Skip to content

Commit

Permalink
August 15, 2020
Browse files Browse the repository at this point in the history
  • Loading branch information
walbourn committed Aug 15, 2020
1 parent 80e795d commit daee57c
Show file tree
Hide file tree
Showing 6 changed files with 10 additions and 5 deletions.
2 changes: 1 addition & 1 deletion .nuget/directxmesh_desktop_2017.nuspec
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
<description>This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 7 / DirectX 11.

DirectXMesh, a shared source library for performing various geometry content processing operations including generating normals and tangent frames, triangle adjacency computations, vertex cache optimization, and meshlet generation.</description>
<releaseNotes>Matches the July 2, 2020 release on GitHub.</releaseNotes>
<releaseNotes>Matches the August 15, 2020 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=324981</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>
Expand Down
2 changes: 1 addition & 1 deletion .nuget/directxmesh_desktop_win10.nuspec
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
<description>This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 10 including both DirectX 11 and DirectX 12.

DirectXMesh, a shared source library for performing various geometry content processing operations including generating normals and tangent frames, triangle adjacency computations, vertex cache optimization, and meshlet generation.</description>
<releaseNotes>Matches the July 2, 2020 release on GitHub.</releaseNotes>
<releaseNotes>Matches the August 15, 2020 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=324981</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>
Expand Down
2 changes: 1 addition & 1 deletion .nuget/directxmesh_uwp.nuspec
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
<description>This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2017 or Visual Studio 2019.

DirectXMesh, a shared source library for performing various geometry content processing operations including generating normals and tangent frames, triangle adjacency computations, vertex cache optimization, and meshlet generation.</description>
<releaseNotes>Matches the July 2, 2020 release on GitHub.</releaseNotes>
<releaseNotes>Matches the August 15, 2020 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=324981</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>
Expand Down
2 changes: 1 addition & 1 deletion DirectXMesh/DirectXMesh.h
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@
#include <DirectXCollision.h>
#include <DirectXPackedVector.h>

#define DIRECTX_MESH_VERSION 150
#define DIRECTX_MESH_VERSION 160

namespace DirectX
{
Expand Down
5 changes: 5 additions & 0 deletions HISTORY.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,11 @@ Releases available for download on [GitHub](https://github.com/microsoft/DirectX

## Release History

### August 15, 2020
* Added GDK projects
* Code review and project updates
* meshconvert: Added ``-fn``, ``-fuc``, and ``-fc`` switches to control vertex format

### July 2, 2020
* Minor warning fixes for VS 2019 (16.7)

Expand Down
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkID=324981

Copyright (c) Microsoft Corporation. All rights reserved.

**July 2, 2020**
**August 15, 2020**

This package contains DirectXMesh, a shared source library for performing various geometry content processing operations including generating normals and tangent frames, triangle adjacency computations, vertex cache optimization, and meshlet generation.

Expand Down

0 comments on commit daee57c

Please sign in to comment.