Releases: microsoft/GDK
March 2024 GDK Update 9 Public Release
March 2024 Microsoft Game Development Kit (GDK) release notes
Introduction
Welcome to the March 2024 Microsoft Game Development Kit release. You can use the GDK to develop games that can be certified and approved for release on Windows 11 PCs and Windows 10 PCs.
About this document
We have organized this document into the following sections.
- What's new
- Release notes:
- Documentation
What's new in the March 2024 Microsoft Game Development Kit
- The GDK is released in two types: Major (focused on features, three times a year) and Updates (focused on fixes, as often as needed).
- To view the full What's New section, see the online version of What's New.
March 2024 GDK Update 9
Notifications
Azure PlayFab Party
The version of Microsoft PlayFab Party that's included in the GDK has been updated to v1.10.5. You can view the release notes at PlayFab Party Release Notes - PlayFab | Microsoft Learn.
Issue fixes
Tools
Fixed an issue that caused the Visual Studio 2019 integrated development environment (IDE) to stop responding. This occurred when an attempt was made to open the GDK documentation from the Xbox Gaming Explorer and other integrated GDK tooling windows.
Media
Fixed an issue that caused the title to stop responding upon source reader termination. This was caused by Media Foundation transform (MFT) samples being freed without waiting on pending fences.
Fixed an issue that caused the title to stop responding because of incorrect fence waits. This occurred during Source Reader shutdown with High Efficiency Video Coding (HEVC) video playback.
March 2024 GDK Update 7
Issue fixes
Tools
Fixed an issue that prevented users with work accounts from signing in to the Store Association Wizard in the Microsoft Game Config Editor.
Media
Fixed an issue where a thread object wasn't getting released correctly in the H264 decoder Media Foundation Transform (MFT). This caused a memory leak.
Fixed an issue where pending decoder fence waits could cause memory corruption when the decoder Media Foundation Transform (MFT) or Source Reader was being released. The memory corruption could result in the title crashing when attempting to playback video.
March 2024 GDK Update 6
Notifications
Microsoft Azure PlayFab Party
The March 2024 GDK Update 5 changed the encoding of PlayFab Party headers from UTF-8 to UTF-16 LE BOM, which is unsupported by some build infrastructures. This update reverts PlayFab Party headers back to UTF-8 encoding.
March 2024 GDK Update 5
Notifications
Setup
The GDK installer now detects an already-installed .NET 8 runtime and no longer installs an older version of the .NET runtime.
PlayFab Party
The March 2024 GDK Update 5 includes the 1.10.1 release of PlayFab Party. This update includes all the changes from the 1.10.0 release that are described in the PlayFab Party Release Notes and the following issue fix.
- Fixed an issue where the PlayFab Party library could crash when establishing direct peer connections in networks with three or more devices.
March 2024 GDK Update 4
Notifications
System
The
XGameSave
RPC transfer buffer now has a maximum size of 500 KB instead of being based on blob size. This minimizes memory defragmentation.
March 2024 GDK Update 3
Issue fixes
Multiplayer
Fixed an issue where Microsoft Azure PlayFab Party could stop responding during shutdown.
Game Chat 2
Fixed an issue that caused a crash in Game Chat 2 that could occur after the user changed their console language setting.
March 2024 GDK Update 2
Issue fixes
System
Fixed an issue where the use of
XLaunchNewGame
combined with theXGameSaveFiles
API set would result in a sharing violation error and the inability to access saved content after launching a new game.
Networking
Fixed an issue in
xCurl
where crashes could occur when concurrent calls were made tocurl_multi_cleanup
andcurl_multi_info_read
for the samemulti
handle.
March 2024 GDK Update 1
Issue fixes
Xbox services
Fixed an issue that was introduced in the March 2024 GDK where Zlib symbols were unintentionally exposed by libHttpClient.lib. This exposure caused a multiple definition linker error for titles that used XSAPI and the Zlib library.
Networking
Fixed a regression in XCurl where specifying
CURLOPT_INFILESIZE
on a curl request with the Transfer-encoding: chunked header caused the request to skip sending the final empty chunk. The request would then fail.
March 2024 GDK
Breaking changes
Input
As of the March 2024 GDK release, the GDK installer no longer installs the
GameInput
libraries.If you're targeting PC, add the
Microsoft.GameInput
NuGet package (https://www.nuget.org/packages/Microsoft.GameInput/) to your solution. Run the NuGet package'sGameInput
redistributable MSI to ensure that you have the latest runtime. Although the runtime is included in Windows May 2020 Updates and later, running the MSI will ensure that you have the latest version.
Include this redistributable in game installers to ensure thatGameInput
is available on all supported versions of Windows.
Issue fixes
System
Fixed an issue in the task queue to avoid a race condition that could cause a title to crash with a failfast error when the title is suspended. [49474469]
October 2024 GDK Public Release
October 2024 Microsoft Game Development Kit (GDK) release notes
Introduction
Welcome to the October 2024 Microsoft Game Development Kit release. You can use the GDK to develop games that can be certified and approved for release on Windows 11 PCs and Windows 10 PCs.
