Skip to content

Meshconvert

Chuck Walbourn edited this page Apr 19, 2015 · 24 revisions

This DirectXMesh sample is an implementation of the "meshconvert" command-line utility from the DirectX SDK using DirectXMesh rather than D3DX. This tool imports geometry and prepares it for runtime use including generating normals and tangent frames, performing vertex-cache optimization, and writing it to a file format suited for runtime use.

The original tool imported from legacy X files. This version imports from Wavefront OBJ or VBO files.

Example

meshconvert cup.obj -n -op

This loads the geometry in a Wavefront OBJ file 'cup.obj', generates normals (using weight by angle), performs vertex-cache optimization, and then writes the result to cup.sdkmesh.

For Use

  • Universal Windows Platform apps
  • Windows desktop apps
  • Windows 11
  • Windows 10
  • Windows 8.1
  • Xbox One
  • Xbox Series X|S
  • Windows Subsystem for Linux

Architecture

  • x86
  • x64
  • ARM64

For Development

  • Visual Studio 2022
  • Visual Studio 2019 (16.11)
  • clang/LLVM v12 - v18
  • GCC 10.5, 11.4, 12.3
  • MinGW 12.2, 13.2
  • CMake 3.20

Related Projects

DirectX Tool Kit for DirectX 11

DirectX Tool Kit for DirectX 12

DirectXTex

DirectXMath

Tools

Test Suite

Content Exporter

DxCapsViewer

See also

DirectX Landing Page

Clone this wiki locally