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19041 SDK and readme updates #666

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7 changes: 7 additions & 0 deletions Samples/Desktop/D3D12Raytracing/readme.md
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Expand Up @@ -18,6 +18,13 @@ This collection of samples act as an introduction to DirectX Raytracing (DXR). T
### Getting Started
* DXR spec/documentation is available at [DirectX Specs site](https://microsoft.github.io/DirectX-Specs/d3d/Raytracing.html).

# Known issues
Depending on your Visual Studio version, some samples may fail to compile with these errors:
* The system cannot find the path specified. *.hlsl.h
* error MSB6006: "dxc.exe" exited with code 1.

Please see this GitHub issue for details on how to fix it: https://github.com/microsoft/DirectX-Graphics-Samples/issues/657

# Tutorial Samples
## 1. [Hello World Sample](src/D3D12RaytracingHelloWorld/readme.md)
This sample demonstrates how to setup a raytracing pipeline and render a triangle in screen space.
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Expand Up @@ -15,7 +15,7 @@
<Keyword>Win32Proj</Keyword>
<RootNamespace>D3D12Raytracing</RootNamespace>
<ProjectName>D3D12RaytracingHelloWorld</ProjectName>
<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.19041.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Library</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Library</ShaderType>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_p%(Filename)</VariableName>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)CompiledShaders\%(Filename).hlsl.h</HeaderFileOutput>
</FxCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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Expand Up @@ -15,7 +15,7 @@
<Keyword>Win32Proj</Keyword>
<RootNamespace>D3D12Raytracing</RootNamespace>
<ProjectName>D3D12RaytracingLibrarySubobjects</ProjectName>
<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.19041.0</WindowsTargetPlatformVersion>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Library</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">6.3</ShaderModel>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">g_p%(Filename)</VariableName>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)CompiledShaders\%(Filename).hlsl.h</HeaderFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Library</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">6.3</ShaderModel>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_p%(Filename)</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)\CompiledShaders\%(Filename).hlsl.h</HeaderFileOutput>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)CompiledShaders\%(Filename).hlsl.h</HeaderFileOutput>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">/Zpr %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">/Zpr %(AdditionalOptions)</AdditionalOptions>
</FxCompile>
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Expand Up @@ -15,7 +15,7 @@
<Keyword>Win32Proj</Keyword>
<RootNamespace>D3D12Raytracing</RootNamespace>
<ProjectName>D3D12RaytracingProceduralGeometry</ProjectName>
<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Library</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">6.3</ShaderModel>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">g_p%(Filename)</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)\CompiledShaders\%(Filename).hlsl.h</HeaderFileOutput>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)CompiledShaders\%(Filename).hlsl.h</HeaderFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Library</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">6.3</ShaderModel>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_p%(Filename)</VariableName>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)CompiledShaders\%(Filename).hlsl.h</HeaderFileOutput>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">/Zpr %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">/Zpr %(AdditionalOptions)</AdditionalOptions>
</FxCompile>
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