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[0024] Add Opacity Micromaps proposal #315

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merged 5 commits into from
Oct 10, 2024
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@damyanp damyanp commented Sep 10, 2024

The Opacity Micromaps (OMM) feature allows DirectX Ray Tracing developers to allow ray-triangle hits to be trivially classified as miss or hit without having to invoke an any-hit shader.

This spec is narrowly focused on the HLSL compiler related aspects required to implement and test the feature from the compiler perspective.

@damyanp damyanp requested a review from tex3d September 30, 2024 20:36
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@llvm-beanz llvm-beanz left a comment

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LGTM

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@coopp coopp left a comment

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Looks good

@damyanp damyanp changed the title Add Opacity Micromaps proposal [0024] Add Opacity Micromaps proposal Oct 10, 2024
@damyanp damyanp merged commit 40912b0 into microsoft:main Oct 10, 2024
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@damyanp damyanp deleted the damyanp_omm branch October 10, 2024 23:41
llvm-beanz pushed a commit to llvm-beanz/hlsl-specs that referenced this pull request Feb 9, 2025
The Opacity Micromaps (OMM) feature allows DirectX Ray Tracing developers to
allow ray-triangle hits to be trivially classified as miss or hit without having
to invoke an any-hit shader.

This spec is narrowly focused on the HLSL compiler related aspects required to
implement and test the feature from the compiler perspective.
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5 participants