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ComputeVertexCacheMissRate

Chuck Walbourn edited this page Jan 21, 2022 · 4 revisions
DirectXMesh

Returns the average cache miss ratio (ACMR) and average triangle vertex resuse (ATVR) for the post-transform vertex cache.

void ComputeVertexCacheMissRate(
   const uint16_t* indices, size_t nFaces, size_t nVerts,
   size_t cacheSize, float& acmr, float& atvr );

void ComputeVertexCacheMissRate(
   const uint32_t* indices, size_t nFaces, size_t nVerts,
   size_t cacheSize, float& acmr, float& atvr );

Parameters

Pass OPTFACES_V_DEFAULT as the vertexCache to evaluate the 'device independent' optimization for OptimizeFaces.

The resulting acmr and atvr are returned as out parameters. They are set to -1.f if there was an error with the input values.

Example

uint16_t g_fmCubeIndices16[ 12*3 ] =
{
   3,1,0,
   2,1,3,

   6,4,5,
   7,4,6,

   11,9,8,
   10,9,11,

   14,12,13,
   15,12,14,

   19,17,16,
   18,17,19,

   22,20,21,
   23,20,22
};

float acmr, atvr;
ComputeVertexCacheMissRate( cubeIndices, 12, 24, OPTFACES_V_DEFAULT, acmr, atvr );

// acmr is 2.f, atvr is 1.f

Further reading

ACMR and ATVR

For Use

  • Universal Windows Platform apps
  • Windows desktop apps
  • Windows 11
  • Windows 10
  • Windows 8.1
  • Xbox One
  • Xbox Series X|S
  • Windows Subsystem for Linux

Architecture

  • x86
  • x64
  • ARM64

For Development

  • Visual Studio 2022
  • Visual Studio 2019 (16.11)
  • clang/LLVM v12 - v18
  • GCC 10.5, 11.4, 12.3
  • MinGW 12.2, 13.2
  • CMake 3.20

Related Projects

DirectX Tool Kit for DirectX 11

DirectX Tool Kit for DirectX 12

DirectXTex

DirectXMath

Tools

Test Suite

Content Exporter

DxCapsViewer

See also

DirectX Landing Page

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