About this document
We have organized this document into the following sections.
- What's new
- Release notes:
- Documentation
What's new in the October 2024 Microsoft Game Development Kit
- The GDK is released in two types: Major (focused on features, three times a year) and Updates (focused on fixes, as often as needed).
- To view the full What's New section, see the online version of What's New.
October 2024 GDK
Breaking changes
System
Beginning with the October 2024 GDK release, the directory layout of the various extension libraries (for example, XSAPI, XCURL, GameChat, and PlayFab) has been modified to shorten the overall path length and simplify use in custom build systems. These changes are automatically handled by MSBuild rules for those customers who are using the Gaming.*.x64 GDK build platforms. No changes are required in these scenarios.
The changes between March 2024 and August 2024 are described by the following string substitutions.
- "DesignTime\CommonConfiguration\neutral\ExtensionLibrary.props" is now "ExtensionLibrary.props"
- "DesignTime\CommonConfiguration\neutral\Include" is now "Include"
- "DesignTime\CommonConfiguration\neutral\Lib" is now "Lib\x64"
- "Redist\CommonConfiguration\neutral" is now "Redist\x64"
GDK tools
Support for using the Visual Studio 2017 IDE for game development was removed in the October 2022 GDK. Support for building games with the Visual Studio 2017 toolset (v141) remained in place for use with Visual Studio 2019 and Visual Studio 2022 to ease the transition to a newer toolset.
Beginning with the October 2024 GDK, support for building with the v141 toolset will be removed. Note that versions of the GDK prior to October 2024 will continue to support building with the v141 toolset.
Microsoft Azure PlayFab
In the PlayFab Economy inventory redemption APIs,
PFInventoryRedemptionSuccess
andPFInventoryRedemptionFailure
responses now returnmarketplaceAlternateId
instead ofofferId
.
Customers who use these APIs must update their code to use the new
marketplaceAlternateId
field.
Notifications
Multiplayer
- Improved internal diagnostics.
- Updated
PFMultiplayerCreateServerBackfillTicket
to automatically handle failures where a match member is already a member of too many tickets. In this situation, the SDK automatically cancels existing tickets for members of the backfill ticket and retries ticket creation.
Issue fixes
Multiplayer
- Fixed an issue for the Xbox October 20024 GDK where some events wouldn't be queued after suspending and resuming a title.
- Fixed an issue for the Xbox October 2024 GDK that caused a crash after suspending and resuming a title.
- Fixed an issue where the internal
PubSub
notification WebSocket was slow to detect and react to disconnects. This could lead to errors when creating or joining lobbies and matchmaking tickets.- Fixed an issue where failure of
PubSub
to establish a connection with theSignalR
service wouldn't trigger a failed state change and wouldn't allow subsequentMultiplayer
API calls to subscribe toPubSub
.
Known issues
GDK tools
In Visual Studio 2019, opening the GDK Help file by using the "?" button from the Xbox Gaming Explorer or any other Xbox tool windows in Visual Studio 2019 causes the GDK Help file to open to its overview page. This occurs rather than the topic page opening that's specific to the tool being used. This issue doesn't occur when using Visual Studio 2022. [54221676]
Documentation
Offline documentation for the October 2024 release of the GDKX is installed on your development PC by the GDKX Setup program. After running Setup, the Help file for the GDKX (gdk.chm) is in C:\Program Files (x86)\Microsoft GDK\Documentation.
- The online GDKX documentation is at http://aka.ms/gdkonline.
June 2024 GDK Update 3 Public Release
June 2024 Microsoft Game Development Kit (GDK) release notes
Introduction
Welcome to the June 2024 Microsoft Game Development Kit release. You can use the GDK to develop games that can be certified and approved for release on Windows 11 PCs and Windows 10 PCs.
About this document
We have organized this document into the following sections.
- What's new
- Release notes:
- Documentation
What's new in the June 2024 Microsoft Game Development Kit
- The GDK is released in two types: Major (focused on features, three times a year) and Updates (focused on fixes, as often as needed).
- To view the full What's New section, see the online version of What's New.
June 2024 GDK Update 3
Notifications
Setup
The GDK installer now detects an already-installed .NET 8 runtime and no longer installs an older version of the .NET runtime.
Microsoft Azure PlayFab Party
The June 2024 Update 3 GDK includes the 1.10.1 release of PlayFab Party. This update includes all the changes from the 1.10.0 release that are described in the PlayFab Party Release Notes and the following issue fix.
- Fixed an issue where the PlayFab Party library could crash when establishing direct peer connections in networks with three or more devices.
Issue fixes
Media
Fixed an issue that caused a small memory leak during the initialization of the H264/HEVC decoder Media Foundation transforms (MFTs).
Fixed an issue where pending decoder fence waits could cause memory corruption when the decoder Media Foundation Transform (MFT) or Source Reader was being released. The memory corruption could result in the title crashing when attempting to playback video.
