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December 2020
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walbourn committed Dec 19, 2020
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2 changes: 1 addition & 1 deletion .nuget/directxmath.nuspec
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<owners>microsoft,directxtk</owners>
<summary>DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps.</summary>
<description>The DirectXMath API provides SIMD-friendly C++ types and functions for common linear algebra and graphics math operations common to DirectX applications. The library provides optimized versions for Windows 32-bit (x86), Windows 64-bit (x64), and Windows on ARM through SSE2 and ARM-NEON intrinsics support in the Visual Studio compiler.</description>
<releaseNotes>Matches the August 2020 release.</releaseNotes>
<releaseNotes>Matches the December 2020 release.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615560</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>
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2 changes: 1 addition & 1 deletion HISTORY.md
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## Release History

### August 2020 (3.16)
### December 2020 (3.16)
* Added ``XMVectorLog10`` / ``XMVectorExp10``
* Added ``XMColorRGBToYUV_UHD`` / ``XMColorYUVToRGB_UHD`` for Rec. 2020 YUV
* Added optional ``rhcoords`` parameter for BoundingFrustum ``CreateFromMatrix``
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6 changes: 3 additions & 3 deletions README.md
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Copyright (c) Microsoft Corporation. All rights reserved.

**August 2020**
**December 2020**

This package contains the DirectXMath library, an all inline SIMD C++ linear algebra library for use in games and graphics apps
This package contains the DirectXMath library, an all inline SIMD C++ linear algebra library for use in games and graphics apps.

This code is designed to build with Visual Studio 2017, Visual Studio 2019, or clang for Windows. It is recommended that you make use of the latest updates (VS 2017 15.9 update, or VS 2019 Update 4 or later).
This code is designed to build with Visual Studio 2017, Visual Studio 2019, or clang/LLVM for Windows. It is recommended that you make use of the latest updates (VS 2017 15.9, or VS 2019 16.4 or later).

These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see [Where is the DirectX SDK?](https://aka.ms/dxsdk).

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