D3D12_SUBRESOURCE_INFO* #635
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Adds overloads for all 3
UpdateSubresources
andMemcpySubresource
which takesD3D12_SUBRESOURCE_INFO
(which stores an offset rather than an absolute pointer) and aconst void*
rather thanD3D12_SUBRESOURCE_DATA
, which is useful in several scenarios working with D3D from .NET (where interior data pointers cannot be trivially passed around or stored on the heap, as well general scenarios where offsets are stored rather than the absolute subresource pointers)cc @jenatali as i mentioned in discord 😄