Fixed an issue that caused the title to stop responding because of incorrect fence waits. This occurred during Source Reader shutdown with High Efficiency Video Coding (HEVC) video playback.
Fixed an issue where a thread object wasn't getting released correctly in the H264 decoder Media Foundation Transform (MFT). This caused a memory leak.
GDK tools
Fixed an issue that prevented users with work accounts from signing in to the Store Association Wizard in the Microsoft Game Config Editor.
Fixed an issue that caused the Visual Studio 2019 integrated development environment (IDE) to stop responding. This occurred when an attempt was made to open the GDK documentation from the Xbox Gaming Explorer and other integrated GDK tooling windows.
June 2024 GDK Update 2
Notifications
System
The
XGameSave
RPC transfer buffer now has a maximum size of 500 KB instead of being based on blob size. This minimizes memory defragmentation.
Issue fixes
Networking
Fixed a Transmission Control Protocol (TCP) reception regression that incorrectly allocated temporary queue buffers from system partition memory instead of the title partition when title-provided buffers were unavailable. This regression potentially reduced download performance under default
XNetworkingConfigurationSetting
values.
June 2024 GDK Update 1
Notifications
Input
The
GameInput
API now breaks in when a debugger is connected, and it detects a possible large number of reference leaks. This is triggered only in development scenarios and is a signal that your game might be leaking references and could deadlock input.
Issue fixes
PIX for Windows
Fixed an issue that caused PIX to crash after adjusting the font size when using a non-EN culture.
Game Chat 2
Fixed an issue that caused a crash in Game Chat 2 that could occur after the user changed their console language setting.
June 2024 GDK
Breaking changes
Xbox services
The Xbox.Services.API.C extension library (XSAPI) now has an additional .dll dependency, libHttpClient. This .dll must be included in the game's shipped package and configured properly for XSAPI to function. When using the GDK with Visual Studio, the library is automatically loaded. For custom engines and other build systems, see guidance for XSAPI configuration in C/C++ Custom engine integration for PC: get started.
Issue fixes
Multiplayer
Fixed an issue where Microsoft Azure PlayFab Party could stop responding during shutdown.
Documentation
Offline documentation for the June 2024 release of the GDKX is installed on your development PC by the GDKX Setup program. After running Setup, the Help file for the GDKX (gdk.chm) is in C:\Program Files (x86)\Microsoft GDK\Documentation.
- The online GDKX documentation is at http://aka.ms/gdkonline.
March 2024 GDK Update 8 Public Release
March 2024 Microsoft Game Development Kit (GDK) release notes
Introduction
Welcome to the March 2024 Microsoft Game Development Kit release. You can use the GDK to develop games that can be certified and approved for release on Windows 11 PCs and Windows 10 PCs.
About this document
We have organized this document into the following sections.
- What's new
- Release notes:
- Documentation
What's new in the March 2024 Microsoft Game Development Kit
- The GDK is released in two types: Major (focused on features, three times a year) and Updates (focused on fixes, as often as needed).
- To view the full What's New section, see the online version of What's New.
March 2024 GDK Update 7
Issue fixes
Tools
Fixed an issue that prevented users with work accounts from signing in to the Store Association Wizard in the Microsoft Game Config Editor.
Media
Fixed an issue where a thread object wasn't getting released correctly in the H264 decoder Media Foundation Transform (MFT). This caused a memory leak.
Fixed an issue where pending decoder fence waits could cause memory corruption when the decoder Media Foundation Transform (MFT) or Source Reader was being released. The memory corruption could result in the title crashing when attempting to playback video.
March 2024 GDK Update 6
Notifications
Microsoft Azure PlayFab Party
The March 2024 GDK Update 5 changed the encoding of PlayFab Party headers from UTF-8 to UTF-16 LE BOM, which is unsupported by some build infrastructures. This update reverts PlayFab Party headers back to UTF-8 encoding.
March 2024 GDK Update 5
Notifications
Setup
The GDK installer now detects an already-installed .NET 8 runtime and no longer installs an older version of the .NET runtime.
PlayFab Party
The March 2024 GDK Update 5 includes the 1.10.1 release of PlayFab Party. This update includes all the changes from the 1.10.0 release that are described in the PlayFab Party Release Notes and the following issue fix.
- Fixed an issue where the PlayFab Party library could crash when establishing direct peer connections in networks with three or more devices.
March 2024 GDK Update 4
Notifications
System
The
XGameSave
RPC transfer buffer now has a maximum size of 500 KB instead of being based on blob size. This minimizes memory defragmentation.
March 2024 GDK Update 3
Issue fixes
Multiplayer
Fixed an issue where Microsoft Azure PlayFab Party could stop responding during shutdown.
Game Chat 2
Fixed an issue that caused a crash in Game Chat 2 that could occur after the user changed their console language setting.
