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DirectX SDK (March 2009)

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@walbourn walbourn released this 23 May 19:51
· 268 commits to main since this release

XNA Math provides developers a cross-platform native-code method of generating SIMD instructions without having to resort to special case code. Based on the Xbox 360 SDK's Xbox math library, this set of headers supports the most common vectorized math operations used in graphics and animation. The implementation supports Windows 32-bit (x86) and Windows 64-bit (x64) targets using SSE2 intrinsics, and is fully cross-platform with the optimized Xbox 360 XDK version.