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Meshconvert
This DirectXMesh sample is an implementation of the "meshconvert" command-line utility from the DirectX SDK using DirectXMesh rather than D3DX. This tool imports geometry and prepares it for runtime use including generating normals and tangent frames, performing vertex-cache optimization, and writing it to a file format suited for runtime use.
The original tool imported from legacy X files. This version imports from Wavefront OBJ or VBO files.
meshconvert cup.obj -n -op
This loads the geometry in a Wavefront OBJ file 'cup.obj', generates normals (using weight by angle), performs vertex-cache optimization, and then writes the result to cup.sdkmesh.
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Xbox One
- Xbox Series X|S
- Windows Subsystem for Linux
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- GCC 10.5, 11.4, 12.3
- MinGW 12.2, 13.2
- CMake 3.20
DirectX Tool Kit for DirectX 11