March 2024 GDK Update 2
Issue fixes
System
Fixed an issue where the use of
XLaunchNewGame
combined with theXGameSaveFiles
API set would result in a sharing violation error and the inability to access saved content after launching a new game.
Networking
Fixed an issue in
xCurl
where crashes could occur when concurrent calls were made tocurl_multi_cleanup
andcurl_multi_info_read
for the samemulti
handle.
March 2024 GDK Update 1
Issue fixes
Xbox services
Fixed an issue that was introduced in the March 2024 GDK where Zlib symbols were unintentionally exposed by libHttpClient.lib. This exposure caused a multiple definition linker error for titles that used XSAPI and the Zlib library.
Networking
Fixed a regression in XCurl where specifying
CURLOPT_INFILESIZE
on a curl request with the Transfer-encoding: chunked header caused the request to skip sending the final empty chunk. The request would then fail.
March 2024 GDK
Breaking changes
Input
As of the March 2024 GDK release, the GDK installer no longer installs the
GameInput
libraries.If you're targeting PC, add the
Microsoft.GameInput
NuGet package (https://www.nuget.org/packages/Microsoft.GameInput/) to your solution. Run the NuGet package'sGameInput
redistributable MSI to ensure that you have the latest runtime. Although the runtime is included in Windows May 2020 Updates and later, running the MSI will ensure that you have the latest version.
Include this redistributable in game installers to ensure thatGameInput
is available on all supported versions of Windows.
Issue fixes
System
Fixed an issue in the task queue to avoid a race condition that could cause a title to crash with a failfast error when the title is suspended. [49474469]
March 2024 GDK Update 7 Public Release
March 2024 Microsoft Game Development Kit (GDK) release notes (Update 7)
Introduction
Welcome to the March 2024 Microsoft Game Development Kit with Xbox Extensions (GDKX) Update 6 release. You can use the GDKX to develop games that can be certified and approved for release on Windows 11 PCs, Windows 10 PCs, Xbox One, and Xbox Series X|S consoles by using a shared codebase.
- The March 2024 GDKX can be installed side-by-side with GDKXs from November 2019 and later.
- You can download GDKX releases from https://aka.ms/gdkdl.
- The release notes for all GDKX releases are at https://aka.ms/gdkreleasenotes.
About this document
We have organized this document into the following sections.
- What's new
- Release notes:
- Documentation
NOTE: Release notes have a number after their descriptions, such as [12345678]. This number represents an internal ID that Microsoft uses to track the work and history relating to the item. This number can be useful to your developer account manager if you have questions about a particular release note.
What's new in the March 2024 Microsoft Game Development Kit
- The GDKX and the GDK are released in two types: Major (focused on features, three times a year) and Updates (focused on fixes, as often as needed by partners).
- To view the full What's new section, see the online version of What's new.
- To view release notes for previous versions, see release notes posts on the GDK forums, or view the release notes in the online documentation at GDK release notes.
March 2024 GDK Update 7
Issue fixes
Tools
Fixed an issue that prevented users with work accounts from signing in to the Store Association Wizard in the Microsoft Game Config Editor. [54196987]
Media
Fixed an issue where a thread object wasn't getting released correctly in the H264 decoder Media Foundation Transform (MFT). This caused a memory leak. [54112698]
Fixed an issue where pending decoder fence waits could cause memory corruption when the decoder Media Foundation Transform (MFT) or Source Reader was being released. The memory corruption could result in the title crashing when attempting to playback video. [53842023]
System
Fixed an issue that resulted in graphics page protections losing execute permissions during GPU captures. This issue was masked by using the default heap. [53863936]
March 2024 GDK Update 6
Notifications
Microsoft Azure PlayFab Party
The March 2024 GDK Update 5 changed the encoding of PlayFab Party headers from UTF-8 to UTF-16 LE BOM, which is unsupported by some build infrastructures. This update reverts PlayFab Party headers back to UTF-8 encoding. [53843657]
March 2024 GDK Update 5
Notifications
Setup
The GDK installer now detects an already-installed .NET 8 runtime and no longer installs an older version of the .NET runtime. [53339292]
Microsoft Azure PlayFab Party
The March 2024 GDK Update 5 includes the 1.10.1 release of PlayFab Party. This update includes all the changes from the 1.10.0 release that are described in the PlayFab Party Release Notes and the following issue fix.
- Fixed an issue where the PlayFab Party library could crash when establishing direct peer connections in networks with three or more devices.
