adjust to use exception handling to avoid a crash in glyph handling #905
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In UpdateGlyphBitmapImage, we just seem too prone to classes with (I guess) poorly built or incomplete device packages. This could be a windows thing in the latest 17682 Insider release, or something else, but without the exception handling, we crash constantly.
Not rocket surgery, just put a try/catch around the calls. I'm sure there are more complete ways to do this.