[53520669]
Issue fixes
Networking
Fixed a Transmission Control Protocol (TCP) reception regression that incorrectly allocated temporary queue buffers from system partition memory instead of the title partition when title-provided buffers were unavailable. This regression potentially reduced download performance under default
XNetworkingConfigurationSetting
values. [52267705]
Media
Fixed an issue that caused a small memory leak during the initialization of the H264/HEVC decoder Media Foundation transforms (MFTs). [53390307]
Graphics
Fixed an issue where the debug layer incorrectly reported invalid flags in the
GetResourceAllocationInfo
API when using the newD3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE
flag to create an acceleration structure. [53520985]
Audio
Fixed an issue where a title could crash or stop responding when using the XAPU API for an Opus decode. [53671496]
March 2024 GDK Update 4
Notifications
Graphics
D3D12XBOX_COMPUTE_SHADER_LIMITS_DESC.MaxWavesPerSa
has been renamed toD3D12XBOX_COMPUTE_SHADER_LIMITS_DESC.MaxWavesPerSe
. The previous name has been retained in a union. The clamp values have been fixed to allow proper per-SE maximum values. This limit has always been per-SE, despite the incorrect name. [52844031]
System
The
XGameSave
RPC transfer buffer now has a maximum size of 500 KB instead of being based on blob size. This minimizes memory defragmentation. [52989092]
Issue fixes
PIX
Fixed an issue where switching to using enhanced barrier APIs caused PIX to display all constant buffers as acceleration structures by default. [51803911]
Fixed an issue in PIX where using
DispatchRays
(DirectX Raytracing (DXR)) withinExecuteIndirect
caused the Pipeline view to appear empty except for heaps. [52413175]
Fixed an issue that caused PIX to leak memory when video frames were captured in Timing Captures. [52880909]
Graphics
Fixed an issue where a rare assertion failure in XDXROfflineBVH.dll would occur when building an offline bottom-level acceleration structure (BLAS). [52560914]
Memory
Fixed an issue where some management threads in the kernel memory system would never exit. This could affect performance in some titles with system threads consuming significant CPU time on CPU5,6 (or CPU12,13 for simultaneous multithreading (SMT)). [52991454]
March 2024 GDK Update 3
Issue fixes
PIX
Fixed an issue that caused PIX to occasionally stop responding when closing a Timing Capture. [51788534]
Fixed an issue in PIX where it might crash when selecting the memory pie chart in the Live view if the API object table was set to Summary. [51483482]
Fixed an issue where switching to using enhanced barrier APIs caused PIX to display all constant buffers as acceleration structures by default. [51803911]
Multiplayer
Fixed an issue where Microsoft Azure PlayFab Party could stop responding during shutdown. [51753450]
Game Chat 2
Fixed an issue that caused a crash in Game Chat 2 that could occur after the user changed their console language setting. [51969958]
Graphics
Fixed an issue where offline BVH Dehydration (introduced in the March 2024 GDK) can silently fail when the bounding volume hierarchy (BVH) has a very small number of triangles. [52070116]
March 2024 GDK Update 2
Notifications
Graphics
Increased the performance of the crossover threshold when switching from a bitonic sort to a radix sort in the bounding volume hierarchy (BVH) builder. [51016726]
Redundant root signature and pipeline state changes have been removed from the bitonic sort system. [51016708]
The raytracing batched BVH builder has been optimized to allow for concurrent sort dispatches and to minimize barriers. This can significantly improve GPU utilization and reduce BVH build times for batched builds. [51016687]
Issue fixes
System
Fixed an issue where the use of
XLaunchNewGame
combined with theXGameSaveFiles
API set would result in a sharing violation error and the inability to access saved content after launching a new game. [50917018]
Fixed an issue where crash dumps might not be collected if there wasn't enough title memory available. [50984583]
Fixed a crash in the
xmem
component when a fence is allocated or freed in titles that are using the 2310 or later GDK. [50484695]
Fixed an issue that could cause the title to crash when resuming if downloadable content (DLC) was added to the console while the title was suspended. [51134872]
Graphics
Fixed a resource leak that occurred when destroying the Direct3D device with raytracing enabled. [51016662]
Networking
Fixed an issue in
xCurl
where crashes could occur when concurrent calls were made tocurl_multi_cleanup
andcurl_multi_info_read
for the samemulti
handle. [50672912]
March 2024 GDK Update 1
Notifications
Performance Investigator for Xbox (PIX)
Significantly increased the speed at which the PIX Pipelin...
October 2023 GDK Update 7 Public Release
October 2023 Microsoft Game Development Kit (GDK) release notes
Introduction
Welcome to the October 2023 Microsoft Game Development Kit release. You can use the GDK to develop games that can be certified and approved for release on Windows 11 PCs and Windows 10 PCs.
About this document
We have organized this document into the following sections.
- What's new
- Release notes:
- Documentation
What's new in the October 2023 Microsoft Game Development Kit
- The GDK is released in two types: Major (focused on features, three times a year) and Updates (focused on fixes, as often as needed).
- To view the full What's New section, see the online version of What's New.
October 2023 GDK Update 6
Notifications
System
The
XGameSave
RPC transfer buffer now has a maximum size of 500 KB instead of being based on blob size. This minimizes memory defragmentation.
Issue fixes
Game Chat 2
Fixed an issue that caused a crash in Game Chat 2 that could occur after the user changed their console language setting.
October 2023 GDK Update 5
Issue fixes
Networking
Fixed an issue in
xCurl
where crashes could occur when concurrent calls were made tocurl_multi_cleanup
andcurl_multi_info_read
for the samemulti
handle.
October 2023 GDK Update 4
Issue fixes
Networking
Fixed a regression in XCurl where specifying
CURLOPT_INFILESIZE
on a curl request with theTransfer-encoding: chunked
header would cause the request to not send the final empty chunk and ultimately fail.
Video
Fixed an issue where Windows Imaging Component (WIC) APIs could crash due to a missing delay loaded dependency.
System
Fixed an issue in the task queue to avoid a race condition that could cause a title to crash with a failfast error when the title is suspended.
October 2023 GDK Update 2
Issue fixes
PlayFab
Fixed an issue that could result in a "dll not found" error message when attempting to reference
PlayFab.Core
orPlayFab.Services
libraries.
Packaging
Fixed an issue where the MicrosoftGame.Config editor would delete certain fields if the user added them to the file using a text editor.
October 2023 GDK Update 1
Issue fixes
System
Fixed an issue where protocol activation wasn't properly handling relative paths to the target executable.
Streaming
Fixed several issues where the title could crash or the streaming client properties would report no data if a streaming client connected while the
XGameStreamingInitialize
API was executing.
Xbox services
Fixed a race condition in
WinHttpWebsocket
teardown on suspend that could cause the title to crash or stop responding.
Fixed an issue where using XSAPI or PlayFab with trace logging enabled at information or verbose levels could cause the title to crash.
Fixed an issue that could cause the title to crash when calling
PeoplehubService::DeserializeTitleHistory
for certain locales.
October 2023 GDK
Notifications
Visual Studio support
The GDK currently supports building game projects with the Visual Studio 2017 compiler and linker toolset (version v141) either from the command line or from the Visual Studio 2019 or Visual Studio 2022 IDEs.
Support for building game projects with the v141 toolset will be removed in the October 2024 version of the GDK.
Issue fixes
Commerce
Fixed an issue with
XStoreQueryAssociatedProductsAsync
where themaxItemsToRetrievePerPage
parameter wasn't returning the correct number of results when 26 or more products were requested.
Known issues
Middleware
Systems using the GDK Unity Package that have only the public GDK installed will have missing DLL issues in Unity projects until the next plugin release.
For more information and a quick fix, see Plugin fails to load DLLs/Tools for public GDK installs Issue #93 microsoft/gdk-unity-package.
This issue is resolved, make sure you are using the latest GDK Unity Package.
March 2024 GDK Update 6 Public Release
March 2024 Microsoft Game Development Kit (GDK) release notes
Introduction
Welcome to the March 2024 Microsoft Game Development Kit release. You can use the GDK to develop games that can be certified and approved for release on Windows 11 PCs and Windows 10 PCs.
About this document
We have organized this document into the following sections.
- What's new
- Release notes:
- Documentation
What's new in the March 2024 Microsoft Game Development Kit
- The GDK is released in two types: Major (focused on features, three times a year) and Updates (focused on fixes, as often as needed).
- To view the full What's New section, see the online version of What's New.
March 2024 GDK Update 6
Notifications
Microsoft Azure PlayFab Party
The March 2024 GDK Update 5 changed the encoding of PlayFab Party headers from UTF-8 to UTF-16 LE BOM, which is unsupported by some build infrastructures. This update reverts PlayFab Party headers back to UTF-8 encoding.
March 2024 GDK Update 5
Notifications
Setup
The GDK installer now detects an already-installed .NET 8 runtime and no longer installs an older version of the .NET runtime.
PlayFab Party
The March 2024 GDK Update 5 includes the 1.10.1 release of PlayFab Party. This update includes all the changes from the 1.10.0 release that are described in the PlayFab Party Release Notes and the following issue fix.
- Fixed an issue where the PlayFab Party library could crash when establishing direct peer connections in networks with three or more devices.
March 2024 GDK Update 4
Notifications
System
The
XGameSave
RPC transfer buffer now has a maximum size of 500 KB instead of being based on blob size. This minimizes memory defragmentation.
March 2024 GDK Update 3
Issue fixes
Multiplayer
Fixed an issue where Microsoft Azure PlayFab Party could stop responding during shutdown.
Game Chat 2
Fixed an issue that caused a crash in Game Chat 2 that could occur after the user changed their console language setting.
March 2024 GDK Update 2
Issue fixes
System
Fixed an issue where the use of
XLaunchNewGame
combined with theXGameSaveFiles
API set would result in a sharing violation error and the inability to access saved content after launching a new game.
Networking
Fixed an issue in
xCurl
where crashes could occur when concurrent calls were made tocurl_multi_cleanup
andcurl_multi_info_read
for the samemulti
handle.
March 2024 GDK Update 1
Issue fixes
Xbox services
Fixed an issue that was introduced in the March 2024 GDK where Zlib symbols were unintentionally exposed by libHttpClient.lib. This exposure caused a multiple definition linker error for titles that used XSAPI and the Zlib library.
Networking
Fixed a regression in XCurl where specifying
CURLOPT_INFILESIZE
on a curl request with the Transfer-encoding: chunked header caused the request to skip sending the final empty chunk. The request would then fail.
March 2024 GDK
Breaking changes
Input
As of the March 2024 GDK release, the GDK installer no longer installs the
GameInput
libraries.If you're targeting PC, add the
Microsoft.GameInput
NuGet package (https://www.nuget.org/packages/Microsoft.GameInput/) to your solution. Run the NuGet package'sGameInput
redistributable MSI to ensure that you have the latest runtime. Although the runtime is included in Windows May 2020 Updates and later, running the MSI will ensure that you have the latest version.
Include this redistributable in game installers to ensure thatGameInput
is available on all supported versions of Windows.
Issue fixes
System
Fixed an issue in the task queue to avoid a race condition that could cause a title to crash with a failfast error when the title is suspended. [49474469]
March 2024 GDK Update 5 Public Release
March 2024 Microsoft Game Development Kit (GDK) release notes
Introduction
Welcome to the March 2024 Microsoft Game Development Kit release. You can use the GDK to develop games that can be certified and approved for release on Windows 11 PCs and Windows 10 PCs.
About this document
We have organized this document into the following sections.
- What's new
- Release notes:
- Documentation
What's new in the March 2024 Microsoft Game Development Kit
- The GDK is released in two types: Major (focused on features, three times a year) and Updates (focused on fixes, as often as needed).
- To view the full What's New section, see the online version of What's New.
March 2024 GDK Update 5
Notifications
Setup
The GDK installer now detects an already-installed .NET 8 runtime and no longer installs an older version of the .NET runtime.
Microsoft Azure PlayFab Party
The March 2024 GDK Update 5 includes the 1.10.1 release of PlayFab Party. This update includes all the changes from the 1.10.0 release that are described in the PlayFab Party Release Notes and the following issue fix.
- Fixed an issue where the PlayFab Party library could crash when establishing direct peer connections in networks with three or more devices.
March 2024 GDK Update 4
Notifications
System
The
XGameSave
RPC transfer buffer now has a maximum size of 500 KB instead of being based on blob size. This minimizes memory defragmentation.
March 2024 GDK Update 3
Issue fixes
Multiplayer
Fixed an issue where Microsoft Azure PlayFab Party could stop responding during shutdown.
Game Chat 2
Fixed an issue that caused a crash in Game Chat 2 that could occur after the user changed their console language setting.
March 2024 GDK Update 2
Issue fixes
System
Fixed an issue where the use of
XLaunchNewGame
combined with theXGameSaveFiles
API set would result in a sharing violation error and the inability to access saved content after launching a new game.
Networking
Fixed an issue in
xCurl
where crashes could occur when concurrent calls were made tocurl_multi_cleanup
andcurl_multi_info_read
for the samemulti
handle.
March 2024 GDK Update 1
Issue fixes
Xbox services
Fixed an issue that was introduced in the March 2024 GDK where Zlib symbols were unintentionally exposed by libHttpClient.lib. This exposure caused a multiple definition linker error for titles that used XSAPI and the Zlib library.
Networking
Fixed a regression in XCurl where specifying
CURLOPT_INFILESIZE
on a curl request with the Transfer-encoding: chunked header caused the request to skip sending the final empty chunk. The request would then fail.
March 2024 GDK
Breaking changes
Input
As of the March 2024 GDK release, the GDK installer no longer installs the
GameInput
libraries.If you're targeting PC, add the
Microsoft.GameInput
NuGet package (https://www.nuget.org/packages/Microsoft.GameInput/) to your solution. Run the NuGet package'sGameInput
redistributable MSI to ensure that you have the latest runtime. Although the runtime is included in Windows May 2020 Updates and later, running the MSI will ensure that you have the latest version.
Include this redistributable in game installers to ensure thatGameInput
is available on all supported versions of Windows.
Issue fixes
System
Fixed an issue in the task queue to avoid a race condition that could cause a title to crash with a failfast error when the title is suspended. [49474469]
October 2023 GDK Update 6 Public Release
October 2023 Microsoft Game Development Kit (GDK) release notes
Introduction
Welcome to the October 2023 Microsoft Game Development Kit release. You can use the GDK to develop games that can be certified and approved for release on Windows 11 PCs and Windows 10 PCs.
About this document
We have organized this document into the following sections.
- What's new
- Release notes:
- Documentation
What's new in the October 2023 Microsoft Game Development Kit
- The GDK is released in two types: Major (focused on features, three times a year) and Updates (focused on fixes, as often as needed).
- To view the full What's New section, see the online version of What's New.
October 2023 GDK Update 6
Notifications
System
The
XGameSave
RPC transfer buffer now has a maximum size of 500 KB instead of being based on blob size. This minimizes memory defragmentation.
Issue fixes
Game Chat 2
Fixed an issue that caused a crash in Game Chat 2 that could occur after the user changed their console language setting.
October 2023 GDK Update 5
Issue fixes
Networking
Fixed an issue in
xCurl
where crashes could occur when concurrent calls were made tocurl_multi_cleanup
andcurl_multi_info_read
for the samemulti
handle.
October 2023 GDK Update 4
Issue fixes
Networking
Fixed a regression in XCurl where specifying
CURLOPT_INFILESIZE
on a curl request with theTransfer-encoding: chunked
header would cause the request to not send the final empty chunk and ultimately fail.
Video
Fixed an issue where Windows Imaging Component (WIC) APIs could crash due to a missing delay loaded dependency.
System
Fixed an issue in the task queue to avoid a race condition that could cause a title to crash with a failfast error when the title is suspended.
October 2023 GDK Update 2
Issue fixes
PlayFab
Fixed an issue that could result in a "dll not found" error message when attempting to reference
PlayFab.Core
orPlayFab.Services
libraries.
Packaging
Fixed an issue where the MicrosoftGame.Config editor would delete certain fields if the user added them to the file using a text editor.
October 2023 GDK Update 1
Issue fixes
System
Fixed an issue where protocol activation wasn't properly handling relative paths to the target executable.
Streaming
Fixed several issues where the title could crash or the streaming client properties would report no data if a streaming client connected while the
XGameStreamingInitialize
API was executing.
Xbox services
Fixed a race condition in
WinHttpWebsocket
teardown on suspend that could cause the title to crash or stop responding.
Fixed an issue where using XSAPI or PlayFab with trace logging enabled at information or verbose levels could cause the title to crash.
Fixed an issue that could cause the title to crash when calling
PeoplehubService::DeserializeTitleHistory
for certain locales.
October 2023 GDK
Notifications
Visual Studio support
The GDK currently supports building game projects with the Visual Studio 2017 compiler and linker toolset (version v141) either from the command line or from the Visual Studio 2019 or Visual Studio 2022 IDEs.
Support for building game projects with the v141 toolset will be removed in the October 2024 version of the GDK.
Issue fixes
Commerce
Fixed an issue with
XStoreQueryAssociatedProductsAsync
where themaxItemsToRetrievePerPage
parameter wasn't returning the correct number of results when 26 or more products were requested.
Known issues
Middleware
Systems using the GDK Unity Package that have only the public GDK installed will have missing DLL issues in Unity projects until the next plugin release.
For more information and a quick fix, see Plugin fails to load DLLs/Tools for public GDK installs Issue #93 microsoft/gdk-unity-package.
This issue is resolved, make sure you are using the latest GDK Unity Package.
June 2024 GDK Update 2 Public Release
June 2024 Microsoft Game Development Kit (GDK) release notes
Introduction
Welcome to the June 2024 Microsoft Game Development Kit release. You can use the GDK to develop games that can be certified and approved for release on Windows 11 PCs and Windows 10 PCs.
About this document
We have organized this document into the following sections.
What's new in the June 2024 Microsoft Game Development Kit
- The GDK is released in two types: Major (focused on features, three times a year) and Updates (focused on fixes, as often as needed).
- To view the full What's New section, see the online version of What's New.
June 2024 GDK Update 2
Notifications
System
The
XGameSave
RPC transfer buffer now has a maximum size of 500 KB instead of being based on blob size. This minimizes memory defragmentation.
Issue fixes
Networking
Fixed a Transmission Control Protocol (TCP) reception regression that incorrectly allocated temporary queue buffers from system partition memory instead of the title partition when title-provided buffers were unavailable. This regression potentially reduced download performance under default
XNetworkingConfigurationSetting
values.
June 2024 GDK Update 1
Notifications
Input
The
GameInput
API now breaks in when a debugger is connected, and it detects a possible large number of reference leaks. This is triggered only in development scenarios and is a signal that your game might be leaking references and could deadlock input.
Issue fixes
PIX for Windows
Fixed an issue that caused PIX to crash after adjusting the font size when using a non-EN culture.
Game Chat 2
Fixed an issue that caused a crash in Game Chat 2 that could occur after the user changed their console language setting.
June 2024 GDK
Breaking changes
Xbox services
The Xbox.Services.API.C extension library (XSAPI) now has an additional .dll dependency, libHttpClient. This .dll must be included in the game's shipped package and configured properly for XSAPI to function. When using the GDK with Visual Studio, the library is automatically loaded. For custom engines and other build systems, see guidance for XSAPI configuration in C/C++ Custom engine integration for PC: get started.
Issue fixes
Multiplayer
Fixed an issue where Microsoft Azure PlayFab Party could stop responding during shutdown.
Documentation
Offline documentation for the June 2024 release of the GDKX is installed on your development PC by the GDKX Setup program. After running Setup, the Help file for the GDKX (gdk.chm) is in C:\Program Files (x86)\Microsoft GDK\Documentation.
- The online GDKX documentation is at http://aka.ms/gdkonline.